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Messages - Slezak

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1
General Discussion / Re: older blockland user check-in.
« on: May 20, 2018, 03:50:37 PM »
Indeed, this is a very noble cause and quite the nostalgia trip reading that list!

As for how I'm doing, well I'm surviving, so that's a good start. I've been out of college for three years and still trying to decide what exactly I want to do with my life.

In any case, I do miss the people I remember, though I didn't interact with too many. Jeez, the people I knew back then are grown adults now, just like me.

I dunno if this will incentivize me to get back into BL that much, but it sure does feel nice to reminisce and reflect.

2
General Discussion / Re: older blockland user check-in.
« on: May 18, 2018, 01:37:37 PM »
Wow, this topic was created on my birthday last year and I didn't find it until today.

I actually loaded up Blockland for the first time in a long time recently, crashed when I tried to start a single player game, and then yesterday I decided to just disable all non-default add-ons and enable only a few of them, just so I could relive the nostalgia of some of my old projects (none of which ever came to completion.)

I haven't read through the whole topic since it's 70 pages, but if anyone who's posted recognizes me, hiiiiii! And to those who don't . . . well, I hope we can become good friends anyway, even though I hardly ever go into others' servers.

So I guess I'll just check in.

-Slezak (BL_ID: 264)

3
Modification Help / Re: [UPDATE 0.3.0] Playable Instruments [BETA]
« on: September 01, 2015, 02:50:59 PM »
Music boxes
Player pianos
Sequencers
Drum machines

Humanity already has machines which play music, so it shouldn't be too unfamiliar to have bricks able to "play" music...

But even if it's just bots, that would be great for single-player jam sessions/NPC bard-type characters.

4
Modification Help / Re: [UPDATE 0.3.0] Playable Instruments [BETA]
« on: August 31, 2015, 01:46:02 PM »
Thanks Electrk.

How easy would it be to make it so bots/bricks (or even players) could "play" phrases and songs through events? Such as:
  • fxDTSBrick / bot -> PI_playPhrase [instrument] [manual/from file] [phrase/filename]
  • fxDTSBrick / bot -> PI_playSong [instrument] [manual/from file] [song/filename]
  • fxDTSBrick / bot -> PI_stopPlaying

5
Modification Help / Re: [UPDATE 0.3.0] Playable Instruments [BETA]
« on: August 31, 2015, 01:33:43 PM »
Electrk needs to update the second post with the notation changes.

Also, he changed it from t:# to d:# (I guess because it's not a tempo (beats per minute) but rather a delay between each quarter note.)

The tempo is actually pretty easy to find using this formula: Tbeats/min = 60000ms/min / Dms

6
Music / Re: After Spooky Special
« on: June 12, 2015, 08:34:50 PM »
Very nice mashup. Way to make the songs fit together perfectly.

+1 download!

7
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 10, 2015, 09:16:07 PM »
Oh wow, so that explains that I guess..

Yeah feel free to post a fixed version in the OP, just make sure its based off the latest version from the topic, and change the version number slightly.


Ninja: Seeing my old, terrible code has motivated me to work on the rewrite a bit. Ill see if I can get something out soon.
Holy cow I actually helped with something! I feel accomplished now. Best of luck!

8
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 09, 2015, 04:04:14 PM »
I tried changing the line from
Code: [Select]
%hat = HatMod_HatSet.getObject(%i).hatName;to
Code: [Select]
%hat = HatMod_HatSet.getObject(%hat).hatName;which fixed the problem and let the randomizer work again as intended. The problem is fixed... for me at least.

9
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 09, 2015, 03:28:48 PM »
lot of people knew about this actually, he just recently made more hats
That's not what I meant. I was talking about the error I found which caused the random hat system to give you the same hat depending on which spot in the player list you were.

I guess everyone just enables "access all hats" and doesn't worry about the random hat system.

10
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 08, 2015, 06:37:05 PM »
Here's my question: How'd this go undetected for so long? Or has the hatmod recently been updated?

I'm really surprised nobody noticed this sooner.

11
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 08, 2015, 03:44:31 PM »
Sorry to double-post, but I saw something interesting in server_HatMod/server.cs:

Code: [Select]
for(%i=0; %i < %count; %i++) {
%client = ClientGroup.getObject(%i);

%hat = "";

if(isObject(%player = %client.player) && %client.HatModNotAFK !$= %player.getVelocity() && getRandom(0, 100) <= $Pref::HatMod::HatChance) {
%breaker = 0;
while(($Pref::HatMod::DuplicateHats || $HatMod::save::hats[%client.bl_id, strReplace(%hat, " ", "_")] <= 0) && !isHat(%hat)) {
%hat = getRandom(1, HatMod_HatSet.getCount());
%hat = HatMod_HatSet.getObject(%i).hatName; <------THIS LINE HERE.
}

So I guess I was right. How the heck did this happen? Is it only me who is affected?

12
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 08, 2015, 03:34:29 PM »
This may help solve the problem, but I just noticed that barbarian is the first hat in the registered list and stitches is the second. So it seems that instead of selecting a hat at random from the list, it is just picking the hat which corresponds to the position in the player list.

I wonder what could be causing this...

13
Add-Ons / Re: Hatmod - Hat Pack 3
« on: June 07, 2015, 05:01:02 PM »
Posting this here because the main hatmod topic is too old.

Does anyone else have the problem where they keep receiving the same hat over and over, even with duplicates off?

Because I keep getting barbarian hats and my friend keeps getting stitches hats.

Could it be that I just have too many hat packs?

I have: Jake's pack, all 3 of NoBody's hat packs, and both of his hair packs as well.

14
Suggestions & Requests / Re: Light Strike Weaponry w/ attachments
« on: June 18, 2014, 12:49:06 PM »
I don't have any models or scripts for you, but I do have the sounds from the GAR-023 model recorded using a line-in audio cable for maximum quality... all except the "Ammo empty" sound, which I forgot to record using line-in and thus comes from an earlier recording attempt before I had an audio cable and just recorded the sounds from the speaker using a microphone.

Anyway, the sounds are all named LightStrike_Type_Name where Type is either Beep, Misc, Reload, Shot, or VoxF (Female voice) and Name is the situation in which the sound is played, the type of shot fired/reloaded, or what the voice says. In situations where a voice sample accompanies a beep, I separated the two sounds for those who don't like the voice or want to use the sound for something different from its intended purpose. Unfortunately, since I didn't have any of the attachments, other gun types, or accessories, this is a very incomplete set of sounds. At least all the most significant sounds (shots, reloads, gun-agnostic beeps, explosions, etc.) are there along with 1/3 of the voice samples; one of the other two models has a robotic voice and the other has an alien-sounding voice. In any case, here's the link:

https://www.dropbox.com/s/a1dz8gamxx1i3xw/Sound_LightStrike.zip

If anyone has the other models, the attachments, and the accessories, wants to and is capable of recording the rest of the sounds, and knows how to make sound packs, feel free to record the additional sounds and add them to this file. Just make sure you keep my name in the credits of the description.txt as the originator of the pack.

15
Add-Ons / [Sound Pack] Punk-o-Matic 2 Guitar Sounds
« on: February 11, 2014, 09:54:33 PM »
Hey everyone! I originally posted these to RTB and... well, y'know. So I figured I'd post them here to bolster my downloads so others can enjoy the wonderful electric guitars from Punk-o-Matic 2 IN BLOCKLAND!

Anyway, the link below leads to a place where you can download three separate packs: Rhythm Guitar (30 sounds from E3 to F#4, open and muted), Lead Guitar (24 sounds from C4-B4, open and muted), and Bass (20 sounds from E2-B3). The sounds are numbered based on the Synth4 system (00 is C, 01 is C#, etc.) I hope you enjoy!

Get the goods here: https://www.dropbox.com/sh/hu8ntoealnkgjql/6tOni9Wdiy

Copyright notice: These sounds were not created and are not owned by me. They are from the game Punk-o-Matic 2 created by Evil-Dog. I just clipped the silence to lower the file sizes and renamed them to better fit the Blockland naming scheme.

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