fun is subjective but city rpg objectively loving sucks
chop tree for 5 hours
get killed by server host's friend
repeat
I spent 3 hours getting cash from labor and it took me so long cause of the 20 times I died
I legit wanted level 3 Smart™️ so I could be a cop and shoot people
cityrpg is actually the most well designed gamemode in blockland's history. it makes you play cookie clicker for 3 hours to unlock the next level which is spending 2 hours building your castle so the server can keep its player count as inflated as possible. then you get a job that lets you spawn with a gun and feel like your hard work has paid off
then the server shuts down
Yeah ive noticed this.
I'm working on an edit of version of City RPG with the drug bricks.
First thing to note.
If statement overload. Nobody heard of loops?
I see them ocaisonally here, but theyre rare. Ive also seen a single switch statement. Comments are sparse, usually just for chaptering.
Eitherway. I want to add farming later down the line. First thing though is QoL updates, and basic optimization.
Also my version seems to be missing all of the parts needed to have merchants who sell clothes or food. Also hunger was missing, but that was easy to reimplement.
Either way, this thing is a mess.