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« on: February 22, 2012, 09:02:00 AM »
Item_Shoe, a two use thrown weapon, models the same as the players feet, each deals 10 damage and bounces once or twice when it hits.
Weapon_FartGun, based on the Fart Gun from Despicable Me, creates a cloud of green-brown gas that either kills or stuns every player within range. Also include a clothespin item, that mounts to the player's nose and makes them immune to the damage and stun.
Weapon_Smoker, a repackaged item version of the ZAPT smoker tongue attack, because it's generally badass and that. And I want to use it for a tendril attack for a Renderman Playertype I'm working on.
Weapon_LightningBolt (called Bolt ingame, renamed because there is already a weapon called Weapon_Bolt, I believe it was a rifle) which would be fired at a player or the ground. It would actually be a raycast, once it hit something, a dark cloud would appear a little ways above that spot and strike it with lightning. 100 damage for a direct hit, though there would be a radius.
Weapon_ChainLightning, a lot like bolt except the lightning fires from the player's hand and once it hits the first target, it will then try to find another player in range (besides the one who originally fired it) and then strike them too, and so on until it has hit the maximum five people. It won't strike the same person twice in one Chain Lightning.
Brick_OddPrints, which would contain a 1x4x5 print brick, a 1x4x5 two-sided print brick, 16x print cube, 32x print cube THESE TWO HAVE BEEN MADE BY GSF GHOST, 64x print cube (useful for a build to mimick terrain),
Print_Map<mapnamehere>, consisting of most/all textures for said mapname. May be useful for V21?
Print_Castlewalls, a print made out of brick textures which when scaled to a 1x4x5 print brick would line up perfectly with a wall made of 1x4s in alternating layers, i.e.
[____]
__][__
[____]
__][__
[____]
Brick_EvenMoreWater, to be used with that one diagonal river and rapids brickpack, this one would contain straight up river/rapids, straight down river/rapids, sideways up river/rapids, sideways down river/rapids, diagonal up river/rapids, and diagonal down river/rapids. These would have no emitters scripted on, and would sync up with the normal water brick heights. Fixes to the 16x and 64x water so that they would sync up (if you look closely, they're a little bit taller than standard water brix because standard water bricks are just a teense smaller than an 8x cube). (in case you havent noticed, Brick_Newwater's waterfalls just aren't doing it for me), some sort of side rendered down/up water bricks as well, or even possibly just a new system for handling visible water edges (might need a new blb file for that though)
Weapon_GrappleKnife, which would have the standard butterfly knife in the player's right hand and the grapple gun in the left; the grapple gun would be triggered using the jet key. This would be useful in Grapple Knife servers to bring down those annoying hangers. I tried making my own, but hit my biggest roadblock when I couldn't find how to make it active when the jet is holding.
Brick_WedgeRamps, because it's been requested for who-knows-how-long and nobody ever made it
JVS_DiagonalDoors, pretty self-explanitory, specifically that one futuristic sliding door.
Brick_DiagonalWindows, also self-explanitory. Probably kinda difficult though.
Brick_1x1Fences, which would blend into the default fences so you wouldn't have to fake it using pole bricks.
Item_Dr.Prepper, a retextured soda can with the Prepper face and a lame joke.
Vehicle_BillBlaster, a bill blaster based on those of Mario fame. Would be able to turn 360 and aim up or down, and could fire Bullet Bills once every 4 seconds or so.
More on the way, because I have a lot of stuff bouncing around in my head.
Also, the junk I'm working on:
Brick_SingleChestScripted, which would contain a version of Siba/Soba's SingleChest brick
Brick_TreasureChestFake, which would be a treasure chest that acted like the current SingleChest (doesn't count toward treasure chest numbers, can be opened any number of times). (My idea for this is event a few and scatter them around a treasure hunt. One might even damage the player when they open it, with a message "You've been attacked by a treasure pest!")
Player_Creepy, whose teleporting ability in place of the light key makes him one big Renderman joke.
Weapon_BHandgunAkimbo, the guy who modeled the Blocko Handgun sent me the model in a PM (by request) so that I could make a mirrored version for use in this weapon. This would also be funny for a generic finger-pointing "You da man!" emote.
Server_Ted, an ornery server-sided Chatbot named Ted, based off of Tomtom/Gambsy's BoB server chatbot.