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Modification Help / Wedge's Mapping Thread - What are YOU working on?
« on: May 13, 2011, 09:26:57 PM »
Some of you might remember the thread I published a while ago about mapping in sketchup (if not, here it is again). Anyway, I figured I'd start mapping again, so I've got another thread set up. This time I'm not following any particular schedule, nor do I have any particular maps in mind, I'm just going to post previews of what I'm making as I work on them.
For those of you interested in my setup, this is basically my workflow:
1. Basic layout on tracing paper with pencil, or google sketchup.
2. Model in sketchup, export to vmf using l4d2 exporter.
3. Open in Crafty, export to map.
4. Open in Torque Constructor, slap dev textures on everything, export to .dif.
5. Photograph or scan things I want to use as textures.
6. Make the textures tileable in GIMP.
7. Texture in Torque Constructor, export to .dif.
Here's a couple of screenshots of what I did today.
Did a little practice to figure out the size of blocks in Sketchup. Turns out a baseplate is 512 inches x 512 inches x 6.4 inches in sketchup (giant baseplates, right). This is really useful in determining scale for stuff.
Not really prepared to show off this map or discuss it yet (it's a TDM map), but the thing highlighted in blue is the concept for a storage tank I had, it's going to serve as a prop in a kind of fake 3d skybox for Blockland. I'm going to try and export it tonight and see how it looks in game.
On my todo list I've got a test map to make for interiors and I'm planning on releasing the long awaited sequel (for me anyway) to [TDM] Ocean Platforms later next week. Did you know I made the original TDM Platforms before I even owned the retail version of Blockland? I modeled it in v0002 and then tested it in the demo version of Blockland to get around not having the map editor in the demo.
That's all I've got right now. I'll leave the thread open to any questions, comments, or criticism. So, what are you working on?
For those of you interested in my setup, this is basically my workflow:
1. Basic layout on tracing paper with pencil, or google sketchup.
2. Model in sketchup, export to vmf using l4d2 exporter.
3. Open in Crafty, export to map.
4. Open in Torque Constructor, slap dev textures on everything, export to .dif.
5. Photograph or scan things I want to use as textures.
6. Make the textures tileable in GIMP.
7. Texture in Torque Constructor, export to .dif.
Here's a couple of screenshots of what I did today.
Did a little practice to figure out the size of blocks in Sketchup. Turns out a baseplate is 512 inches x 512 inches x 6.4 inches in sketchup (giant baseplates, right). This is really useful in determining scale for stuff.
Not really prepared to show off this map or discuss it yet (it's a TDM map), but the thing highlighted in blue is the concept for a storage tank I had, it's going to serve as a prop in a kind of fake 3d skybox for Blockland. I'm going to try and export it tonight and see how it looks in game.
On my todo list I've got a test map to make for interiors and I'm planning on releasing the long awaited sequel (for me anyway) to [TDM] Ocean Platforms later next week. Did you know I made the original TDM Platforms before I even owned the retail version of Blockland? I modeled it in v0002 and then tested it in the demo version of Blockland to get around not having the map editor in the demo.
That's all I've got right now. I'll leave the thread open to any questions, comments, or criticism. So, what are you working on?