Takes place strictly in Ancient Times. There is no perception of time except in the order things happen. Mythology-themed magic allowed, but only for descriptive purposes, not to alter game-play.
You are a god. Your only powers are immortality, and the ability to be both in the real world and the Dimension of the Gods at once. [Allows you to communicate to other gods while being thousands of miles apart.] You lead an empire of men in the real world, but you yourself may not fight. You can duel other gods, but just for fun.
The God King has summoned every god in the world to his throne room in the small Dimension of the Gods. He stands before all of you and announces he will hold a tournament to replace him. Whichever god leads his empire of men to be the most dominant empire of all, will win.Your first post will complete this form (Keep Editing it to Update Information, start with a little and grow over time to save you a little effort):
-Your Godly Name:
-A Picture of You:
-Name of the Empire You Lead:
-Status of Governmental Structure: [Default: Absolute Rule. Most commonly changed by diplomacy.]
-Most Similar to This Real-World Culture:
-Unique Traits of Your Empire:
-Population Count (Including military): [Good starting amount: 10,000. Do not increase unless you describe how the increase was possible, things do not grow automatically. Also, other players can describe how your population may decrease. In this case, they choose a reasonable # to subtract, then you choose a
reasonable # as well. The result is the exact middle of the two propositions. Do not high-ball or low-ball the #s.]
-Picture of Borders on the Map Your Empire Starts With: [May not start where a current Point of Interest is (see bottom). All map pictures must use the current map on the OP, be .jpg, and uploaded on imgur.com]
-Picture of Your Empire's Symbol:
-Pictures of Architecture in Your Empire:
-Pictures of Typical Citizens:
-Pictures of Every Unit Type in Your Army and a List of Units (including how many soldiers are in each unit, a small image pointing to where each unit is located on the map, how much damage each soldier does in the unit [keep it close to 1, use decimals], and any special effects the unit has against enemy units of a certain type [For example, altering their damage by a small decimal] ):
-Milestones Achieved: (see below)
Note: You don't have to focus on military to win. Also, all kinds of diplomacy are
encouraged, including vassalism, limited autonomy, mergers and joint rule, etc.
In addition, the God King will give you a one-time-use god power [created by me, not you] sometime after you reach each of these milestones (For the first chain, double posts don't count):
-Empire Description of Greatness [One time, may happen after many edits]
Chain 1:
-3 Posts
-7 Posts
-16 Posts
-35 Posts
-74 Posts
-Gloriously Described Battle
-Epically Described Campaign [Worth double
or more in god power]
-1-Up Best Described Cultural Achievement [Worth double in god power] (Good way to avoid offensive military action if you're a good writer)
Chain 2 [Difficult. Note: gods are players]:
-3 Qualifying Posts of a Truly Great Story With Characters (1 post must not include gods, 1 post must include gods)
-7 Qualifying Posts of a Truly Great Story With Characters (2 posts must not include gods, 2 posts must include gods) [Worth double in god power]
-16 Qualifying Posts of a Truly Great Story With Characters (5 posts must not include gods, 5 posts must include gods) [Worth triple in god power]
-35 Qualifying Posts of a Truly Great Story With Characters (11 posts must not include gods, 11 posts must include gods) [Worth quadruple in god power]
-74 Qualifying Posts of a Truly Great Story With Characters (24 posts must not include gods, 24 posts must include gods) [Worth 5x in god power]
Battle Rules:
One player describes where they are attacking, and where they are attacking from [Must be reasonably close in order to attack]. That player then describes which units they are attacking with, and which enemy unit each of their units are targeting [It is obvious which units the defending player has because everyone has their units' locations recorded]. Finally they say how many "turns" before the entire army retreats.
The second player then describes which enemy unit each of
their units are targeting, and how many "turns" before the entire army retreats.
Either player then calculates the results [Note: special effects are applied wherever they need to be]. For each attacking unit, multiply the # of soldiers by the damage multiplier. Subtract the result from the corresponding defending unit's soldier count. Remember: both players have all of their units attacking some enemy unit [Unless they opted out]. Multiply
All of the soldier losses by the # of "turns". Use the # of "turns" that was the lower of the 2 proposed. This means: Units cannot change targets; If a unit dies midway, they still attack and damage their target even when "dead", and in the full strength of the "first" turn [To keep things simple. Need a lore explanation?: A wizard did it -_-].
Important: If the second player does not respond, the battle does NOT take place Include fluff description, especially if you want a milestone.
Note: If your empire has secrets, PM me to make them official.
Points of Interest [After every time one is captured, a new one appears. Doesn't mean it can't be captured by another player still. Note: Some Points of Interest may move]
:A: Obelisk of Might [Owner: +0.01 damage for each soldier in every unit. May not be Captured until there are at least 2 pages in the topic.]
Coming Soon: Ghost Army, Pirate Armada
Please let me know how I can improve the rules.