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Topics - skill4life

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181
Off Topic / Birhurrthday.
« on: May 21, 2010, 12:42:45 AM »
So apparently, 53 minutes ago i turned 14. Huzzah.

182
Suggestions & Requests / Playsound pitch shifter?
« on: May 13, 2010, 09:31:52 PM »
I highly doubt this is possible, but imagine if you could change the pitch of a sound. Like, say you could choose from -5 to 5. 0 being the regular pitch that the sounds already have. Imagine if you could change up to 1 to change one pitch up, and -1 to go 1 pitch down. Get where i'm coming from?

183
Gallery / The Icecream 'Man'
« on: May 10, 2010, 04:12:44 PM »
So this female ice cream truck driver drives on my street once every week. My road turns into a huge hill that apparently is too steep for the ice cream truck. So she decided to drive into my driveway, but then turned and bolted it over my yard. loving tire marks in the perfectly fresh cut crash now. I'm now determined to somehow get revenge.
What should i do?

184
Drama / "You totally stole that idea from <Insert Name Here>"
« on: May 07, 2010, 12:14:37 AM »
Crap like this irritates me beyond belief. Today i was building floating islands (Widely known, not just in Blockland) when two people joined the server. They said i was stealing ideas from Aces Arceos RPG (Which i never knew existed until now). Apparently, his build has floating islands. So to them, that means i'm a thief for using the same idea of a floating island. But my floating islands are nothing like his floating islands, It wasn't an RPG of any sort. It was just a peaceful floating island build. Anyone else have similar issues like this?

185
Off Topic / Biracial Pudding
« on: April 30, 2010, 07:16:07 PM »

186
Suggestions & Requests / Server Client VCE Load/Save
« on: April 17, 2010, 09:27:21 AM »
Basically what the idea is, It'll be like the VCE_LoadVariables event, but it'll happen when you connect to the server. So say in the RTB Pref, you put in [Gold,EXP_Adventure,LVL_Adventure]. Then when you connect to the server those will be loaded on spawn. Then every few minutes or so, it'll save those exact same variables, but give you a chat message saying that it has saved. Making it so that you don't need a save/load brick.

187
Suggestions & Requests / Minigame Bottom/Chat/Center Print
« on: April 16, 2010, 11:56:16 AM »
In various Medieval/Fantasy RPGs, i've seen a bottomprint function. Most of the time it was a button you pressed, or it was a script that automaticly displays your resources/gold.
Basicly, the idea of what im trying to get at is for a script that makes it so when your in the minigame, it would display a bottomprint or chat or centerprint with whatever you put in it.

So, so i wanted a bottomprint one, You'd put this into the script or RTB pref if it had it:
<color:ffffff>Gold: <var:cl:Gold> - Level: <var:cl:Level> - Experience: <var:cl:Experience>
Then it'd show all those at the bottom of your screen so that you'd be able to see the variable.
 
Any clue if this is possible without making 500 buttons to click?

EDIT: What im basicly saying is a script that makes it bottomprint for that client, showing HIS variable. Pretty much like an OnActivate > Client > BottomPrint, but without the 5000 relays.

188
Gallery / Mt.Zuijjoron
« on: April 15, 2010, 02:45:33 PM »
Mt. Zuijjoron
One of the largest cubescaping mountains


Behold Mt. Zuijjoron. This mountain lays in the middle of the ocean. The island, Zoruon, hails beneath this titan of a mountain.
(Note that there is no duplication used)



























Note: This is a WIP (Work In Progress)
There's much to complete.

 - Work Table:
  • Zuijjoron Mountain (100%)
  • Buildings (0%)
  • Caverns(15%)
  • Tunnels(5%)
  • Islands(25%)


Feel free to join the server! (Note: It Isn't a Freebuild)



Feel free to rate it, 10 being the best, 1 being the worst. (Ex; 5/10).

189
Help / Can't hear anything?
« on: April 07, 2010, 06:13:07 PM »
Randomly today, my sound just broke. I can't hear anything ingame, but everything out of game works. Any clue why its broken?

190
Modification Help / Not sure what to put for Player Datablock
« on: April 04, 2010, 02:20:54 PM »
So i'm trying to make it so Zombies work with KINEX's Dedicated Minigame script. The only trouble is that when i make the playertype Survivor, you can't see when you spawn..

Here's the script:

Code: [Select]
//This file creates the auto minigame.
//It also checks to make sure it is running.
//Credits go to Truce and Wallet.

function CheckDediMini()
{
//This starts the minigame.
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//THESE SETTINS WILL BE USED IF YOU DO NOT HAVE RTB!
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if(!isObject($DediMini)) {
$DediMini = new ScriptObject() {
brickDamage= 0;
brickRespawnTime= 10000;
class=miniGameSO;
colorIdx= 0;
EnableBuilding= 1;
EnablePainting= 1;
enableWand= 1;
fallingDamage= 1;
inviteOnly= 0;
numMembers=1;
//IF YOU WANT TO CHANGE THE PLAYER-TYPE, CHANGE IT BELOW
playerDataBlock= PlayerSurvivor;
PlayersUseOwnBricks= 0;
Points_BreakBrick= 0;
Points_Die= 0;
Points_KillPlayer= 1;
Points_KillSelf= 0;
Points_PlantBrick= 0;
respawnTime= 30000;
SelfDamage=1;

//CHANGE YOUR STARTING EQUIPMENT HERE!
//To find the proper equipment number:
//- Create a server
//- Create a minigame with the equipment you want
//- Open Console (~) and type findClientByName("YOURNAMEHERE").miniGame.dump();
//- Look through the garbage it spits out until you find StartEquip0
//- Write down the numbers it provides and place them below
//- You can also use nametoid(ITEM NAME HERE) instead of datablock IDs
StartEquip0=1186;
StartEquip1=1190;
StartEquip2=0;
StartEquip3=0;
StartEquip4=0;

title = "RPG";
useAllPlayersBricks= 1;
useSpawnBricks= 1;
VehicleDamage= 1;
vehicleReSpawnTime= 1;
weaponDamage= 1;
};

//If you have RTB, you can configure Minigame features.
//If you wish to change the default setting that is for RTB
//  edit the third from last digit in all RTB_registerPrefs.
if(isFile("Add-Ons/System_ReturnToBlockland/server.cs"))
{
    if(!$RTB::RTBR_ServerControl_Hook)
      exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs");

RTB_registerPref("Brick Damage","Auto Minigame","$dedimini.brickDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Brick Respawn Time","Auto Minigame","$dedimini.brickRespawnTime","int 100 10000","Script_AutoMinigame",10000,0,0);
RTB_registerPref("Enable Building","Auto Minigame","$dedimini.EnableBuilding","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Enable Painting","Auto Minigame","$dedimini.EnablePainting","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Enable Wand","Auto Minigame","$dedimini.enableWand","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Falling Damage","Auto Minigame","$dedimini.fallingDamage","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Players Use Own Bricks","Auto Minigame","$dedimini.PlayersUseOwnBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Points Break Brick","Auto Minigame","$dedimini.Points_BreakBrick","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Dying","Auto Minigame","$dedimini.Points_Die","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Killing","Auto Minigame","$dedimini.Points_KillPlayer","int 0 10","Script_AutoMinigame",1,0,0);
RTB_registerPref("Points For Self Delete","Auto Minigame","$dedimini.Points_KillSelf","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Brick Plant","Auto Minigame","$dedimini.Points_PlantBrick","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Respawn Time","Auto Minigame","$dedimini.respawnTime","int 1000 10000","Script_AutoMinigame",1000,0,0);
RTB_registerPref("Self Damage","Auto Minigame","$dedimini.SelfDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Use All Player Bricks","Auto Minigame","$dedimini.useAllPlayerBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Use Spawn Bricks","Auto Minigame","$dedimini.useSpawnBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Vehicle Damage","Auto Minigame","$dedimini.VehicleDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Vehicle Respawn Time","Auto Minigame","$dedimini.vehicleReSpawnTime","int 0 100000","Script_AutoMinigame",8000,0,0);
RTB_registerPref("Weapon Damage","Auto Minigame","$dedimini.weaponDamage","int 0 1","Script_AutoMinigame",0,0,0);

}

//This places people inside the auto minigame.
for(%i=0;%i<ClientGroup.getCount();%i++) {
%cl=ClientGroup.getObject(%i);
if(isObject(%cl.miniGame))
%cl.miniGame.removeMember(%cl);
$DediMini.addMember(%cl);
}
}
}

//This starts the minigame.
if(!$Temp::ServerAutoMinigameRanOnce)
{
$Temp::ServerAutoMinigameRanOnce = true;
CheckDediMini();
}


Is the Player type name correct? Or is it just Survivor, Or PlayerTypeSurvivor? Or Player_Survivor? I'm not sure lol.

191
Help / Error with Dedicated Minigame Script; Unable to see on spawn
« on: April 04, 2010, 12:27:06 PM »
So i'm trying to make it so Zombies work with KINEX's Dedicated Minigame script. The only trouble is that when i make the playertype Survivor, you can't see.

Here's the script:

Code: [Select]
//This file creates the auto minigame.
//It also checks to make sure it is running.
//Credits go to Truce and Wallet.

function CheckDediMini()
{
//This starts the minigame.
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//THESE SETTINS WILL BE USED IF YOU DO NOT HAVE RTB!
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if(!isObject($DediMini)) {
$DediMini = new ScriptObject() {
brickDamage= 0;
brickRespawnTime= 10000;
class=miniGameSO;
colorIdx= 0;
EnableBuilding= 1;
EnablePainting= 1;
enableWand= 1;
fallingDamage= 1;
inviteOnly= 0;
numMembers=1;
//IF YOU WANT TO CHANGE THE PLAYER-TYPE, CHANGE IT BELOW
playerDataBlock= PlayerSurvivor;
PlayersUseOwnBricks= 0;
Points_BreakBrick= 0;
Points_Die= 0;
Points_KillPlayer= 1;
Points_KillSelf= 0;
Points_PlantBrick= 0;
respawnTime= 30000;
SelfDamage=1;

//CHANGE YOUR STARTING EQUIPMENT HERE!
//To find the proper equipment number:
//- Create a server
//- Create a minigame with the equipment you want
//- Open Console (~) and type findClientByName("YOURNAMEHERE").miniGame.dump();
//- Look through the garbage it spits out until you find StartEquip0
//- Write down the numbers it provides and place them below
//- You can also use nametoid(ITEM NAME HERE) instead of datablock IDs
StartEquip0=1186;
StartEquip1=1190;
StartEquip2=0;
StartEquip3=0;
StartEquip4=0;

title = "RPG";
useAllPlayersBricks= 1;
useSpawnBricks= 1;
VehicleDamage= 1;
vehicleReSpawnTime= 1;
weaponDamage= 1;
};

//If you have RTB, you can configure Minigame features.
//If you wish to change the default setting that is for RTB
//  edit the third from last digit in all RTB_registerPrefs.
if(isFile("Add-Ons/System_ReturnToBlockland/server.cs"))
{
    if(!$RTB::RTBR_ServerControl_Hook)
      exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs");

RTB_registerPref("Brick Damage","Auto Minigame","$dedimini.brickDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Brick Respawn Time","Auto Minigame","$dedimini.brickRespawnTime","int 100 10000","Script_AutoMinigame",10000,0,0);
RTB_registerPref("Enable Building","Auto Minigame","$dedimini.EnableBuilding","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Enable Painting","Auto Minigame","$dedimini.EnablePainting","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Enable Wand","Auto Minigame","$dedimini.enableWand","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Falling Damage","Auto Minigame","$dedimini.fallingDamage","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Players Use Own Bricks","Auto Minigame","$dedimini.PlayersUseOwnBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Points Break Brick","Auto Minigame","$dedimini.Points_BreakBrick","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Dying","Auto Minigame","$dedimini.Points_Die","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Killing","Auto Minigame","$dedimini.Points_KillPlayer","int 0 10","Script_AutoMinigame",1,0,0);
RTB_registerPref("Points For Self Delete","Auto Minigame","$dedimini.Points_KillSelf","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Points For Brick Plant","Auto Minigame","$dedimini.Points_PlantBrick","int 0 10","Script_AutoMinigame",0,0,0);
RTB_registerPref("Respawn Time","Auto Minigame","$dedimini.respawnTime","int 1000 10000","Script_AutoMinigame",1000,0,0);
RTB_registerPref("Self Damage","Auto Minigame","$dedimini.SelfDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Use All Player Bricks","Auto Minigame","$dedimini.useAllPlayerBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Use Spawn Bricks","Auto Minigame","$dedimini.useSpawnBricks","int 0 1","Script_AutoMinigame",1,0,0);
RTB_registerPref("Vehicle Damage","Auto Minigame","$dedimini.VehicleDamage","int 0 1","Script_AutoMinigame",0,0,0);
RTB_registerPref("Vehicle Respawn Time","Auto Minigame","$dedimini.vehicleReSpawnTime","int 0 100000","Script_AutoMinigame",8000,0,0);
RTB_registerPref("Weapon Damage","Auto Minigame","$dedimini.weaponDamage","int 0 1","Script_AutoMinigame",0,0,0);

}

//This places people inside the auto minigame.
for(%i=0;%i<ClientGroup.getCount();%i++) {
%cl=ClientGroup.getObject(%i);
if(isObject(%cl.miniGame))
%cl.miniGame.removeMember(%cl);
$DediMini.addMember(%cl);
}
}
}

//This starts the minigame.
if(!$Temp::ServerAutoMinigameRanOnce)
{
$Temp::ServerAutoMinigameRanOnce = true;
CheckDediMini();
}


Is the Player type name correct? Or is it just Survivor, Or PlayerTypeSurvivor? Or Player_Survivor? I'm not sure lol.

192
Drama / Rikudemon - Way to waste 20$!
« on: April 03, 2010, 05:33:16 PM »
First of all, Bawhaha. This guy pretty much wasted 20$ to go from server to server to say 'Failure' followed by 'From Roblox'.

Picture:

He even managed to spell 'from' wrong.
ID: 20655

193
Off Topic / Wtf?
« on: March 29, 2010, 09:41:46 PM »
So about a month ago, I've been craving these;

The last time I've had one was when my science teacher gave everyone one of them for completing a test. I was ever since then on a hunt for them. I always checked any store secretly for these. I've never mentioned my craving for these to anyone i know. The weird thing was, i found 3 of them on my kitchen counter today. Just sitting there, in the open, unclaimed. No one in my house knows where they came from.

Anyone else have any weird stuff going on lately?

194
Off Topic / Steam on Mac
« on: March 25, 2010, 05:15:17 PM »
A person I'm talking to thinks that EVERY game on steam, including those not made by valve, are being made to run with Mac. Is this true, Or is he an idiot?

195
Suggestions & Requests / HAIRY CHEST.
« on: March 21, 2010, 06:29:45 PM »
So today, i was playing a mine server. And the idea hit me. Shirtless mining. Except, it'd look better with a hairy chest (Yes, i'm weird).
Just an ideaweird idea

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