For some of the TF2 weapons I've been recently making, I need some new models for them before I can publicly release them as I've been using generic ones like the Gun or models from other mods.
The AmbassadorPictureA powerful revolver that can fire headshots. It fires very accurately once, and then has to cool down or fire in a spread pattern.
Animations needed: Ready, Firing (trigger down), Reloading
The Force-A-NaturePictureA double-barrelled shotgun that fires twice very quickly, and then has a long reload. It fires hit-scan shots that knock the shooter and person you hit back very far, and the reloading is fixed so you can reload it around a corner and use it rather than having to reload it every time you take it out...
Animations needed: Ready, Firing (trigger down), Opening, Opened, Shells In + Debris model for one shell
The HuntsmanPictureA chargeable bow that fires arrows that do more damage on headshots. It's got a proper variable charging system so charging for half a second makes it go further than clicking once, but not just "Really far" and "No distance at all". I've currently been using the Compound Bow's model for this and it fits quite well, if the maker gives me permission I could use that one instead.
Animations needed: Ready, Charging, Firing, Reload (string back/arrow in?)
The BlutsaugerPictureA gun that fires lots of low-damage projectiles in an arcing pattern. For every one that hits, the shooter recovers a small amount of health.
Animations needed: Ready, Firing (trigger down) + Syringe/Needle projectile
If anybody can help with these, post here.