Author Topic: Water shader (or print)  (Read 4499 times)

The water in Blockland could benefit so much from a type of shading like these examples.


I believe it's already possible using a trick similar to the default brick textures which have a shading effect going on, I'm not sure.
« Last Edit: February 27, 2015, 01:47:35 AM by Filipe »


If someone makes a water brick with a scrolling print surface this could be done.

Dunno if it's possible shader side to determine if something is "water" or not.

Dunno if it's possible shader side to determine if something is "water" or not.

You could hack it up if you wanted to by hardcoding a specific RGB color to mean water when it has a normal of (0, 0, 1). Assuming that color wasn't in the colorset it'd generally be specific enough.

If someone makes a water brick with a scrolling print surface this could be done.
I've made printable water bricks, but you can't make them have a scrolling print.

I could definitely try myself at it.

so that's actually the best i could do using custom water.

note that it obviously needed several tweaks to environment to make it look better.

^ RGBA water color.

^ RGBA underwater color.

if that's good enough you can download it here.
« Last Edit: February 28, 2015, 07:56:14 PM by Vitawrap »