Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eagleson

Pages: [1]
1
Add-Ons / Re: ZoneEvents v3
« on: January 17, 2009, 10:36:11 PM »
actually i did have the old setAppearance. thanx space guy

2
Add-Ons / Re: ZoneEvents v3
« on: January 17, 2009, 04:36:36 AM »
I don't know whats wrong but when I try to create a zone it will reset the force vector to 0.  No matter what numbers i put in they all become zero when i click send

3
Modification Help / Re: Vehicle Turret
« on: September 14, 2008, 06:38:00 PM »
I dont know, I used my turret with the tank turret DSQs in torque show tool and it worked.  wouldn't work in blockland though I was missing a joint

4
Modification Help / Re: Vehicle Turret
« on: September 13, 2008, 07:21:04 AM »
Thank you for the replies.
It will be blockland looking for player animations that cause it to crash - My turret actually doesnt have any.

5
Modification Help / Vehicle Turret
« on: September 10, 2008, 12:38:57 AM »
I am making a warthog with a usable turret.  At the moment it works fine with no turret, and it works fine with a tank turret.  But If i try to use my own turret Blockland Crashes so I removed most of the turret code and it still crashes.

Heres some pictures:

No Turret Warthog

The Tank Turret Works

This is what the turret should look like
I've included the files below.  Does anyone know what is happening, or how I can fix it?
Working Add-On - http://www.mediafire.com/?ymwgxeffrmo
Turret Model - http://www.mediafire.com/?qammcbczqq8

EDIT- Oh and by the way the interior isnt always red its paintable

6
Add-Ons / Re: Conditional Events
« on: September 02, 2008, 12:30:55 AM »
Dont use 'onPlayerTouch' for the input - you would need to retouch the brick every time.  Use 'onPlayerTalk', it comes with http://forum.blockland.us/index.php?topic=40948.0

7
Add-Ons / Re: Conditional Events
« on: August 30, 2008, 08:21:17 AM »
I'm pretty sure this is because you are checking the condition on a named brick - you need to put the onConditionPass onto 'ENGINE_STATUS2' for this to work, although I can't run blockland at the moment to check.

8
Add-Ons / Re: Conditional Events
« on: August 28, 2008, 12:39:18 AM »
I'd rather just be able to put parameters into the input event so you could have
INPUT 'onPrintEquals', "5", TARGET, OUPUT, OUTPUT Params but that would need a rewrite of the event system.
And having more than 1 condition is necessary incase you have more than one result - ie. you want to be able to open a door by saying "open" and close it by saying "close".
But thanks for the feedback. I wanted to work more on it anyway like adding more conditions etc.

9
Add-Ons / Conditional Events
« on: August 26, 2008, 08:15:16 PM »
These events will allow you to check wether a brick has a certain color or print and also if the player has said a particular phrase.



How to use:
Simply put one of the ouput events on a brick and a coresponding 'onConditionX__' input event.

The first parameter is what to check for - ie. For 'onPrintEquals' it would be 'A' or '4' and for 'onColorEquals' it will be a color.

The second parameter is which condition to use - these events can check on 1 of 3 inputs.  For instance if you put '2' then the event would fire 'onCondition2Pass' if it did equal and 'onCondition2Fail' if it didn't.

Tips:
The 'onTalkEquals' is best to use with the 'onPlayerTalk' input.
You can cause the event to check continuously by putting it on a relay and making the brick fire its own relay after a small delay (make sure you put in a delay though or you will lag)

Save the zip file to Add-Ons (sorry about mediafire)
http://www.mediafire.com/?ddijzyn9yyw

ps. to coders - I also have a 'onRelayEquals' but for some reason it causes relays to not work so i've commented it - if anyone can tell me how to fix it i'll repost the addon

By the way I forgot to credit Headcrab Zombie - I did modify the ifPrintThenRelay script. Thanks

10
Gallery / Re: Challenge build contest
« on: August 26, 2008, 07:07:49 PM »
Great! I've already been working on a challange but I cant host so this is awesome for me!

Pages: [1]