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Messages - SilentNinja45

Pages: [1] 2 3 4 5 6 ... 25
1
Modification Help / Re: Slayer | Should development continue? Poll
« on: February 07, 2013, 08:54:28 PM »
Use the setPlayerTransform event.
Many thanks.

2
Modification Help / Re: Slayer | Should development continue? Poll
« on: February 07, 2013, 05:57:30 PM »
What events should be used with Slayer for moving players to different bricks via events(not velocity, teleporting and such)?
I'm trying to set up spawnrooms with the "movetobrick" event, and after starting a Slayer mini, they no longer work.
Help pls.

3
By the way:
-snip-
Sweet jesus its happening...

4
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: August 18, 2012, 12:06:01 AM »
Well I thought it was a great thing...
It is a great thing
So is a certain Warthog

5
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: August 15, 2012, 03:37:42 PM »
Hory sheet update
I finally have gotten back to work
So here's the Remodeled Fafnir
Now its the way its supposed to be:



As compared to the Old:



And a game reference pic:


6
Add-Ons / Re: Armed Lynx Weaponry UPDATED 8/9/2012 Video added!
« on: August 09, 2012, 11:15:49 PM »
Sweet pack.
Best of wishes to the dev.

7
LSAT anyone?
And the magazine doesn't get in the way yaaay, plus it uses caseless ammuntion.
-snip-
(it'll be a lot shorter later on if this gets in the pack.)
Niceee

8
Modification Help / Re: Gravity Cat's Add-On Dump - A Striking Idea!
« on: July 04, 2012, 11:20:33 PM »
Gravity's current server is the best I played in a very long time. You guys really need to check it out.
I second this.
Besides, when do you ever see Blimps in Blockland?

9
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: July 04, 2012, 07:07:03 PM »
Maybe the Supernova?
K
Now I have motivation

10
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: July 04, 2012, 05:48:10 PM »
The hardcore Mechwarrior fan in me wants to kill you so bad.  :S

Though admittedly, it's not as bad as someone saying "This reminds me of MechAssault"
*shudders with irritation*
Agreed.

Which mech should i do next :?

11
Modification Help / Re: BKT Project Thread: omfg finly modle
« on: July 02, 2012, 12:18:19 AM »
and Shad I got scripts done for the TMP, SVDS, .44 Desert Eagle and the PP-19
Ye
death pistol

12
Modification Help / Re: Modern Blockfare 2 Pack (Image Heavy)
« on: June 30, 2012, 11:13:03 PM »
Nice models.
Keep it up.

13
Modification Help / Re: BKT Project Thread: omfg finly modle
« on: June 30, 2012, 01:13:55 AM »
I've received multiple complaints about optics on too many weapons, I myself am on of those complainers
K.

14
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: June 30, 2012, 01:12:43 AM »
Wait, when did that happen?

I would give my left nut for Shadow to finish and release that pack most ricky tick.

I never thought about it 'till now, but I think the reason I love the BR55 so much is because it resembles the M16 in profile and performance.
It's like a bullpup M16A2 with a Trijicon TA31A4 4x32 ACOG on it
1. Yes
2.


?

15
Modification Help / Re: BKT Project Thread: Yay some hosters
« on: June 29, 2012, 04:38:50 PM »
remove the reflex and make it iron-sights only
It looks better with the Reflex :(

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