Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 433163 times)


DO IT KOMPRESSOR. I WILL GIVE YOU A lewinsky.

It's the bricks casting a shadow on an emitter.



Looks a lot like volumetric lighting.

I don't think emitters can have shadows casted onto them.


kompressor stated that without terrains and interiors being a problem with the coding, better vehicle physics may be a possibility in the future. But not this update.


Id still like a non-DOF screenshot.
Unless of course theres some kind of Depth of field added in realtime now or something.

Also why are the shadows from the poles on the bridge rendering underneath the truck?
« Last Edit: February 19, 2012, 04:59:22 PM by Colten »

Those shadows don't look like they belong to the poles. I think they're from something on the other side of the truck.

Those shadows don't look like they belong to the poles. I think they're from something on the other side of the truck.
Theyre from the poles on the other side of the bridge

Theyre from the poles on the other side of the bridge

The light is coming from that side as well? That what it seems like to me.

The fanart alone would make me want to dump terrain and interiors.

The fanart alone would make me want to dump terrain and interiors.
QFT

Theyre from the poles on the other side of the bridge

The light source is clearly coming from the left side of the picture, not the right

The light source is clearly coming from the left side of the picture, not the right
Yes its coming from the left and casting shadows from left to right from the poles on the other side of the bridge

Love The Truck!! I am liking the specular shaders on the bricks too!

and just look at those round bricks!
« Last Edit: February 20, 2012, 05:06:27 PM by Melting Plastic »