//Insane Player
datablock PlayerData(PlayerInsane : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 1;
uiName = "Insane Player";
showEnergyBar = false;
runForce = 10000 * 10000;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 10000;
maxBackwardSpeed = 6000;
maxSideSpeed = 8000;
jumpForce = 15000 * 15000;
maxForwardCrouchSpeed = 5000;
maxBackwardCrouchSpeed = 5000;
maxSideCrouchSpeed = 5000;
};