AddDamageType(%name, %deathMessageSuicide, %deathMessageMurder, %vehicleDamageScale, %direct) AdminWandImage::onFire(%this, %player, %slot) AdminWandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal) AdminWandImage::onPreFire(%this, %obj, %slot) AdminWandImage::onStopFire(%this, %obj, %slot) ammo::onInventory(%this, %obj, %amount) announce(%text) applyCharacterPrefs(%client) applyDefaultCharacterPrefs(%player) Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType) Armor::doDismount(%this, %obj, %forced) Armor::onAdd(%this, %obj) Armor::onCollision(%this, %obj, %col, %vec, %speed) Armor::onDamage(%this, %obj, %delta) Armor::onDisabled(%this, %obj, %state) Armor::onEnterLiquid(%this, %obj, %coverage, %type) Armor::onEnterMissionArea(%this, %obj) Armor::onImpact(%this, %obj, %collidedObject, %vec, %vecLen) Armor::onLeaveLiquid(%this, %obj, %type) Armor::onLeaveMissionArea(%this, %obj) Armor::onMount(%this, %obj, %vehicle, %node) Armor::onNewDataBlock(%this, %player) Armor::onReachDestination(%this, %obj) Armor::onRemove(%this, %obj) Armor::onStuck(%this, %obj) Armor::onTargetEnterLOS(%this, %obj) Armor::onTargetExitLOS(%this, %obj) Armor::onTrigger(%this, %obj, %triggerNum, %val) Armor::onUnMount(%this, %obj, %vehicle, %node) AvatarColorCheck(%color) AvatarColorCheckT(%color) banBLID(%victimBL_ID, %banTime, %reason) BanManagerSO::addBan(%this, %adminID, %victimID, %victimBL_ID, %reason, %banTime) BanManagerSO::dumpBans(%this) BanManagerSO::isBanned(%this, %testBL_ID) BanManagerSO::loadBans(%this) BanManagerSO::removeBan(%this, %idx) BanManagerSO::RemoveBanBL_ID(%this, %testBL_ID) BanManagerSO::saveBans(%this) BanManagerSO::sendBanList(%this, %client) blankaBallImage::onAbortCharge(%this, %obj, %slot) blankaBallImage::onCharge(%this, %obj, %slot) blankaBallImage::onFire(%this, %obj, %slot) blankaBallImage::onMount(%this, %obj, %slot) blankaBallImage::onUnMount(%this, %obj, %slot) blankaBallProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) blinkPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) bottomPrint(%client, %message, %time, %lines) BottomPrintAll(%message, %time, %lines) brickDeployProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) brickImage::onDeploy(%this, %obj, %slot) brickSpawnPointData::onLoadPlant(%this, %obj) brickSpawnPointData::onPlant(%this, %obj) brickSpawnPointData::onRemove(%this, %obj) brickVehicleSpawnData::onColorChange(%data, %obj) buildDayCycleList() buildEnvironmentLists() buildGroundList() buildSkyBoxList() buildSunFlareList() buildWaterList() calcSaveOffset() Camera::onAdd(%this, %obj) Camera::setMode(%this, %mode, %arg1, %arg2, %arg3) CenterPrint(%client, %message, %time, %lines) CenterPrintAll(%message, %time, %lines) changeGameMode(%newGameMode) chromePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) cleanUpBrickEmptyGroups() clearBottomPrint(%client) clearBottomPrintAll() clearCenterPrint(%client) clearCenterPrintAll() colorMatch(%colorA, %colorB) copyPrefsToServerVars() CreateBanManager() createGameModeMusicDataBlocks() CreateMiniGameSO(%client, %title, %colorIdx, %useSpawnBricks) createMusicDatablocks() createUINameTable() CustomGameGuiServer::populateAddOnList() CustomGameGuiServer::populateMusicList() dedicatedKeyCheck() dedicatedKeyPrompt() doAllIcons(%pos) doIconScreenshot() dumpCRCValues() dumpDamageTypes() DumpGameModeList() dumpInputEvents(%class) dumpLighting() dumpOutputEvents(%class) dumpServerSkyBoxList() E(%val) endAllMinigames() endGame() EnvGuiServer::AddToResourceList(%pattern) EnvGuiServer::fillAdvancedVarsFromSimple() EnvGuiServer::getIdxFromFilenames() EnvGuiServer::PopulateEnvResourceList() EnvGuiServer::readAdvancedVarsFromSimple() EnvGuiServer::SendVignette(%client) EnvGuiServer::SendVignetteAll() EnvGuiServer::SetAdvancedMode() EnvGuiServer::SetSimpleMode() eulerRadToMatrix(%euler) eulerToMatrix(%euler) eulerToQuat(%euler) eulerToQuat_degrees(%euler) Explosion::onAdd(%this, %obj) ExplosionData::onAdd(%this, %obj) findClientByBL_ID(%bl_id) findclientbyname(%partialName) findLocalClient() fixArmReady(%obj) flatPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) FlyingVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType) FlyingVehicleData::onCollision(%this, %obj, %col, %vec, %speed) ForceRequiredAddOn(%dirName) fxDTSBrick::addEvent(%obj, %enabled, %delay, %inputEvent, %target, %outputEvent, %par1, %par2, %par3, %par4) fxDTSBrick::chainTrustCheckDown(%obj, %idx) fxDTSBrick::ChainTrustCheckUp(%obj, %idx) fxDTSBrick::ChainTrustCheckVolume(%obj, %idx) fxDTSBrick::chainUndoTrustCheckDown(%obj, %idx) fxDTSBrick::ChainUndoTrustCheckUp(%obj, %idx) fxDTSBrick::colorVehicle(%obj) fxDTSBrick::decrementPrintCount(%obj, %amt, %client) fxDTSBrick::disappear(%obj, %time) fxDTSBrick::eventFloodCheck(%obj, %maxFlood) fxDTSBrick::explode(%obj) fxDTSBrick::fakeKillBrick(%obj, %vector, %time, %client) fxDTSBrick::fireRelay(%obj, %client) fxDTSBrick::fireRelayDown(%obj, %client) fxDTSBrick::fireRelayEast(%obj, %client) fxDTSBrick::fireRelayFromBox(%obj, %pos, %size, %client) fxDTSBrick::fireRelayNorth(%obj, %client) fxDTSBrick::fireRelaySouth(%obj, %client) fxDTSBrick::fireRelayUp(%obj, %client) fxDTSBrick::fireRelayWest(%obj, %client) fxDTSBrick::getPrintCount(%obj) fxDTSBrick::getSpawnPoint(%brick) fxDTSBrick::incrementPrintCount(%obj, %amt, %client) fxDTSBrick::isBlocked(%obj) fxDTSBrick::onActivate(%obj, %player, %client, %pos, %vec) fxDTSBrick::onAdd(%obj) fxDTSBrick::onBlownUp(%obj, %client, %player) fxDTSBrick::onClearFakeDeath(%obj) fxDTSBrick::onColorChange(%obj) fxDTSBrick::onDeath(%obj) fxDTSBrick::onDisappear(%obj) fxDTSBrick::onFakeDeath(%obj) fxDTSBrick::onLoadPlant(%obj) fxDTSBrick::onMiniGameReset(%obj, %client) fxDTSBrick::onPlant(%obj) fxDTSBrick::onPlayerTouch(%obj, %player) fxDTSBrick::onPrintCountOverFlow(%obj, %client) fxDTSBrick::onPrintCountUnderFlow(%obj, %client) fxDTSBrick::onProjectileHit(%obj, %projectile, %client) fxDTSBrick::onReappear(%obj) fxDTSBrick::onRelay(%obj, %client) fxDTSBrick::onRemove(%obj) fxDTSBrick::onRespawn(%obj, %client, %player) fxDTSBrick::onToolBreak(%obj, %client) fxDTSBrick::PlantedTrustCheck(%obj) fxDTSBrick::playSound(%obj, %soundData) fxDTSBrick::radiusImpulse(%obj, %radius, %force, %verticalForce, %client) fxDTSBrick::reappear(%obj) fxDTSBrick::recoverVehicle(%obj) fxDTSBrick::Respawn(%obj) fxDTSBrick::respawnVehicle(%obj) fxDTSBrick::sendWrenchData(%obj, %client) fxDTSBrick::sendWrenchSoundData(%obj, %client) fxDTSBrick::sendWrenchVehicleSpawnData(%obj, %client) fxDTSBrick::setEmitter(%obj, %data, %client) fxDTSBrick::setEmitterDirection(%obj, %dir) fxDTSBrick::setItem(%obj, %data, %client) fxDTSBrick::setItemDirection(%obj, %dir) fxDTSBrick::setItemPosition(%obj, %dir) fxDTSBrick::setItemRespawntime(%obj, %time) fxDTSBrick::setLight(%obj, %data, %client) fxDTSBrick::setMusic(%obj, %data, %client) fxDTSBrick::setPrintCount(%obj, %count, %client) fxDTSBrick::setReColorVehicle(%obj, %val) fxDTSBrick::setSound(%obj, %data, %client) fxDTSBrick::setVehicle(%obj, %data, %client) fxDTSBrick::setVehiclePowered(%obj, %on, %client) fxDTSBrick::spawnExplosion(%obj, %projectileData, %scale, %client) fxDTSBrick::spawnItem(%obj, %vector, %itemData) fxDTSBrick::spawnProjectile(%obj, %velocity, %projectileData, %variance, %scale, %client) fxDTSBrick::spawnVehicle(%obj, %delay) fxDTSBrick::TrustCheckFailed(%obj) fxDTSBrick::trustCheckFinished(%obj) fxDTSBrick::unColorVehicle(%obj) fxDTSBrick::undoTrustCheck(%obj) fxDTSBrick::vehicleMinigameEject(%obj) fxDTSBrickData::disappear(%data, %obj, %time) fxDTSBrickData::onAdd(%this, %obj) fxDTSBrickData::onClearFakeDeath(%data, %obj) fxDTSBrickData::onColorChange(%data, %obj) fxDTSBrickData::onDeath(%this, %obj) fxDTSBrickData::onFakeDeath(%data, %obj) fxDTSBrickData::onLoadPlant(%this, %obj) fxDTSBrickData::onPlant(%this, %obj) fxDTSBrickData::onPlayerTouch(%data, %obj, %player) fxDTSBrickData::onRemove(%this, %obj) fxDTSBrickData::onTrustCheckFailed(%data, %brick) fxDTSBrickData::onTrustCheckFinished(%data, %brick) fxDTSBrickData::onUse(%this, %player, %InvSlot) fxDTSBrickData::reappear(%data, %obj) fxLight::onRemove(%obj) GameConnection::applyBodyColors(%client) GameConnection::applyBodyParts(%client) GameConnection::bottomPrint(%client, %message, %time, %hideBar) GameConnection::CenterPrint(%client, %message, %time) GameConnection::ChatMessage(%client, %message) GameConnection::Cheat(%client) GameConnection::ClearEventObjects(%client, %mask) GameConnection::ClearEventSchedules(%client) GameConnection::ClearInvitePending(%client) GameConnection::createPlayer(%client, %spawnPoint) GameConnection::eventFloodCheck(%obj, %maxFlood) GameConnection::getBL_IDTrustLevel(%client, %targetBL_ID) GameConnection::getSimpleName(%client) GameConnection::getSpawnPoint(%client) GameConnection::InitializeTrustListUpload(%client) GameConnection::InstantRespawn(%client, %clientagain) GameConnection::onClientEnterGame(%client) GameConnection::onClientLeaveGame(%client) GameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc) GameConnection::onEnterMissionArea(%client) GameConnection::onInfiniteLag(%client) GameConnection::onLeaveMissionArea(%client) GameConnection::playSound(%client, %soundData) GameConnection::resetVehicles(%client) GameConnection::sendTrustFailureMessage(%client, %targetBrickGroup) GameConnection::setCanRespawn(%client, %val) GameConnection::setLoadingIndicator(%client, %val) GameConnection::spawnPlayer(%client) GameConnection::StartInvitationTimeout(%client) GameConnection::TransmitExtendedBrickInfo(%client, %groupIdx, %brickIdx) GameConnection::transmitMaxPlayers(%client) GameConnection::transmitServerName(%client) GameConnection::validateAvatarPrefs(%client) GameModeGuiServer::GetMissingAddOns(%filename) GameModeGuiServer::ParseGameModeFile(%filename, %append) GameModeGuiServer::PopulateGameModeList() GameModeInitialResetCheck() generatePrintCountTable() getAngleIDFromPlayer(%player) getBL_IDFromObject(%obj) getBrickGroupFromObject(%obj) getCurrentMinuteOfYear() getCurrentYear() getLine(%phrase, %lineNum) getLineCount(%phrase) getLongNumberString(%val) getMiniGameFromObject(%obj) getMiniGameLevel(%obj1, %obj2) getQuotaObjectFromBrick(%brick) getQuotaObjectFromBrickGroup(%brickGroup) getQuotaObjectFromClient(%client) getTimeString(%timeS) getTrustLevel(%obj1, %obj2) glowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) hammerImage::onFire(%this, %player, %slot) hammerImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal) hammerImage::onPreFire(%this, %obj, %slot) hammerImage::onStopFire(%this, %obj, %slot) hideAllNodes(%player) initDedicated() initDedicatedLAN() initDefaultDamageTypes() InitMinigameColors() initServer() inputEvent_GetInputEventIdx(%inputEventName) inputEvent_GetTargetClass(%class, %idx, %targetIdx) inputEvent_GetTargetIndex(%class, %i, %targetName) inputEvent_GetTargetName(%class, %idx, %targetIdx) isListenServer() isValidAddOn(%dirName, %verbose) isValidMap(%file) isValidMusicFilename(%filename) Item::fadeIn(%obj, %delay) Item::fadeOut(%obj) Item::Respawn(%obj) Item::schedulePop(%obj) Item::setThrower(%this, %newThrower) ItemData::create(%data) ItemData::onAdd(%this, %obj) ItemData::onCollision(%obj) ItemData::onPickup(%this, %obj, %user, %amount) ItemData::onThrow(%this, %user, %amount) ItemData::onUse(%this, %player, %invPosition) ItemImage::onMount(%this, %obj, %slot) ItemImage::onUnMount(%this, %obj, %slot) jelloPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) kickBLID(%blid) listClients() loadAddOns() loadDayCycle(%filename) loadDefaultLetterPrints() loadGameModeAddOns() loadGameModePrintedBrickTextures() loadPrintedBrickTexture(%aspectRatio) loadPrintedBrickTextures() LoadRequiredAddOn(%dirName) makePadString(%char, %num) miniGameCanDamage(%client, %victimObject) miniGameCanUse(%player, %thing) MiniGameSO::addMember(%obj, %client) MiniGameSO::BottomPrintAll(%obj, %text, %time, %hideBar, %client) MiniGameSO::CenterPrintAll(%obj, %text, %time, %client) MiniGameSO::chatMessageAll(%obj, %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) MiniGameSO::ChatMsgAll(%obj, %text, %client) MiniGameSO::checkLastManStanding(%obj) MiniGameSO::endGame(%obj) MiniGameSO::forceEquip(%obj, %slot) MiniGameSO::getLine(%mg) MiniGameSO::isMember(%obj, %client) MiniGameSO::MessageAll(%obj, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) MiniGameSO::messageAllExcept(%obj, %exception, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) MiniGameSO::onAdd(%obj) MiniGameSO::pickSpawnPoint(%obj, %client) MiniGameSO::removeMember(%obj, %client) MiniGameSO::Report(%obj) MiniGameSO::Reset(%obj, %client) MiniGameSO::RespawnAll(%obj, %client) MiniGameSO::scheduleReset(%obj, %time) MiniGameSO::setEnableBuilding(%obj, %val) MiniGameSO::setEnablePainting(%obj, %val) MiniGameSO::timeLimitTick(%obj, %echo) MiniGameSO::updateEnableBuilding(%obj) MiniGameSO::updateEnablePainting(%obj) MiniGameSO::updatePlayerDataBlock(%obj) MissionMarkerData::create(%block) New_QueueSO(%size) normalFromRaycast(%transform) Observer::onTrigger(%this, %obj, %trigger, %state) Observer::setMode(%this, %obj, %mode, %arg1, %arg2, %arg3) onMissionEnded() onMissionLoaded() onNeedRelight() onServerCreated() onServerDestroyed() outputEvent_GetNumParametersFromIdx(%class, %idx) outputEvent_GetOutputEventIdx(%targetClass, %outputName) outputEvent_GetOutputName(%class, %idx) PainHighImage::onDone(%this, %obj, %slot) PainLowImage::onDone(%this, %obj, %slot) PainMidImage::onDone(%this, %obj, %slot) paintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) parseEnvironmentFile(%filename) ParticleEmitterNode::onRemove(%obj) pearlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) pickSpawnPoint() pingMatchMakerLoop() Player::ActivateStuff(%obj) Player::ActivateStuff(%player) Player::AddHealth(%player, %amt) Player::AddVelocity(%player, %vector) Player::burn(%player, %time) Player::BurnPlayer(%player, %time) Player::ChangeDataBlock(%player, %data, %client) Player::clearBurn(%player) Player::ClearTempColor(%player, %projectileData) Player::ClearTools(%player) Player::Dismount(%player, %client) Player::emote(%player, %data, %skipSpam) Player::GiveDefaultEquipment(%player) Player::InstantRespawn(%player) Player::isPilot(%this) Player::kill(%player, %client) Player::lavaDamage(%obj, %amt) Player::mountVehicles(%this, %bool) Player::onDriverLeave(%obj, %player) Player::playCelAnimation(%this, %anim) Player::playDeathAnimation(%this) Player::playDeathCry(%obj) Player::playPain(%obj) Player::RemoveBody(%obj) Player::SetHealth(%player, %health) Player::SetPlayerScale(%player, %val) Player::setTempColor(%player, %color, %time, %position, %projectileData) Player::spawnExplosion(%player, %projectileData, %scale, %client) Player::spawnProjectile(%player, %speed, %projectileData, %variance, %scale, %client) Player::teleportEffect(%player) Player::updateArm(%player, %newImage) PlayerData::onDriverLeave(%obj, %player) PlayerTeleportImage::onDone(%this, %obj, %slot) posFromRaycast(%transform) posFromTransform(%transform) PrintGunImage::onFire(%this, %player, %slot) PrintGunImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal) profileJazz() Projectile::Bounce(%obj, %factor, %client) Projectile::onAdd(%this) Projectile::Redirect(%obj, %vector, %normalized, %client) ProjectileData::Damage(%this, %obj, %col, %fade, %pos, %normal) ProjectileData::impactImpulse(%this, %obj, %col, %vector) ProjectileData::onCollision(%this, %obj, %col, %fade, %pos, %normal, %velocity) ProjectileData::onExplode(%this, %obj, %pos) ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt) ProjectileData::radiusImpulse(%this, %obj, %col, %distanceFactor, %pos, %impulseAmt, %verticalAmt) QueueSO::dumpVals(%obj) QueueSO::pop(%obj) QueueSO::push(%obj, %val) radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse) rainbowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) registerInputEvent(%class, %name, %targetList, %adminOnly) registerOutputEvent(%class, %name, %parameterList, %appendClient) removeEmptyBrickGroups() rotFromTransform(%transform) round(%val) RTB_registerPref(%displayName, %category, %varName, %varType, %varCategory, %defaultValue, %a, %b) saveEnvironment(%filename) schedulePlayerIcon(%meshName, %time) sendLetterPrintInfo(%client) serverCmdAcceptMiniGameInvite(%client, %miniGameID) serverCmdAcceptTrustInvite(%client, %invitingBL_ID) serverCmdActivateStuff(%client) serverCmdAddEvent(%client, %enabled, %inputEventIdx, %delay, %targetIdx, %NTNameIdx, %outputEventIdx, %par1, %par2, %par3, %par4) serverCmdBan(%client, %victimID, %victimBL_ID, %banTime, %reason) serverCmdBrickCount(%client) serverCmdBSD(%client) serverCmdBuyBrick(%client, %position, %data) serverCmdCancelAllEvents(%client) ServerCmdCancelBrick(%client) serverCmdCancelEvents(%client) ServerCmdCancelExtendedBrickInfoRequest(%client) serverCmdCancelSaveFileUpload(%client) serverCmdClearAllBricks(%client) ServerCmdClearBots(%client) serverCmdClearBrickGroup(%client, %bl_id) serverCmdClearBricks(%client, %confirm) serverCmdClearColors(%client) serverCmdClearEvents(%client) serverCmdClearFarAwayBricks(%client) serverCmdClearFloatingBricks(%client) serverCmdClearInventory(%client) serverCmdClearPreviewCenter(%client) serverCmdClearSpamBricks(%client) ServerCmdClearVehicles(%client) serverCmdColorTest(%client) serverCmdCreateMiniGame(%client, %gameTitle, %gameColorIdx, %useSpawnBricks) serverCmdCustomGameGui_ListUploadDone(%client) serverCmdCustomGameGui_RequestList(%client) serverCmdCustomGameGui_SetAddOnEnabled(%client, %varName, %enabled) serverCmdCustomGameGui_SetMusicEnabled(%client, %varName, %enabled) serverCmdCustomGameGui_SetPref(%client, %varName, %value) serverCmdDFG(%client) serverCmdDoAllIcons(%client) serverCmdDoIcon(%client, %brickName) serverCmdDoItemIcon(%client, %data) serverCmdDoPackIcons(%client) serverCmdDoPlayerIcons(%client) serverCmdDoSecondPackIcons(%client) serverCmdDPB(%client) serverCmdDropCameraAtPlayer(%client) serverCmdDropPlayerAtCamera(%client) ServerCmdDropTool(%client, %position) serverCmdEndMiniGame(%client) serverCmdEndSaveFileUpload(%client) serverCmdEnvGui_ClickDefaults(%client) serverCmdEnvGui_RequestCurrent(%client) serverCmdEnvGui_RequestCurrentVars(%client) serverCmdEnvGui_RequestLists(%client) serverCmdEnvGui_SetVar(%client, %varName, %value) serverCmdFetch(%client, %victimName) serverCmdFind(%client, %victimName) serverCmdGameModeGuiServer_ChangeGameMode(%client, %idx) serverCmdGameModeGuiServer_RequestList(%client) serverCmdGetID(%client) serverCmdGetPZ(%client) serverCmdGetTransform(%client) serverCmdGreenLight(%client, %checkValue) ServerCmdHilightBrickGroup(%client, %bl_id) serverCmdHug(%client) serverCmdIconInit(%client) serverCmdIgnoreMiniGameInvite(%client, %miniGameID) serverCmdIgnoreTrustInvite(%client, %targetBL_ID) serverCmdInitUploadHandshake(%client) serverCmdInstantUseBrick(%client, %data) serverCmdInviteToMiniGame(%client, %victim) serverCmdJoinMiniGame(%client, %miniGameID) serverCmdKick(%client, %victim) serverCmdLeaveMiniGame(%client) serverCmdLight(%client) ServerCmdListAllDataBlocks(%client) serverCmdMagicWand(%client) serverCmdNextSeat(%client) ServerCmdPlantBrick(%client) serverCmdPrevSeat(%client) serverCmdRayPZ(%client) serverCmdRealBrickCount(%client) serverCmdRejectMiniGameInvite(%client, %miniGameID) serverCmdRejectTrustInvite(%client, %targetBL_ID) serverCmdReloadBricks(%client) serverCmdRemoveFromMiniGame(%client, %victim) serverCmdRequestBanList(%client) ServerCmdRequestBrickManList(%client) serverCmdRequestEventTables(%client) ServerCmdRequestExtendedBrickInfo(%client) serverCmdRequestMiniGameColorList(%client) serverCmdRequestMiniGameList(%client) ServerCmdRequestNamedTargets(%client) ServerCmdRequestWrenchEvents(%client) serverCmdResetMiniGame(%client) ServerCmdResetVehicles(%client) serverCmdRet(%client) ServerCmdRotateBrick(%client, %dir) serverCmdServerSettingsGui_ApplyVariables(%client) serverCmdServerSettingsGui_RequestVariables(%client) serverCmdServerSettingsGui_SetVariable(%client, %varName, %value) serverCmdSetColorMethod(%client, %val) ServerCmdSetFocalPoint(%client) serverCmdSetHatTicket(%client, %hatTicket) ServerCmdSetMiniGameData(%client, %line) serverCmdSetPreviewCenter(%client) serverCmdSetPrint(%client, %index) serverCmdSetSaveUploadDirName(%client, %dirName, %ownership) serverCmdSetWrenchData(%client, %data) ServerCmdShiftBrick(%client, %x, %y, %z) serverCmdSit(%client) serverCmdSpy(%client, %victimName) serverCmdStartSaveFileUpload(%client, %colorMethod) serverCmdStartTalking(%client) serverCmdStopTalking(%client) serverCmdSuicide(%client) ServerCmdSuperShiftBrick(%client, %x, %y, %z) serverCmdTimeScale(%client, %val) serverCmdTripOut(%client) serverCmdTrustListUpload_Done(%client) serverCmdTrustListUpload_Line(%client, %line) serverCmdTrust_Demote(%client, %targetBL_ID, %level) serverCmdTrust_Invite(%client, %targetClient, %targetBL_ID, %level) serverCmdUnBan(%client, %idx) ServerCmdUndoBrick(%client) serverCmdUnIgnore(%client, %targetClient) ServerCmdUnUseTool(%client) servercmdupdatebodycolors(%client, %headColor, %hatColor, %accentColor, %packColor, %secondPackColor, %chestColor, %hipColor, %LLegColor, %RLegColor, %LArmColor, %RArmColor, %LHandColor, %RHandColor, %decalName, %faceName) servercmdupdatebodyparts(%client, %hat, %accent, %pack, %secondPack, %chest, %hip, %LLeg, %RLeg, %LArm, %RArm, %LHand, %RHand) serverCmdUploadSaveFileLine(%client, %line) serverCmdUseFXCan(%client, %index) serverCmdUseHammer(%client) ServerCmdUseInventory(%client, %slot) serverCmdUseSprayCan(%client, %index) ServerCmdUseTool(%client, %slot) serverCmdVehicleSpawn_Respawn(%client, %data) serverCmdWand(%client) serverCmdWarp(%client) serverCmdZombie(%client) serverDirectSaveFileLoad(%filename, %colorMethod, %dirName, %ownership, %silent) serverLoadAccentInfo(%arrayName, %filename) serverLoadAvatarName(%arrayName, %filename) serverLoadAvatarNames() serverLoadBricks_Timeout() ServerLoadSaveFile_End() ServerLoadSaveFile_ProcessColorData() ServerLoadSaveFile_Start(%filename) ServerLoadSaveFile_Tick() serverPart2() setDefaultServerVars() setGround(%filename) setKey(%val) SetMutualBrickGroupTrust(%bl_idA, %bl_idB, %level) setSkyBox(%filename) setSprayCanColor(%id, %color) setSprayCanColorI(%id, %color) setSprayCanColors() setWater(%filename) ShapeBase::clearInventory(%this) ShapeBase::Damage(%this, %sourceObject, %position, %damage, %damageType) ShapeBase::decInventory(%this, %data, %amount) ShapeBase::getInventory(%this, %data) ShapeBase::incInventory(%this, %data, %amount) ShapeBase::maxInventory(%this, %data) ShapeBase::onInventory(%this, %data, %value) ShapeBase::pickup(%this, %obj, %amount) ShapeBase::setInventory(%this, %data, %value) ShapeBase::throw(%this, %data, %amount) ShapeBase::throwObject(%this, %obj) ShapeBase::use(%this, %data) ShapeBaseData::Damage(%this, %obj, %position, %source, %amount, %damageType) ShapeBaseData::onInventory(%this, %user, %value) ShapeBaseData::onPickup(%this, %obj, %user, %amount) ShapeBaseData::onThrow(%this, %user, %amount) ShapeBaseData::onUse(%this, %user) shift(%obj, %x, %y, %z) shutDown(%text) SimGroup::addNTName(%obj, %name) SimGroup::addPotentialTrust(%this, %bl_id, %level) SimGroup::addSpawnBrick(%group, %brick) SimGroup::chainBlink(%group, %idx, %count, %firstPass, %timeBetween) SimGroup::ChainDeleteAll(%group) SimGroup::ClearAllNTNames(%obj) SimGroup::DumpNTNames(%obj) SimGroup::dumpSpawnPoints(%group) SimGroup::getBrickSpawnPoint(%group) SimGroup::getClient(%this) SimGroup::getTrustFailureMessage(%group) SimGroup::hasUser(%this) SimGroup::removeNTName(%obj, %name) SimGroup::removeSpawnBrick(%group, %brick) SimObject::addScheduledEvent(%obj, %scheduleID) SimObject::cancelEvents(%obj) SimObject::clearEvents(%obj) SimObject::clearNTObjectName(%obj) SimObject::dumpEvents(%obj) SimObject::onCameraEnterOrbit(%obj, %camera) SimObject::onCameraLeaveOrbit(%obj, %camera) SimObject::processInputEvent(%obj, %EventName, %client) SimObject::serializeEvent(%obj, %idx) SimObject::serializeEventToString(%obj, %idx, %client) SimObject::SetEventEnabled(%obj, %idxList, %val) SimObject::setNTObjectName(%obj, %name) SimObject::ToggleEventEnabled(%obj, %idxList) stablePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) startGame() StaticShape::explode(%obj) StaticShapeData::create(%data) StaticShapeData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType) StaticShapeData::onAdd(%this, %obj) swirlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) talk(%text) transmitDataBlocks(%text) Trigger::onAdd(%trigger) TriggerData::onAdd(%data, %trigger) TriggerData::onEnterTrigger(%this, %trigger, %obj) TriggerData::onLeaveTrigger(%this, %trigger, %obj) TriggerData::onTickTrigger(%this, %trigger, %obj) TrustListCheck(%obj1, %obj2, %interactionType) unRegisterInputEvent(%class, %name) unRegisterOutputEvent(%class, %name) updateAddOnList() updateDemoBrickCount(%val) updateMusicList() updateTrustGui(%client, %targetClient) updateWaterFog() validateEnvironmentObjects() validatePrefs() Vehicle::finalExplosion(%obj) Vehicle::lavaDamage(%obj, %amt) Vehicle::onActivate(%vehicle, %activatingObj, %activatingClient, %pos, %vec) Vehicle::onCollision() Vehicle::onDriverLeave(%obj, %player) Vehicle::onRemove(%obj) Vehicle::teleportEffect(%vehicle) VehicleData::onCollision() VehicleData::onDriverLeave(%this, %obj) VehicleData::onEnterLiquid(%data, %obj, %coverage, %type) VehicleData::onLeaveLiquid(%data, %obj, %type) VehicleSpawnMarker::onAdd(%obj) VehicleSpawnMarker::onRemove(%obj) VerifyAddOnScripts(%dirName) verifyBrickUINames() verifyOutputParameterList(%class, %idx) verifyQuotaNumber(%val, %min, %max, %default) WandImage::onFire(%this, %player, %slot) WandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal) WandImage::onPreFire(%this, %obj, %slot) WandImage::onStopFire(%this, %obj, %slot) WandItem::onUse(%this, %player, %invPosition) Weapon::onInventory(%this, %obj, %amount) Weapon::onPickup(%this, %obj, %shape, %amount) Weapon::onUse(%this, %player, %invPosition) WeaponImage::onFire(%this, %obj, %slot) WeaponImage::onMount(%this, %obj, %slot) WeaponImage::onUnMount(%this, %obj, %slot) WheeledVehicleData::create(%block) WheeledVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType) WheeledVehicleData::onAdd(%this, %obj) WheeledVehicleData::onCollision(%this, %obj, %col, %vec, %speed) WheeledVehicleData::onDamage(%this, %obj) WheeledVehicleData::onDriverLeave(%this, %obj) WrenchImage::onFire(%this, %player, %slot) WrenchImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal) WrenchImage::onPreFire(%this, %obj, %slot) WrenchImage::onStopFire(%this, %obj, %slot) writeFuncOffCheck(%file, %fnNamespace, %fnName, %protectANY)