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Messages - Greek2me

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46
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 09, 2018, 08:34:31 PM »
Generation is currently rather intensive. After that, though, it's minimal.



Also, IdeTheBird, since for some reason I can't respond to your PM (it says you blocked me? lol), here is your answer: https://bitbucket.org/Greek2me/slayer/src/d2a9a9639360635f9031030cf56de754fd0848e6/server/core/Slayer_MiniGameSO.cs?at=dev&fileviewer=file-view-default#Slayer_MiniGameSO.cs-428

47
Wasn't there a mod that let you make lane markings and everything?

48
General Discussion / Re: I am planning to release most of my mods soon
« on: January 05, 2018, 07:16:49 PM »
GameMode Maker v2
    You may remember this maker, but it is riddled with problems, and needs to expand. My plan is to have the ability to use Slayer

I like this plan! Please send me a message if you need help or documentation :)

49
Help / Re: Slayer crashes me every time I try to host
« on: January 04, 2018, 05:40:50 PM »
Try this: Enable only Slayer. Disable all other add-ons. See if it still happens.

50
Help / Re: Slayer crashes me every time I try to host
« on: January 04, 2018, 05:40:11 PM »
That log shows your game shutting down properly, not crashing.

51
Gallery / Re: A small city
« on: January 04, 2018, 05:37:30 PM »
Wow, I love seeing the improvements between updates. Looks great!

52
Modification Help / Re: Best Practices for Handling Add-on Dependencies?
« on: January 04, 2018, 02:02:45 PM »
In Script_Test2, simply require Script_Test1, along with the same things that Script_Test1 requires.

53
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 03, 2018, 09:13:44 PM »
will they be able to handle doors or bricks without collision?

Not right now. There will definitely be a number of limitations upon release, including that one.

54
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 03, 2018, 04:09:25 PM »
will bots be able to climb/navigate stairs?

That's what I'm working on right now. Currently they can only climb stairs that are 2x deep, not ones that are 1x. For example:




So do bots follow the lines?
Or do they just try to stay within the mesh itself?

The lines show the connections between nodes. Basically, I break down the space into walkable nodes, which are then linked. Here's a visualization of the nodes:


55
Modification Help / Re: Determine if brick is completely covered
« on: January 03, 2018, 01:34:33 PM »
This is what I ended up doing:

Code: [Select]
function FxDtsBrick::isCovered(%this)
{
%area = %this.getDatablock().topArea / 4;
%box = %this.getWorldBox();
%covered = 0;
%xLow = getWord(%box, 0);
%yLow = getWord(%box, 1);
%xHigh = getWord(%box, 3);
%yHigh = getWord(%box, 4);
for(%i = %this.getNumUpBricks() - 1; %i >= 0; %i --)
{
%b = %this.getUpBrick(%i).getWorldBox();
%overlapX = getMax(0, getMin(%xHigh, getWord(%b, 3)) - getMax(%xLow, getWord(%b, 0)));
%overlapY = getMax(0, getMin(%yHigh, getWord(%b, 4)) - getMax(%yLow, getWord(%b, 1)));
%covered += %overlapX * %overlapY;
}
return %covered >= %area;
}

56
Modification Help / Re: Determine if brick is completely covered
« on: January 03, 2018, 12:09:38 PM »
Good idea but unfortunately this needs to work on dedicated servers without a client being involved.

57
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 03, 2018, 12:07:33 PM »
Well said ^

The default game should include an "option" to download extra community content. Something like Steam Workshop.

58
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 03, 2018, 01:22:01 AM »

59
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 03, 2018, 01:19:59 AM »
Great progress on bot navigation! I rewrote the nav-mesh generation system. It now takes only ten seconds in pure Torquescript to generate a navigation mesh in my test build, ATC Fort.


Green lines show links. Node boundaries aren't shown, but you can basically see where they are.

60
Modification Help / Re: Determine if brick is completely covered
« on: January 02, 2018, 05:10:45 PM »
Okay, not a major problem. It would just have made something more efficient.

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