considering how many parts are on a player, that's wayy too many output events. those need to be output parameters instead
This. This is why I was more suggesting that there be the same controls as the bot events. I don't know about other eventers, but I like to have my events condensed whenever needed. That, and if you want to have more interactive events, it's common to push at the event limit. It would be easier to do
Player >> SetPlayerAppearance "Custom" [""] [""] [""] and have it condensed into one line, saving room for other events.
I guess what I'm asking is more or less to rip the events from the Bot events set, and translate it to work with players.