7Map ChallengeIdea:Ok, here is the idea, I have recently finished my first released map and it got through RTB just fine. But V2 is still in the works, and this new year, I decided that Darkened Isles was one of many maps that I could come up with.
Now, here's my plan, which I hopefully won't get off track of. Also, with school just starting up, I can see why this might be a strange time to start something like this, but I'll get it done, hopefully.
Plan:I want to create 7 randomly generated maps, with 2 different methods, in 2 months. First I will take the method I used for the Darkened Isles.
Method #1:I use my random terrain generator to make a map. Now here after I finish one, I look and see if it has some good qualities like in real world land.
Test Map:![](http://i49.tinypic.com/14xo5fq.jpg)
Then I recolor it, to create a height map, with darker being lower, and lighter being higher terrain.
Height Map:![](http://i50.tinypic.com/2it3lvd.jpg)
After I create this height map, I place it into the Mission Editor, and the terrain is formed. Once I have over viewed the map, I tweak the land to the desirable effect and smooth out the sides where the land is lowest. I then texture it and create it's file. With this being the end product:
http://forum.blockland.us/index.php?topic=95292.0(Note: I am changing the water texture.)
Method #2I will use the mission editor to create a randomly generated map. This way is simpler, excludes many steps, but will not be as reliable to create oceans/lakes. Basically the settings layer over pre-made terrain, so it will screw up if on another map.
Conclusion:Anyways, I will roll out the first one sometime this week, and if you want to suggest a climate type, then go ahead. Plus too, if you would like to create a bigger challenge, suggest a reasonable date of completion sooner then mine.
Completion:Starting on first map. Will get names soon.
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