My playertype animations are messed up. My playertype is a very simple model with 3 main (torso, hips, (one) foot) bones in the body and 4 arm (L/R arm, L/R forearm) bones.
1.
Usually when you are "idlind" ie. just standing still and not doing anything the "root" animation should be playing. Except in my case the very first frame of the "activate" animation is playing at the same time as the root animation and it never goes away regardless of what I do.
2.
My "crouch" animation animates the torso, hips, and foot bones, 2 arm bones and it has a priority of 6.
"crouchRun" animation animates the torso, hips, and foot bones and has priority 7.
"headside" animation (priority 13) animates the torso and hips.
If I have this animation defined in the script (as opposed to making that animation the "root" animation) the "crouchrun" animation does not play. Note that simply defining this animation breaks the crouchrun animation. I am not using the free look while crouching and moving.
Fixed. Priority issue.