This is a Blockland save file. You probably shouldn't modify it cause you'll screw it up. 1 1.000000 0.000000 0.000000 1.000000 1.000000 0.137255 0.000000 1.000000 1.000000 0.494118 0.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.784314 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.494118 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.247059 1.000000 0.000000 0.000000 0.694118 1.000000 0.137255 0.000000 0.694118 1.000000 0.494118 0.000000 0.694118 1.000000 1.000000 0.000000 0.694118 0.486275 0.984314 0.000000 0.694118 0.529412 0.803922 0.976471 0.694118 0.113725 0.564706 1.000000 0.694118 0.000000 0.000000 1.000000 0.694118 1.000000 0.901961 0.976471 0.015686 0.956863 0.874510 0.784314 1.000000 0.784314 0.921569 0.486275 1.000000 0.537255 0.694118 0.549020 1.000000 0.439216 0.501961 0.564706 1.000000 0.694118 0.658824 0.901961 1.000000 0.874510 0.556863 0.956863 1.000000 0.921569 0.513726 0.674510 1.000000 1.000000 0.603922 0.419608 1.000000 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0.694118 0.803922 0.666667 0.486275 1.000000 0.741176 0.584314 0.356863 1.000000 0.729412 0.537255 0.258824 1.000000 0.529412 0.392157 0.192157 1.000000 0.454902 0.313726 0.109804 1.000000 0.313726 0.239216 0.113725 1.000000 0.419608 0.258824 0.149020 1.000000 0.392157 0.192157 0.000000 1.000000 0.584314 0.309804 0.039216 1.000000 1.000000 0.000000 1.000000 0.000000 Linecount 54 1x1F Print" 44.25 -15.25 0.1 3 1 52 Letters/1 3 0 1 1 1 +-NTOBJECTNAME _red 1x6" 47 -17.25 0.3 1 1 45 0 0 1 1 1 +-NTOBJECTNAME _Launcher +-EVENT 0 1 onProjectileHit 0 Projectile Delete +-EVENT 1 1 onRelay 1250 Self fireRelay +-EVENT 2 1 onRelay 0 Self spawnProjectile 0 0 0 pinballProjectile 0 0 200 0.2 +-EVENT 3 1 onRelay 0 Self spawnExplosion playerTeleportProjectile 0.4 1x6F" 44.75 -14 0.1 0 1 48 0 0 1 1 1 1x3F" 44.25 -12.25 0.1 1 1 48 0 0 1 1 1 1x1F Print" 44.25 -13.75 0.1 3 1 52 Letters/4 3 0 1 1 1 +-NTOBJECTNAME _green 1x1F Print" 44.25 -14.25 0.1 3 1 52 Letters/3 3 0 1 1 1 +-NTOBJECTNAME _yellow 1x1F Print" 44.25 -14.75 0.1 3 1 52 Letters/2 3 0 1 1 1 +-NTOBJECTNAME _orange 1x1x5" 45.25 -17.25 1.5 0 1 48 0 0 1 1 1 1x1x5" 48.75 -17.25 1.5 0 1 48 0 0 1 1 1 1x4x5" 48 -17.75 1.5 1 1 48 0 0 1 1 1 1x1F Print" 44.25 -12.75 0.1 3 1 52 Letters/6 3 0 1 1 1 +-NTOBJECTNAME _blue 1x4x5" 46 -17.75 1.5 1 1 48 0 0 1 1 1 1x2" 46 -16.75 0.3 1 1 46 0 0 1 1 1 1x2F" 44.5 -17.25 0.1 1 1 52 0 0 1 1 1 1x2x5" 49 -16.75 1.5 1 1 46 0 0 1 1 1 1x2x5" 45 -16.75 1.5 1 1 46 0 0 1 1 1 1x1F" 46.75 -16.75 0.1 0 1 46 0 0 1 1 1 1x6F" 43.75 -14 0.1 0 1 48 0 0 1 1 1 1x3" 47.75 -16.75 0.3 1 1 46 0 0 1 1 1 1x3F" 44.25 -15.75 0.1 1 1 48 0 0 1 1 1 1x2F" 44.25 -16.5 0.1 0 1 52 0 0 1 1 1 1x1F Print" 44.25 -13.25 0.1 3 1 52 Letters/5 3 0 1 1 1 +-NTOBJECTNAME _teal 1x2" 48.5 -16.25 0.3 1 1 48 0 0 1 1 1 1x2" 48.5 -16.25 0.9 1 0 48 0 0 1 1 1 45° Ramp 1x" 45 -16.75 3.3 3 0 46 0 0 1 1 1 45° Ramp 1x" 49 -16.75 3.3 1 0 46 0 0 1 1 1 2x8" 47 -17.5 3.3 1 0 48 0 0 1 1 1 1x1F Print" 48.25 -17.25 0.7 2 0 52 Letters/1 3 0 0 1 1 1x1F Print" 45.75 -17.25 0.7 2 0 45 Letters/6 3 0 0 1 1 1x1F Print" 46.75 -17.25 0.7 2 0 45 Letters/4 3 0 0 1 1 1x1F Print" 46.25 -17.25 0.7 2 0 52 Letters/5 3 0 0 1 1 1x1F Print" 47.25 -17.25 0.7 2 0 52 Letters/3 3 0 0 1 1 1x6" 47 -16.75 0.9 1 0 52 0 0 1 1 1 +-NTOBJECTNAME _shades 1x1F Print" 47.75 -17.25 0.7 2 0 45 Letters/2 3 0 0 1 1 1x1F" 46.75 -16.75 0.3 0 0 0 3 0 1 1 1 +-EVENT 0 1 onActivate 33 -1 _Launcher fireRelay +-EVENT 1 1 onActivate 0 Self setColor 4 +-EVENT 2 1 onActivate 0 Self toggleEventEnabled 0 1 3 4 +-EVENT 3 0 onActivate 0 -1 _Launcher cancelEvents +-EVENT 4 0 onActivate 0 Self setColor 0 1x6" 47 -16.75 1.5 1 0 52 0 0 1 1 1 +-NTOBJECTNAME _shades 1x1F" 45.75 -17.25 2.9 0 0 7 3 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 Projectile Delete +-EVENT 1 1 onProjectileHit 0 -1 _blue setColor 7 +-EVENT 2 1 onProjectileHit 0 -1 _blue playSound Synth_05_Sound +-EVENT 3 1 onProjectileHit 1500 -1 _blue setColor 52 1x1F" 48.25 -17.25 2.9 0 0 0 3 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 Projectile 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_yellow setColor 3 +-EVENT 2 1 onProjectileHit 0 -1 _yellow playSound Synth_02_Sound +-EVENT 3 1 onProjectileHit 1500 -1 _yellow setColor 52 1x1F" 46.25 -17.25 2.9 0 0 5 3 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 Projectile Delete +-EVENT 1 1 onProjectileHit 0 -1 _teal setColor 5 +-EVENT 2 1 onProjectileHit 0 -1 _teal playSound Synth_04_Sound +-EVENT 3 1 onProjectileHit 1500 -1 _teal setColor 52 1x1F" 46.75 -16.75 0.5 0 0 46 0 0 1 1 1 1x1F" 46.75 -17.25 2.9 0 0 4 3 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 Projectile Delete +-EVENT 1 1 onProjectileHit 0 -1 _green setColor 4 +-EVENT 2 1 onProjectileHit 0 -1 _green playSound Synth_03_Sound +-EVENT 3 1 onProjectileHit 1500 -1 _green setColor 52 1x8F" 47 -16.75 3.7 1 0 46 0 0 1 1 1 1x1 Print" 47.75 -16.75 3.3 2 0 46 Letters/I 0 0 1 1 1 1x1 Print" 45.75 -16.75 3.3 2 0 46 Letters/6 0 0 1 1 1 1x1 Print" 48.25 -16.75 3.3 2 0 46 Letters/D 0 0 1 1 1 1x1 Print" 47.25 -16.75 3.3 2 0 46 Letters/C 0 0 1 1 1 1x1 Print" 46.75 -16.75 3.3 2 0 46 Letters/E 0 0 1 1 1 1x6" 47 -16.75 2.1 1 0 52 0 0 1 1 1 +-NTOBJECTNAME _shades 1x1 Print" 46.25 -16.75 3.3 2 0 46 Letters/-space 0 0 1 1 1 1x6" 47 -16.75 2.7 1 0 52 0 0 1 1 1 +-NTOBJECTNAME _shades