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Messages - Liek Dat

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1
Help / Re: How to Display Variables??
« on: August 24, 2011, 12:25:18 AM »
fixed it!!! I guess somehow i got the older version of variables..?? back when it was just OnActivate>Client>displayVariable :D :D :D

2
Help / Re: How to Display Variables??
« on: August 24, 2011, 12:22:10 AM »
Ill just screw around with stuff and try to fix it... i dont really know what you mean by defaults?): ):

3
Help / Re: How to Display Variables??
« on: August 24, 2011, 12:16:17 AM »
It did the same thing.. it just said exactly what i said on the events... D: :D :panda: :panda: :panda: :panda: :panda:

4
Help / Re: How to Display Variables??
« on: August 24, 2011, 12:05:49 AM »
Yes i have VCE and its suppose to be like an admin money spawn and it adds 1000 dollars then tells you how much you have. Its like:
1. On activate>Player>addVariable>Money>100
2. On activate> Client> Center Print> You have <var:pl:money> dollars.

And all it comes up as is. "You have <var:pl:money> dollars"
I need it to say "You have 1000 dollars"

5
Help / Re: How to Display Variables??
« on: August 23, 2011, 11:56:55 PM »
Nope. When i clicked on the brick it said "You have <var:pl:money> dollars."
Instead of "You have 100 dollars". <--- I need it to say that :(

6
Help / Re: How to Display Variables??
« on: August 23, 2011, 11:55:08 PM »
i'll try that

7
Help / How to Display Variables??
« on: August 23, 2011, 11:49:37 PM »
Ive done (OnActivate>Client>Centerprint> You have <var:player:money> dollars)
and it wont work X.X help please X(

8
Help / Re: Need help with VCE/Multiple Variables.
« on: March 06, 2011, 06:49:50 PM »
You could make it like this:
0 onActivate --> Client -->ifVar [quest done] == 1    [1 2]
1 onVariableTrue --> Client --> Centerprint  ["you have already done this mission]
2 onVariableFalse --> Client ifVar [quest completed] == 1 [3 7]
3 on VariableTrue --> Client --> Centerprint ["good work, you have completed the quest!"]
4 onVariableTrue --> Client -->modVar [money] --> add [200]
5 onVariableTrue --> Client -->modVar [quest done] --> set [1]
6 onVariableFalse --> Client --> centerprint ["discription for quest here"]
7 onVariableFalse --> Client -->modVar [quest completed] --> set


i think something like this would work, not tested though :D
Hope I could help.

Thanks, Ill try that out

9
Help / Re: Need help with VCE/Multiple Variables.
« on: March 05, 2011, 02:24:46 AM »
I kind of get it but kind of don't. I need to Make it like:
OnActivate>Player>check_VCE>Quest1Complete=1
VariableTrue>Player>Mod_VCE>Money>add>20

But I need it to check 2 variables. If The task is completed or if it isnt, and if the player has already done the task.

10
Help / Need help with VCE/Multiple Variables.
« on: March 04, 2011, 08:31:04 PM »
Okay so I want to make a Medieval RPG but I want to make it so after you do a "task" or "quest" you cant do it again. I want to make it so when you complete the task it gives you a variable, so then when you go to the task post and click "complete" it checks for if you accualy did the task, BUT I want to make it so if you DID do the task it gives you ANOTHER variable so You cant do it again.

This would be easy if I had Multiple Variables.. But i dont have the link for the dL... Please help:) Thanks

11
Help / Re: I have no way to access my actual blockland key.
« on: January 05, 2011, 09:24:33 PM »
I just remember the email password.... and got the key back..... however i already bought another one :(

12
Help / Re: How do i display a variable?
« on: December 31, 2010, 02:29:00 AM »
thanks(:

13
Help / Elevadors? How do you use them?
« on: December 29, 2010, 04:49:24 PM »
I downloaded Kalphiters Glass elevadors? I'm wondering how do you get them to work.
thanks

14
Help / Re: How do i display a variable?
« on: December 29, 2010, 02:45:17 PM »
Bump (I need this at the top so people reply!)

15
Help / Re: How do i display a variable?
« on: December 29, 2010, 03:55:08 AM »
Bump (I need this at the top so people reply!)

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