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Topics - MrPickle

Pages: 1 ... 6 7 8 9 10 [11] 12 13
151
Help / Power cut.
« on: June 15, 2007, 11:20:49 AM »
Well my mom was ironing and tripped the power and this seems to of screwed up my hosting abilites. I've re-forwarded my ports, checked all my firewalls are off. Anything else im missing. Anything the power cut could of done to my router or computer (I have a surge preventer so i doubt my computers been damaged)

152
Mapping Help / Loading Picture and Water.
« on: June 14, 2007, 01:39:13 PM »
Yeah, well i made a map but the loading pictures just coming up as unkown map. I have change the preview image and triple checked heres what i've got:

previewImage = "base/data/missions/PickleMap.jpg";

Also, I used water to make what the floor looks like but everytime i load it theres patches of water missing, i've scaled the water to 2048 2048 1. Any way to stop this from happening.

153
Modification Help / BrickTOP.png
« on: June 13, 2007, 02:30:45 PM »
Yeah well i accidently delted mine, Could someone post theres please?

154
Help / Crash's Everytime im about to spawn.
« on: June 12, 2007, 01:52:28 PM »
Yeah well, i join a server and it loads the datablock and then after its loaded the Objects KABOOM. It happens in all the server's.

Code: [Select]
//-------------------------- 6/12/2007 -- 18:48:30 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~1.85 Ghz
     (timed at roughly 1.86 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons
Executing editor/main.cs.


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7300 LE/PCI/SSE2
  Version: 2.0.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/execAll.cs.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.gui.
Executing Add-Ons/Client/TgeLobby/GuiLogonDlg.gui.
Executing Add-Ons/Client/TgeLobby/CreateRoom_Dlg.gui.
Executing Add-Ons/Client/Script_PDA.cs.
Executing Add-Ons/Client/PPGui.gui.
Executing Add-Ons/Client/TgeLobby/execAll.cs.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.gui.
Executing Add-Ons/Client/TgeLobby/GuiLogonDlg.gui.
Executing Add-Ons/Client/TgeLobby/CreateRoom_Dlg.gui.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Executing Add-Ons/Client/Script_Auto Jet.cs.
Executing Add-Ons/Client/FunkyShirt.cs.
Executing Add-Ons/Client/AddOn_Bots_client.cs.
Executing Add-Ons/Client/BotGui.gui.
Executing Add-Ons/Client/Addon_BM.cs.
Executing Add-Ons/Client/BMGui.gui.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.

--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
sending ping to - 0 - 77.98.104.234:28000
sending ping to - 1 - 71.174.118.209:28000
sending ping to - 2 - 67.164.78.156:28000
sending ping to - 3 - 72.135.244.34:28000
sending ping to - 4 - 86.155.35.135:2800000
sending ping to - 5 - 74.242.185.146:28000
sending ping to - 6 - 67.184.87.26:28000
sending ping to - 7 - 81.158.32.116:28000
sending ping to - 8 - 69.138.37.153:28000
sending ping to - 9 - 67.167.116.236:28000
Recieved ping packet from IP:77.98.104.234:28000 - 81ms
Recieved ping packet from IP:62.31.19.4:28000 - 97ms
Recieved ping packet from IP:71.174.118.209:28000 - 178ms
Recieved ping packet from IP:69.138.37.153:28000 - 191ms
Recieved ping packet from IP:74.242.185.146:28000 - 191ms
Recieved ping packet from IP:72.135.244.34:28000 - 199ms
Recieved ping packet from IP:67.167.116.236:28000 - 232ms
Recieved ping packet from IP:67.164.78.156:28000 - 232ms
Recieved ping packet from IP:81.158.32.116:28000 - 300ms
Recieved ping packet from IP:68.115.72.236:28000 - 158ms
Recieved ping packet from IP:69.133.62.85:28000 - 191ms
Recieved ping packet from IP:24.143.151.115:29999 - 289ms
No response from IP:67.184.87.26:28000
No response from IP:86.155.35.135:47488
ERROR: ServerInfoSO_UpdatePing() - No script object found for ip: 86_155_35_135X47488
Authentication: SUCCESS
obj = 4832
Connecting to 81.158.32.116:28000
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 4839
*** New Mission: base/data/missions/slate.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
Could not locate texture: Add-Ons/Shapes/50_gray
Could not locate texture: Add-Ons/Shapes/75_gray
Sending request for file Add-Ons/Shapes/M
Sending request for file Add-Ons/Shapes/M.alpha.jpg
Sending request for file Add-Ons/Shapes/white
Sending request for file Add-Ons/Shapes/white.alpha.jpg
Sending request for file Add-Ons/Shapes/50_gray
Sending request for file Add-Ons/Shapes/50_gray.jpg
Sending request for file Add-Ons/Shapes/50_gray.png
Sending request for file Add-Ons/Shapes/50_gray.gif
Sending request for file Add-Ons/Shapes/50_gray.bmp
Sending request for file Add-Ons/50_gray
Sending request for file Add-Ons/50_gray.jpg
Sending request for file Add-Ons/50_gray.png
Sending request for file Add-Ons/50_gray.gif
Sending request for file Add-Ons/50_gray.bmp
Sending request for file Add-Ons/Shapes/75_gray
Sending request for file Add-Ons/Shapes/75_gray.jpg
Sending request for file Add-Ons/Shapes/75_gray.png
Sending request for file Add-Ons/Shapes/75_gray.gif
Sending request for file Add-Ons/Shapes/75_gray.bmp
Sending request for file Add-Ons/75_gray
Sending request for file Add-Ons/75_gray.jpg
Sending request for file Add-Ons/75_gray.png
Sending request for file Add-Ons/75_gray.gif
Sending request for file Add-Ons/75_gray.bmp
Sending request for file Add-Ons/Shapes/brown
Sending request for file Add-Ons/Shapes/brown.alpha.jpg
Could not locate texture: Add-Ons/Shapes/50_gray
Could not locate texture: Add-Ons/Shapes/75_gray
*** Phase 2: Download Ghost Objects
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
Failed to load resources for object.  Skipped.
Mission lighting done
Executing base/config/client/Favorites.cs.

155
Help / Personal Messages
« on: June 11, 2007, 05:32:49 PM »
Yeah well i've got a pm and i cant read it cause im a Blockhead and an annoying message keeps coming up saying i've got a pm is there a way to stop it?

156
Modification Help / Weapon As Particles.
« on: June 11, 2007, 12:31:07 PM »
Yeah well i tryed mixing an emote and weapon together so that the person's hands on fire everytime they mount the weapon but it didnt work lol, how would i do that, heres what i done:

Code: [Select]
datablock ParticleData(FireSpellTrailParticle)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 200;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = false;
animateTexture = false;
//framesPerSec = 1;

textureName = "base/data/particles/dot";
//animTexName = "~/data/particles/dot";

// Interpolation variables
colors[0] = "0 1 0 0.2";
colors[1] = "0 1 0 0.0";
sizes[0] = 0.2;
sizes[1] = 0.01;
times[0] = 0.0;
times[1] = 1.0;
};

datablock ParticleEmitterData(FireSpellTrailEmitter)
{
   ejectionPeriodMS = 2;
   periodVarianceMS = 0;

   ejectionVelocity = 0; //0.25;
   velocityVariance = 0; //0.10;

   ejectionOffset = 0;

   thetaMin         = 0.0;
   thetaMax         = 90.0; 

   particles = FireSpellTrailParticle;
};

//effects
datablock ParticleData(FireSpellExplosionParticle)
{
dragCoefficient      = 5;
gravityCoefficient   = 0.1;
inheritedVelFactor   = 0.2;
constantAcceleration = 0.0;
lifetimeMS           = 500;
lifetimeVarianceMS   = 200;
textureName          = "base/data/particles/bubble";
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0]     = "0.0 0.9 0.0 0.9";
colors[1]     = "0.0 0.5 0.0 0.0";
sizes[0]      = 0.35;
sizes[1]      = 0.0;
};

datablock ParticleEmitterData(FireSpellExplosionEmitter)
{
   ejectionPeriodMS = 7;
   periodVarianceMS = 0;
   ejectionVelocity = 5;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 0;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "FireSpellExplosionParticle";
};

datablock ExplosionData(FireSpellExplosion)
{
   //explosionShape = "";
soundProfile = arrowExplosionSound;

   lifeTimeMS = 150;

   particleEmitter = FireSpellExplosionEmitter;
   particleDensity = 10;
   particleRadius = 0.2;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = false;
   camShakeFreq = "10.0 11.0 10.0";
   camShakeAmp = "1.0 1.0 1.0";
   camShakeDuration = 0.5;
   camShakeRadius = 10.0;

   // Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 2;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";
};

AddDamageType("FireSpellDirect",   '<bitmap:add-ons/ci/arrow> %1',    '%2 <bitmap:add-ons/ci/arrow> %1',1,1);

datablock ProjectileData(FireSpellProjectile)
{
   projectileShapeName = "./shapes/empty.dts";

   directDamage        = 45;
   directDamageType    = $DamageType::FireSpellDirect;

   radiusDamage        = 0;
   damageRadius        = 0;
   radiusDamageType    = $DamageType::FireSpellDirect;

   explosion           = FireSpellExplosion;
   particleEmitter     = FireSpellTrailEmitter;

   muzzleVelocity      = 65;
   velInheritFactor    = 1;

   armingDelay         = 0;
   lifetime            = 4000;
   fadeDelay           = 3500;
   bounceElasticity    = 0;
   bounceFriction      = 0;
   isBallistic         = true;
   gravityMod = 0.25;

   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
};


//////////
// item //
//////////
datablock ItemData(FireSpellItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./shapes/empty.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Fire Spell";
iconName = "";
doColorShift = false;
colorShiftColor = "0 1 0 1.000";

// Dynamic properties defined by the scripts
image = FireSpellImage;
canDrop = true;
};

datablock ParticleData(FireHand)
{
textureName          = "base/data/particles/cloud";
dragCoefficient      = 0.0;
gravityCoefficient   = -0.7;
inheritedVelFactor   = 0.0;
windCoefficient      = 0;
constantAcceleration = 0.0;
spinSpeed     = 0;
spinRandomMin = -90.0;
spinRandomMax =  90.0;
useInvAlpha   = false;

colors[0] = "1   1   0.3 0.0";
colors[1] = "1   1   0.3 1.0";
colors[2] = "0.6 0.0 0.0 0.0";

sizes[0] = 0.0;
sizes[1] = 1.0;
sizes[2] = 0.6;
};

datablock ParticleEmitterData(FireHandEmitter)
{
   ejectionPeriodMS = 14;
   periodVarianceMS = 4;
   ejectionVelocity = 0.0;
   ejectionOffset   = 0.40;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 180;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = FireHand;   
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(FireSpellImage)
{
   shapeFile = "base/data/shapes/empty.dts";
emap = false;

mountPoint = $RHandSlot;
   rotation = "1 0 0 -90";

stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";

stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Done";
stateWaitForTimeout[1] = False;
stateEmitter[1] = FireHandEmitter;

stateName[2] = "Done";
stateScript[2] = "onDone";
};

Take note i havent edited everything yet i've been trying to get the fire to come out the persons hand then ill work on the particles.

157
Modification Help / I need a model Making.
« on: June 11, 2007, 11:33:32 AM »
Just a book really, Should look like this:


158
Modification Help / Particle changing.
« on: June 09, 2007, 06:05:55 PM »
Would it be possible change particles without it having to be set again. Eg Theres a flame you type /flameblue and the flame turns blue. Could you do it like this or would it only check when the fires made:

Code: [Select]
function serverCmdBlueFlame(%client){
%client.BlueFlame = 1;
%client.NormalFlame =0;
}
//datablock shiz
if(%client.BlueFlame){
//stuff about particle
} else if(%client.NormalFlame){
//particle shiz
}

159
Modification Help / Checking Person's Name.
« on: June 07, 2007, 11:30:11 AM »
How do you make it do something like this:

MrPickle:/Move Fred

O <-- Fred was there an now he's here --> O

Things i tried Asking how to do:

Making the person in the Message the victim. (Fred)
Moving People.

160
Modification Help / Random Error's
« on: June 05, 2007, 11:44:40 AM »
My Consol keeps reporting errors that arent there O.o, and there isnt any in any of the script.

for example:

Code: [Select]
new GuiBitmapButtonCtrl(Left Arm)## ##{
         profile = "BlockButtonProfile";
         horizSizing = "right";
         vertSizing = "bottom";
         position = "154 161";
         extent = "80 30";
         minExtent = "8 2";

Thats from a gui i made in the Gui Editor thing, i mean wtf? Its saying it made that error itself?

161
Modification Help / Else if
« on: June 04, 2007, 11:13:14 AM »
How do you use Else if? like this?:

Code: [Select]
function blah(%client){
if(%client.isAdmin){
//blah de blah
} else if(%client.isSuperAdmin){
//blah de blah
}

Is that how you use else if's?

162
Modification Help / Making a trigger the size of a brick.
« on: June 03, 2007, 05:26:27 PM »
Would it be possible to when you hit a brick with a wand that lays triggers and the trigger goes to the same size as the brick.

163
Suggestions & Requests / All Caps Preventer.
« on: June 02, 2007, 11:06:25 AM »
Could someone make something like E-Tard filter or Curse Filter that checks if your typing in Full caps or not. Im fed up of people TYPING LIKE THIS IT GETS REALLY ANNOYING.

164
Modification Help / GUI Help.
« on: June 01, 2007, 06:56:18 AM »
Is there a retail GUI tutorial anywhere?

How would i do something like this:

Code: [Select]
function guiHello(%arg){
guiHello.settext(//Get this to equal...)
}

function blahHello(%arg){
//something something ... This
}

guiHello = Name of the test thingy in the gui.
%arg = any arguments needed.

Help please.

165
Suggestions & Requests / "Movers"
« on: May 30, 2007, 03:24:50 PM »
I know you cant move bricks but i thought of something.

You set how you want it to move and all that, then instead of the brick moving it goes clear and decollisions and a particle that looks like the brick moves how ever you had set it.

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