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Messages - cooldawson3

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91
Games / Re: Rainbow Six: Siege - Best shooting stradegy game ever
« on: May 01, 2016, 06:21:09 PM »
We need to get a group of 5 together for either terrorist hunt or casual

Oh, yes, this would be great

92
Games / Re: Rainbow Six: Siege - Best shooting stradegy game ever
« on: May 01, 2016, 11:46:25 AM »
I will add you as soon as I get on my home computer to access my Uplay.

93
Off Topic / Re: THE handicap RELEVANCE INTERJECTION PROCESS
« on: April 17, 2016, 04:15:47 PM »
Is this part of this very process?

Oh my god this made my day

94
Games / Re: Enter the Gungeon - Isaac meets Nuclear Throne
« on: April 17, 2016, 04:11:11 PM »
Yall dont understand man....
if you know the room in the hollow with the invisible path...
I was about one step from the end so i tried to just walk onto the safe zone thinking I had made it and the path ended...
And I was on my last health...
SO LIVID
Heres a pic you can see the end barely like I WAS RIGHT loving THERE

Spoiler on the real way to beat that room:
[You use the mine carts. Climb into the first cart that you can access easily via the visible tracks. Then move it as close as you can to the next cart. It will appear to be floating over the chasm. When you've lined it up, if you attempt to move in the direction of the adjacent cart and then you roll while still trying to move in that direction (For example, if the next cart is to your right, you line it up and hold the right movement key while you roll), you will roll directly into the next cart, safe and sound. It will be poised on invisible tracks which you can rinse and repeat until you reach the end safely.]

95
Games / Re: Super Mario Bros. in 4:57.260
« on: April 17, 2016, 04:05:12 PM »
He phases straight through those hammers at the end lmao

96
Games / Re: Overwatch - Blizzard becomes tumblr
« on: March 28, 2016, 11:14:16 PM »
Is this game going to be worth 60$ or 40$ or whatever it was last time I checked? I haven't been following it much but it looks kinda fun and just want the opinions of people with the beta.

97
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: March 22, 2016, 08:12:56 PM »
So is this game worth getting?

I'm not one to be in any kinda strange fandoms, so I'm talking primarily from a game-wise point of view.

98
Games / Re: join my clash royale clan
« on: March 22, 2016, 07:11:44 AM »
I just wish you could discard chests. Like when I'm stuck between the 3rd and 4th arena because I get almost enough trophies to move into the 4th but for some reason the game still pits me against people that are in the 4th and have the cards from that arena that I can't even use. Even if I manage to win one of those, I don't get a chest because I'm always full of chests from the 3rd because I was working my way up.

I mean, I guess with time that'll balance out as I upgrade stuff, but for now it's a pain lol

99
Games / Re: The Division - The Blockland Darkzone Killsquad
« on: March 22, 2016, 07:00:33 AM »
I haven't really been following this game and only just a few days ago really looked into it. The 'going rogue' bit sounds really neat, but isn't it like a bad thing? Like, you lose a lot of xp or something? That's what a friend was telling me and if that's the case then that's kinda a shame.


EDIT: Decided to google this. Looks like Ubisoft is still balancing out that aspect, as there was an update a bit ago that made you earn more and lose less when going rogue so it's a bit more appealing.

100
Games / Re: The Culling - Who's got?
« on: March 12, 2016, 05:31:21 PM »
A tip: You unlock air drops by opening them, either from other people's drops stolen or you use the "Surprise me!" drop and hope that it doesn't randomly give you a broken, empty, free drop. It's done that to me sometimes.


Once you've unlocked a good drop, use combat perks that pertain to your weapon of choice. Me, I like to use the axe stamina drain and the less damage taken while holding axes and the sneaky perk.

101
Games / Re: No mans sky release date and specs are out
« on: March 09, 2016, 09:35:07 PM »
to be fair, that's also how starbound works and it's incredibly boring.

Starbound had such a good idea and concept imo. It's a shame that the combat is not really fun and the animals are just annoyances and such. It could've been great. ):

102
Games / Re: The Culling - Who's got?
« on: March 09, 2016, 09:32:32 PM »
I have it, current steam name is Zesty Avian but not sure if you can find it off that.

103
Games / Re: No mans sky release date and specs are out
« on: March 06, 2016, 07:39:03 PM »
Kinda excited.

104
Games / Re: Young Conker
« on: March 06, 2016, 07:30:54 PM »
Microsoft already has been proven to use the Kinect to sell the information out to police if you engage in any type of illegal activity.

If this is true then it gives me serious "1984" vibes.

105
It's pretty fun. Only 7 levels though, besides the community made ones.

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