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Topics - Gen. Hothauser

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121
Help / Prints change when a print brick is duplicated
« on: March 31, 2012, 07:54:14 AM »
When i duplicate print bricks/plates, the print of the newly duplicated brick gets set to the first print in my print list.

I have had this problem for a long time now.  It only seems to occur on non-default print bricks, that being the only bricks that this does not occur is the default 1x1 and ramps.  I concluded that this must be a scripting issue in the non-default print bricks instead of any problems with my game reqistering the print upon duplication.

Has anyone figured out how to fix this if they have had it before?  or are willing to do so?

I will take a look at the scripts myself to see if I can see any makor differences, although I have little script knowledge beyond deleting the "Press L to exit camera mode" for the setasplayercamera.


The other issue i have with print bricks/plates is sometimes, when printing numbers, I am unable to print a 1, 2, or 3 on the brick by typing the 1, 2, or 3.  I then have to click on the 1, 2, or 3 icon under the letter category to print it.  With the same numbers, sometimes when I load a save and the bricks are finished ghosting, any print bricks that I have printed with a 1, 2, or 3 don't have a 1, 2, or 3 on them anymore.  Instead, the bricks have a tile print on them.  I have had this issue for a long time but i can still remember not having it. Also, it comes and goes.  Sometimes when I host my server, this occurs, sometimes it doesn't.

122
Gallery / Easter Island Head
« on: March 28, 2012, 10:59:26 PM »
Just a simple Easter Island style Head I made for my Island City RPG.











Rate x/10 and/or comment.

Added some more pics from a dark map by request





123
Suggestions & Requests / New item/weapon-TV remote
« on: March 11, 2012, 12:09:58 AM »
Yes, a simple TV remote.  But not just a prop, no, but one that could do events.  Things could be done by giving the remote a single-shot/click' invisible/really small, no damage-causing projectile that starts the events with 'onprojectilehit'.  Very simple and yet, very useful.  This could also be used as garage door openers.

124
Suggestions & Requests / New Item Suggestion: Vehicle Key
« on: March 10, 2012, 08:27:22 PM »
A key tool that looks like a car key that comes with events to trigger events-say if you want to lock/unlock a car with a key.

125
Suggestions & Requests / Request:Cell Phone Mod Update
« on: March 09, 2012, 11:12:40 PM »
The cell phone mod is one of my favorite mods because it is a good idea, it is simplistic, and it is very useful.  I would have put this into that topic, but it was too old.  I am requesting to see if anyone could do some more scripting on it so that the /call brick function could be used on a single brick, instead of on every brick with the oncalled event.  This could be used for landlines.

126
Suggestions & Requests / Request-Anti-building on map floor
« on: March 07, 2012, 10:02:00 PM »
I am requesting a server mod that disables building on the map floor for non-admins but still allows people to build in the server.

127
So everyone's probably thought of this but no one has ever made it.

We have the Grapple rope- it's great for swinging and its really fun-and we have the hookshot- It's ok, not my favorite, it's too easy to die with and it only goes straight- so what if we combine the two?

Well almost what I want, but with the ability to control your hight on it.  You could shoot at the ceiling then press some keybinds to go up or go down-like in spy movies.

Making a different model but keeping the same scripting with some additions would be the best way to make this.

Discuss and possibly create.

128
General Discussion / Standardized Server Labels
« on: March 03, 2012, 12:17:37 PM »
Anyone else think we need some sort of system of organizing servers?  This isn't a request or suggestion, it's just a thought im putting out there.  I'm tired of going into a server that said something like "Russian War ..." Have it cut off due to text amount limitations on the default unexpanded window size, and it ends up being "Russian War RP" instead of what i thought was a TDM.

I'm saying that a Blocklander-started system should be developed that starts the server name with RP, TDM, DM, etc then follows with the server name, instead of ending the name with RP, TDM, DM so as to reduce confusion.

Better yet, in the next Blockland update, have an input option in the server menu where you can enter the type of server it is, RP, TDM, DM, and that shows up to the left of the server's host's name.

Either system would work, the acronyms would be as follows

TDM- Team death match (duh)
DM- Death match
RP- Role Play for rp's that you 'pretend', like Family RP
RPG- Role Playing Game for City RPG type games
CO- Co-Op games like for Zombies or Firefight games

Those are all of the over-all game types i can think of.

129
Suggestions & Requests / Item Request-Scuba Helmet+gas tank
« on: March 02, 2012, 11:47:26 PM »
Obvious what is wanted by the title.

If you could tie this in with one of the the oxygen mods, that would be awesome.

130
Suggestions & Requests / New Function for VCE-MinigameClient
« on: March 02, 2012, 06:52:08 PM »
has VCE_Modvariable and VCE_Ifvariable that does the function for every client in the minigame.

This would be very useful.

131
Suggestions & Requests / New Function For VCE-Sets
« on: March 01, 2012, 10:39:20 PM »
So I'm takin a dump shortly after doing a lot of events for my City RP's Time system.  I then thought up an awesome function that would be very useful-variable sets.

Take, for example, part of the events for my RP Time.  In it, i have events that add 1 to the variable TimeMin every quarter second.  When TimeMin=60, it adds 1 to TimeHour and resets TimeMin-you get what im doing.  This is where variable sets come in.

i made a clock to display the time onactivate.  i also wanted to show the date in a February 27, 2012 form.  whenever 1 was added to TimeMonth, ifvariables would modify TimeMonthDisplay to be 1=January, 2= February, and so on. 

i thought that variable sets could be used in a similar fasion.

Onactivate-client-vceifvariable-TimeMonth == {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12} [1 1]

onvariabletrue-client-modvariable-TimeMonthDisplay-set-{January, February, march, april, may, june, july, august, september, october, november, december}

Sorry for stuffty event format but its my shorthand version.

so basically, what this does is if you have an ifvariable with a Set, as defined by { and }, it check each individual value in the set, then modify the value in the modvariable setwith the same placement.

hope the next vce update could have this because it could have many uses

tell me if this is already made.

132
Gallery / Sunrise Islands RPG
« on: February 25, 2012, 12:11:44 AM »





Created my Gen. Hothauser (Blocky999) with help from Dead Bones




Password is "Sunrise Island".  I did this because too many people thought this was either an island survival or a family RP.





Tropical Island RP is a City RP on an island.  I am not using a City RP mod, I'm making up my own mod using events.  Everything with the events is almost done, all that is needed is to plug in the times for Payment and Promotions into the Jobs so that they work with my Time System.  The reasons I went with events are that I have no scripting knowledge what so ever, I wanted a challenge where I had to think, and I didn't like any of the mods that people had made, something was always wrong or missing from all of the mods.





Currently, only a handful of jobs/joblines* have been made.  They are listed below.  I will take any serious suggestions.

--Joblines--
-Banker
  -Guard
  -Secretary
  -Bank Aide
  -Bank Loaner
  -Banker
-Police
  -Desk Jockey
  -Field Cop
  -Detective
  -Police Chief
  -District Administrator
-Stoner
  -Addict
  -Stoner
  -Pothead
  -Dealer
  -Head Dealer
-Teacher
  -Student
  -Substitute
  -Teacher
  -Professor
  -Principle
  -Headmaster
-Assassin
  -Recon
  -Self Delete Bomber
  -Underling
  -Wingman
  -Assassin
-Gangster
  -Recruit
  -Pawn
  -Underling
  -Gangster
  -Higherarchy

--Jobs--
-Local
-Tourist
-Homeless

--To be made--

--Jobline--
-Chef
-Businessman
-Musician
-Pilot

--Jobs--
-Sanitary Mainenance Engineer (garbage man)
-Taxi/bus driver driver

Again, if you can give me any other ideas, feel free to share

*Joblines are career paths





Just a few pictures to count this as gallery.  They are all old pictures with bad quality picture res.  I'll take newer ones with Megapic, or whatever it is called.


Picture of the Ruin Island-50 years ago, settlers tried to make a home there but the Volcano god wouldn't allow it.  The old Light House is still standing as well.


O ya, nice bikes.  This is a part of Town Square


The Ruin Strait Bridge connects New Town Island to Ruin island.  It crosses Ruin Strait, thus the name.


The Residential Island will hold all of the houses that people make.  It is currently blank.


The Old Lighthouse.  It is rusted, the doors don't work, and the light won't turn on.


The New Lighthouse.  Not much else to say.


The new hotel being built on the residential island.


The design for the new hotel


Residential island now-I added more blocks in my fractal style to smooth it out.


Updated Info center.  It has three guides that tell about the Volcano Island's Myths, History, and Activities.


Update Lighthouse mound so it doesn't look like dog stuff.


My start at making an easter island head that will be located all around the volcano island.


Inside the Volcano.  Oh look, at lever.  I wonder what it could possibly be for.





Saturday, March 3 2012
-Moved the whole build up 2 64x baseplate blocks so as to have a deeper ocean and room for secret underwater stuff
-Added sunken settler ship (I've decided to make the island an old French Colony
-Added eruption and smoke controls for the volcano
-Made the rocks better that the Old Lighthouse is on (It don't look like dog crap anymore)
-Transferred old client-based time system to a minigame-based time system

Sunday, March 4 2012
-Made the Residential Island more detailed
-Started on the new hotel
-Updated the Info Center
-Requested various VCE functions to be made

Thursday, March 8 2012
-worked on the Hotel
  -Made rooms
  -closed off foyer
  -elevators started
  -Updated OP

Thursday, March 10 2012
-finished hotel
-deleted the hotel because it was stuffty
-made a better one that looks like the model
-finished the tikis
-updated the infocenter
-made terrain more detailed as suggested
-made some more jobs/joblines
-contemplating making an Alien Job





Things needed to be built
-I've tried to make coral but failed.  Can anyone make a few varieties for me?

Things needed to be scripted
-I am in need of minigame VCE events that can modvariable/ifvariable any client's variables
-Scuba gear that disables either of the oxygen mod's effects-Without it you drown, with it you stay alive/have more oxygen than before

Updates to the thread soon
-More theme-based icons for sections
-Once I take more pictures, I'll separate them under three sections for the three island-L'Île du principal (Main Island), L'Île de la Vie (Island of the Living), and L'Île du Volcan (Volcano Island)
-more added features
clean-up

133
Suggestions & Requests / Special brown townog Clock Prints Request
« on: February 24, 2012, 05:43:44 PM »
I'm making multiple City RPs, now I'm working on my Island City RP, and I am in need of an brown townog clock print for the 4x print brick.  There are already some out there, but I want twelve seperate prints, one for each hour, so that I can do some events to change the print every hour, thus making it look like the clock is running.

134
Help / My evented Client City RP Time system isnt working
« on: February 23, 2012, 06:34:18 PM »
I am making a City RP "mod" that I will use in all of my City RP variations and everything is complete except the functions that rely on a time system, i.e. job promotions, pay, renting, etc...  I have supplied some pictures of the events.  The first three pics are of the Time brick which is where the functions happen.  The four pic is of the job aciton button which you click to become a job, this starts your clock for promotions and what not-the only important event in that is the last event for dosub to the Time brick.  The fifth pic is of a "checker" brick's events so that i can see what my time is.  It is supposed to state on activate

 "February 21, 1996
    10:32 am"

The little bit of variable typing on there is visible, i didnt think the whole thing was necessary.

Basically the only proof of error i have is that when i click the checker brick, all that is shown is

",
 :"
so all of the <var:cl:blah> stuff isnt shown, which means to me that the variables are being modified in the Time brick's events

I havent posted pictures in a while so if this doesnt work, then ill post them in the following post.

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135
Help / Help, need to know how to post a brick's events to the forums
« on: February 23, 2012, 05:22:15 PM »
I haven't been able to figure out how to take a picture of or find the events from a file like I've been told.  I'm having trouble with a long event strain and don't feel like typing them all out.  I've seen pictures and what not on here before.

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