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Off Topic / Re: Forum clock is slow
« on: January 01, 2018, 10:24:11 PM »You can add decimals to your time offset to fix that, 1.07 seems to work for meThanks. 1.08 looks a little more accurate to me.
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You can add decimals to your time offset to fix that, 1.07 seems to work for meThanks. 1.08 looks a little more accurate to me.
tell me if i have the wrong idea here: couldn't you get what the aim vector would be if you had an aimbot (vector sub between say the target's eyepoint and the player's eyepoint) and vectorDot that with the player's current aim vector and ban them if the returned dot is consistently like 0.97 or above? or is it more complex than thatIsn't that roughly what he's doing?
the bricks are actually 8 long for the high resolution, 2 for the small, you'll have to ensure there's space in front of the painting as if all of them extended 8x forward. you can easily see the box with the dup, if you box select all the painting pixels.Is every pixel a separate brick?
well hes at least one of the only people that i know know about itEducate yourself.
I remember when you had to port forward to host a server. It was a naturual barrier against stuff servers.Why wouldn't you still have to?