By: Club559 and Electrk
Banner by Reinforcements
This is a client-sided mod that makes random chunks based on parameters you specify.
It also has a nifty GUI that you can bind a key to.
How to use• Plant a ghost of a 4x cube
• Open the GUI
• Fill in the parameters
• Press 'Generate'
• Watch your player build terrain
Do not set the parameters too high or you might crash.
Minimum height must be at least 1.
Also, try not to turn your player at all or it'll mess it up.
BiomesAs of v1 there are ten default biomes (names are not case-sensitive):
• Grass - Normal biome with grass, trees, flowers, etc.
• Forest - More trees than any other biome and a higher chest rate than the grass biome.
• Snow - Grass, flowers, and chests are white. Trees are mint green if using default colorset.
• Desert - Sand color, no grass or trees, and the higher chest rate than any other biome.
• Cactus Desert - Mostly a test biome. There are cacti and it is perfectly flat no matter what.
• Dirt - No trees, grass, or flowers.
• Plain - Only grass.
• Hell - A special biome. Lava at the first two levels.
• None - Only 4x Cubes. Uses whatever color you have selected. You can also just use "" as the name.
• Error - Only built when you try to use a non-existant biome. It's just blocks and usually colored a transparent black color.
ScreenshotsThe generator GUI.
The ten default biomes.
Some terrain with the maximum height set to 100.
Smooth terrain versus rough terrain.
A nice DOF screenshot of some terrain.
Add Your Own BiomeThe only way right now is through several commands—we plan on making a GUI for this eventually.
First of all, do
NOT edit any of the files to add your own.
Make a new add-on or do it in the console or something.
Use these functions in order:
addBiome("biome name", "block color (all colors use decimals)", "grass color", "tree color", "chest color", "flower color 1", "flower color 2","flower color 3");This adds the basic biome and specifies basic things.
setExtras("biome name", buildGrass, buildTrees, buildChests, buildRocks, buildFlowers);This is
not adding a new biome; this is stating if extras (i.e. flowers, trees, etc.) should be built or not.
They're all booleans (1 or 0) except for the biome name. 1 for build that specific extra, 0 for don't build.
setFrequencies("biome name", treeFrequency, chestFrequency, rockFrequency, flowerFrequency);This is also
not adding a new biome; this is setting the extras' frequencies.
The higher the number, the lower the frequency. Setting something's frequency to 1 will make it be built on every single block.
Congratulations, you're done!
Enjoy your new biome! :)
Bugs• Sometimes, albeit farely rarely, the generator will glitch out/not work at all (it doesn't keep happening again and again though).
•
Does not work on servers with low maximum bricks per second prefs.• Perlin sometimes makes the terrain have weird lines in it.
• Sometimes you do a little "victory dance" after chunk-building completion (this can be stopped by toggling supershift).
Future IdeasThese are all subject to change:
• An addBiome GUI
• Bug fixes
• Make it work on servers with a lower max bricks per second setting
• Better terrain generation (?)
• More biomes (?)
• Better hell and cactus desert biome (?)
Special Thanks• Nexus for his findClosestColor function
• Destiny/Zack0Wack0 for his perlin script
• []----[] for helping us integrate the perlin script into our script
• dUMBELLS for support and suggestions
TroubleshootingIf you are having issues with the terrain generator, please do the following:
• Make sure your or the server's max bricks per second setting is high
• Make sure your or the server's too far distance is not too low
• Make sure everything is set correctly (minimum height is at least 1, all blanks are filled in, etc.)
• Try lower settings. Some sizes are too big for computers. It really depends on the computer though.
DownloadMod is broken, don't use it.