Randomness's Mini Empires RP v2
Shut down. Maybe it will return eventually.
NEWS:2-22-2013: Topic launched.
2-23-2013: Server shut down briefly for maintenance.
3-05-2013: Rules changed and Apocalypse occurs early due to an Administration mandate. Second cycle begins. Gamemode changed from Evolution to set eras per week.
3-08-2013: Game Rule 5 changed for reasons related to a loophole in the rules. Techs also updated - Religion changed to Theology and moved to Medieval Era.
3-11-2013: Guideline #1 changed and is now in effect.
3-13-2013: Fixed an issue with the ports regarding connected players and UpNP - some people unable to connect before can now connect.
3-20-2013: Automatic Dice Roller implemented - dice rolling is easier and accessible to players now via a new Dice Room.
Welcome to the world of the Archipelagos! This world is a diverse landscape of islands collected together where nations grow from indigenous tribes to awe inspiring empires. Do you think you have what it takes to reach the top before the next apocalypse happens?
Global Rules (These must ALWAYS be followed):
- Consult the FAQ room before asking any questions, or you will be banned.
- Minigames (other than the default one), vehicles and bots are prohibited.
- Respect the administrators.
- No spam or freekilling.
- Cruel or extremist behavior of any kind (anti bronies, anti homoloveual, anti furries, etc) will not be tolerated.
- No godmodding, cheating or hacking whatsoever. Admins must even comply to this.
Game Rules (Only follow these if you are building/playing):
- NO OP WEAPONS WITHOUT SEVERE RESTRICTIONS.
- Do not attempt to create a nation that is very illicit or inappropriate. (aka: monday nation, gay nation, etc)
- No islands with 4 corners.
- Cross region settlement is explicitly forbidden.
- No real life nations or using their flags.
- No player can own more than one empire/nation/etc.
- Please refer to the Cycle Weeks info in the spawn room for more info regarding the current week's rules.
Game Guidelines (These are not specifically rules, but not following these guidelines will warrant kicks from the administrators):
- Researching should not be about waiting 5-15 minutes to finish it. RP your nation discovering the technology.
- The game style is Evolution, but creating new nations is only permitted during Week 1. Refer to Cycle Weeks for the current eras researchable.
- Once you research Government, you may place a flag high above your nation and give your nation an official name.
- Nations may not attack other regions unless they are in the Galactic era and have researched Starships which require certain techs. (This does not apply during Apocalypse Week)
- Music bricks are discouraged and may be deleted.
- Nations are advised to follow the tech tree for researching which is located in the spawn room.
- Nations are allowed to wage war against others - A declaration of war must be responded to within 1 week or the nation is deleted.
Admin Rules (Rules only for admins)
- Backups must be made often by SAs.
- When saving the world, PLEASE GHOST ALL REGIONS BEFORE SAVING.
- Admins must be politically neutral.
Three Strikes System:
1st offense: Kick
2nd offense: 3 day ban
3rd offense: Perma ban
How to play
When you connect, you will see a compass before you. Choose a region that likens to you and start building an island. Once you finish completely, you may start your tribe. To advance, please announce tech researches being started and finished by your tribe/government using events, brackets (<XXXXX>), or other as such RP action familiar to you. You may use the tech tree in the spawn room as a reference if you so please.
Every cycle lasts 5 weeks, from the 1st week to Apocalypse Week at the end where the world will be saved and archived to start anew.[/center]
Era Techs
Pre-Tribal: Agriculture
Tribal: The Wheel, Mining, Tools, Woodcutting, Bow and Arrow, Spears, Animal Husbandry, Pottery
Ancient: Writing System, Language, Roads, Iron Casting, Cement, Boats, Water Mills, Government
Classical: Philosophy, Literature, Culture, Sundials, Military Structure, Armor, Artwork, Laws
Medieval: Mechanical Clock, Theology, Paper, Silk, Crossbow, Soap, Mirrors, Magnets
Gunpowder: Cannons, Mills, Forges, Printing Press, Musket, Metallurgy, Cranked Grindstone, Arquebus
Renaissance: Better Artwork, Dry Dock, Centrifugal Pump, Better Ships, Brace, Astrolabe, Parachute, Newspaper
Exploration: Geology, Botany, Better Philosophy, Compass, Electricity, Chemistry, Dyeing, Astronomy
Industrial: Steam Engine, Electric Generator, Advanced Ships, Textiles, Chemicals, Stronger Iron, Fossil Fuels, Cbrown towns
Modern: Computers, Airplanes, Medicine, Automobiles, Fast Food, Television, Music Industry, Atomic Theory
Information: Internet, Laptops, Solid State, Better Laws, Skyscrapers, Space Program, Video Games, Smartphones, GPS
Future: Metamaterials, Cryogenics, Cybernetics, Anti Gravity, Quantum Computers, Genetic Engineering, Fusion Power, AI
Galactic: Startram, Spaceport, Terraforming, Megastructure, Energy Shields, Grand Unified Theory, Genetic Immortality, Teleporters, Starship
Got a problem with the era techs? Please bitch about it in the topic like you usually do.
Adoptable Beliefs
Blockist Church- Believes in 4 prime gods: Godspot, Kompression, Rotondom, and Eliptats.
- Faith strictness is medium. Prayers are often offered to appease the gods of change, destruction, creation and law.
- Many flavors of Blockist beliefs exist, including Orthodox Blockist beliefs and as such not all Blockist beliefs are exactly the same, however still worships the four.
Decalism- One, prime, supreme god. That god is Badspot. (Hotly disputed whether to be the same as Godspot in Blockist beliefs)
- Faith is extremely strict and requires one to submit to the almighty god Badspot. Prayers are mandatory almost every day with thee exception of Sunday.
- Practices a set of laws known as "Event Laws". States adopting Decalism usually enforce these.
Noobish- Polytheistic in nature. Anyone can be a god if it is reverred by the Noobish followers.
- Faith following is very light. There are not many absolute rules about Noobish - it is extremely stretchable.
- Many prominent historical leaders were considered as gods - Marche I of Ausbein for example as a reincarnation of Alxya.
Dat'a Faith- No particular gods, but instead believes in a pervading force in all bricks (Datablocks) as the spirit of life.
- Rigorous training among official Dat'a Faith monks. Some reported to be extremely agile or climb walls.
- Certain beliefs often cross with Noobish tradition, leading to friendly relations with the faith.
Torquism- Rejects all beliefs not substantiated by the power of science.
- Technically rejects the official faiths as well and treats as enemies of all life and common sense.
- Strong belief in the power of logic to prevail against religion.
To be added:
+More trophies
+Benefits from trade alliances
+One giant tech tree
CyclesFirst CycleSecond CycleThird Cycle (Currently In Progress)
Depending on what region you choose, you may have different biome bonuses, though hardly anyone follows this, its just for flavor. Here are screenshots of some of the various region empires (as of the First Cycle):
North (The Santi):
West (Granzel Empire):
East (Ausbein Empire):
South (Zelo Empire):
Admin Applications (Please post in this topic):
Name:
In-game name:
BL_ID:
Do you have a Steam account?:
Name at -least- 2 servers you have been admin on before besides your own servers:
Who can recommend you as admin?:
Why should we trust you?:
Why is a Steam account recommended for adminship? Offline communication and group chats regarding decisions, since RTB IRC group chats are not yet available.