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Topics - YourBuddyBill

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31
Modification Help / 2 questions, semicolons and blank emitters/sounds
« on: February 17, 2012, 08:06:21 PM »
Do brackets always need semicolons after them? I left one out once and got a syntax error but other times it's just fine.

Also, how do I 'blank out' an emitter or sound from a parent? Do I need to create a new audio profile/ emitter datablock or is there already an existing set of 'null' datablocks somewhere?

32
Modification Help / Teleporting self to a random player with light key
« on: February 17, 2012, 01:30:05 PM »
All right, so I'm making a "Creepy Player" playertype, and I want it so that when the person playing as the creepy hits their light key (Jet is being used for something else, I'm afraid) it won't trigger their light but instead find a random player in the server (it's target) and warp the creepy to a random point that is six to twenty bricks away from the target player, and have it facing the target player after warping. How do I go about this?

33
Modification Help / NEVER MIND
« on: February 16, 2012, 09:03:00 PM »
Why is this an error:

Add-Ons/GameMode_ZAPT/scripts/objects.cs Line: 2116 - Syntax error.
>>> Some error context, with ## on sides of error halt:
^^zombieHelp^^= "Use your jet key while looking at survivors to strangle them";

^^zombieHUDIcon^= "smoker";

^^zombieStalker^= true;

        zombieAdminOnly^= true;

        zombieDamage^= 25;

        maxDamage       = 100



^^// Skincolor Properties

^^

^^skinColorGreenMin ##=## 0;

^^skinColorGreenMax = 0;

^^

^^skinColorBlueMin = 0;

^^skinColorBlueMax = 0;

^^

^^skinColorSym = "";

^};

EDIT! Wow, I'm an idiot, I forgot a semicolon, THAT's why. Nobody reply to this.

34
Modification Help / Standard player properties
« on: February 14, 2012, 07:58:06 PM »
I'm making a playertype, but I don't know all the properties I'll need to change, and I'm not sure some of the playertypes I have on hand have all the playertype properties, is there any cohesive list of playertype properties?

Sorry for the confusing wording, i mean stuff like JumpSound   and jetEmitter and all those properties that you find in playertypes.

35
Help / octRenderBuffer error when loading
« on: February 04, 2012, 12:53:24 PM »
When I try to load a cityscape save I made back in v19, I crash with the following error message:

Fatal-ISV: (\dev\Blockland\trunk\engine\bricks\octBatcher.cpp @ 364) octRenderBuffer::regenerate - failed to map buffer with 22240 verts!


Could someone please help me with this? I don't get what I'm doing wrong. The save is pretty big, but I thought the game was supposed to be able to handle more than the 60000 or so bricks it uses.

36
Help / Hosting problem 2
« on: January 25, 2012, 07:00:12 PM »
Different problem. Now it's when I LOAD BRICKS that it breaks with seven or so runtime errors, and then crashes.

37
Help / Hosting problems
« on: January 23, 2012, 12:10:54 PM »
Whenever I host a server, the game crashes shortly after spawn with a "This application has asked Runtime to terminate it in an unusual way" error or something to that effect. It didn't used to do this. It happens either a moment after I spawn or when I try to load bricks. The console doesn't tend to help me.
Anyone know how to fix this?

38
Modification Help / Editing ZAPT
« on: December 18, 2011, 07:36:08 PM »
Basically, people tend to prefer Rotondo's zombie mod over ZAPT. I myself used to prefer zombie mod for two reasons:
1. Epic tank model
2. ZAPT brick damage issues

I am working to fix both of these in an edit to ZAPT.
I'm thinking an RTB pref for whether or not Zombies can break bricks, this would be completely separate from player brick damage. I think I found the piece of code that circumvented the brick damage server pref, so I am probably capable of fixing it.
As for the zombie mod tank model, who made it? I want to ask to see if I could get permission.

Another thing: Does anyone have any sort of contact with Iban at all? I want to know if he's basically just letting this thing off to whoever wants to tamper with it.

Also, if you prefer zombiemod over ZAPT, could you post the reasons here? I'm lookin to get people to appreciate ZAPT, because of the more sophisticated AI. It would be nice if people scripted add-ons to work with ZAPT as well as with zombiemod.

Please don't judge me for this. Thank you.

39
Help / Blockland in Offline Mode only
« on: October 10, 2011, 05:32:43 PM »
When it tries to 'activate my key' it goes into offline mode and doesnt work at all. Is a master server down somewhere?

40
Help / RTB in V20
« on: October 09, 2011, 12:31:59 PM »
...is not working. How to fix?

41
Help / Blockland v20 closes itself
« on: October 09, 2011, 11:23:29 AM »
I open up Blockland Launcher, then it gets to Engine Initialized in the console, then two 'notification' messages appear in blockland for a split second, then it closes itself. What do I do about this?

42
Help / File storage location...
« on: October 09, 2011, 11:10:27 AM »
It says to put a command line argument in (it says so in the changelog). Where do I put this in? That black box-console thingy?

43
Help / Gets stuck while Validating Key
« on: October 05, 2011, 05:17:45 PM »
The console gets to Engine Initialized, then it tries to validate my key, then gets stuck. I think it might be a cache file or something, but I am uncertain. Any help?

44
Modification Help / .dts
« on: September 10, 2011, 09:51:51 PM »
...Are they a filetype in Milkshape 3d can import? If so, which one? If not, what the hell am I supposed to do about it?

45
Suggestions & Requests / On Player Join event
« on: September 08, 2011, 10:46:14 PM »
I seem to remember someone asking for this earlier, but I cant find it again. They wanted it so that when the host joins a ded server, it says a chat message. Why do I want it? Ima do a little experiment.

1. Make a server called My Little Pony RP
2. Set some bricks up to count how many people have joined, AKA number of people who have been brainwashed by MLP
3. Go afk for a while
4. ?????
5. Profit

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