You should make it so that if you land on someone you kill them instantly, like the cover hanging takedown.
I'd quite like to see the weapon stealing return in some way. Perhaps a tackle that functions like how the multiplayer handles melee (if you miss you're open) that takes away the weapon of the person you're attacking.
Would you be willing to make a version with only the neck snap?
I found a bug.If Person 1 necksnaps Person 2 while Person 2 necksnaps Person 3, then Person 2's player object will be deleted.Person 1 >> Person 2 (DIES, player won't respawn) >> Person 3 (DIES, player respawns)
I highly doubt that would ever happen on an actual deathmatch though
I discovered it on gigabyteTroubador's DM, so yes it has happened on an actual deathmatch.
Perhaps you could make jet a cling on walls key that then allows you to turn and shoot 360 while held down, and also jump again to gain additional height. Not only would his allow for the flyiing tackle to be more useful, it would also allow for more vertical based maps and would also add the other awesome thing from uncharted multiplayer- the climbing.