I like the solid blacks, gives it a more serious tone. As long as the game matches the style, there's no problem.
Only thing that kinda weird's me out is the speed of that idle and the lack of extra frames in the center of the run cycle. His arms seem to appear on one side and then the other. I do see the one frame where it has motion blur to show the arm moving, but perhaps make that 2 frames? Or perhaps even change the arms color so the motion doesn't get lost in the body color.
yeah, the decision to change up the blacks is to fit in with some decisions in the art style.
now that you mention it i just realized that the exported gifs actually play faster than the animation playback in photoshop, which is unfortunate. might be all the layers i'm using or maybe it's just photoshop. i had a slower idle animation before but the motion was waay too exaggerated for my liking, so i cut it down.
i see what you mean about the arms - i think it might be worth it to add some more smears to smooth out the motion. i actually cut down 2 frames from the original 10-frame draft animation, because i felt the cycle was too slow and floaty. again, that's just how it appeared in the animation preview. i might actually have to add more frames after all. and yeah, i wanna add something more to the design so it's more than just a bunch of metallic looking grey shapes. thanks for the feedback!