Dear whomever the forget,
Well, there was peace, and suddenly there wasn’t. Pretty much everything was destroyed, for all races, and you’re left to pick up the ashes and hopefully form a new bird out of that stuff. Happy trails.
-Some extinct starfish.YEAR: 8 PD
Welcome to Galaxy, which is kinda a Earth 2.0 and Galaxy mashup into one game. You make your own race, whether it be humans, blobs of horrific mass, or some loving living rock. There was a big ass dark age, nearly everyone died, and you’re left to pick up the ashes. Or bury them for good, depending on your outlook.
Group Template:
[b]Country name:[/b]
[b]Flag/Symbol (Make it with Paint.NET or a flag creating program):[/b]
[b]Government type:[/b]
[b]Ally(s)*:[/b]
[b]Population (Max is 5,000,000 for now, starting at 1,000,000):[/b]
[b]Planet:[/b]
[b]Sector:[/b]
[b]Languages:[/b]
[b]Weaponry**: (Make a level from 1-9)[/b]
Race Template: Please, go into detail, but once you’re done, put a (1-10) at the back.
Name:
# of Arms:
# of Legs:
# of tendrils (if any.):
# of any other limbs (if any.):
Skin (Chitin, exoskeleton, scales, human skin, etc.):
Vision (Good, bad, has several eyes, nightvision, etc, be descriptive.):
Agility (Manual dexterity, speed, etc.)
Strength (This one should be self explanatory.)
Intelligence (Industriousness, curiosity, speed of scientific advance, etc.)
Close Quarters Combat skill: (1-10)
Ranged Combat skill: (1-10)
Survivability: (1 - 10)
Tactics: (1-10)
Vision, agility, intelligence, and arms will affect ranged combat, while legs, strength, tendrils, and extra limbs and agility will enhance melee. Skin provides natural armor. Intelligence provides tactics, which determines who gets a upper class in a battle.
Intelligence is a big factor in the tech level of your race. Act accordingly.
Example:
Homo Sapiens, unmutated.
2 Arms.
2 Legs.
The skin isn’t very tough, but can stop small pinpricks, (1)
They have two eyes, and have peripheral vision. Still, not the best in the galaxy. (5)
Agility is average. (5)
Strength, once again, is average. (5)
Some humans can be intelligent and industrious, then again, some are stupid. (5)
Close Quarters Combat skill: (4)
Ranged Combat skill: (5)
Tactics: (5)
Survivability: (1)
Keep in mind that weapons, armor, and genetic/robotic enhancements can augment these.
There are also social factors, such as Government and Breeding rate, that affect your population’s growth and expansion.
Breeding Rate (This means the amount of time it takes for a generation to mature into adults): (1-200)
Brood number: (1-20)
Every page is a year. After the amount of years (pages) the Breeding Rate has, you can add the amount of current population to current population times brood number, and that is your new total population.
You can claim a planet in any Sector, or make your own. There are 3 total sectors. There are about 10 planets each sector that are habitable. All nations have FTL drives from the dead civilizations. Also, currently, nobody knows where each other is. You can go on a goose hunt to find someone, but you can only head into random directions.
You can claim a maximum of one planet at start. You start off with a population of 1,000,000 and jump off from there.
Stats:
Each ship has a set amount of structure points. Dreadnoughts have 6 structure points and +6 survivability, Cruisers have 4 structure points and +4 survivability, and transports have 2 structure point and +2 survivability. Different ship guns have different stats, too. Bombardment cannons have a strength of +2 the players weapon strength, Missile barrages hit with +2 to the players ranged combat skill, Anti-ship guns get to fire twice at enemy ships, and drop pods hit with +3 to the players accuracy and use the players close combat skill as its strength. Other players may come up with their own weapon types, but it cant be too powerful.
Combat:
The two opposing players roll a 10 sided dice(d10) and add their tactics stat, and whoever gets a higher result wins the initiative. The player who wins the initiative gets to have one of their ships fire before the others. The rest of the ships will fire at the same time(but keep track of which ships are lost). Players fire all of their weapons of the same type at once by rolling a d10 and getting under
ranged combat skill, keeping track of how many of each type hits. Each player then allocates each enemy hit to one of his ships. Players must allocate shots from each weapon as equally as possible. Each player then has to roll a d10 for each hit and get under the ships survivability minus the weapons strength(A roll of 10 always fails) or lose a structure point for that ship. When both sides have attacked, if any ships remain, then the player who has lost the most structure points must roll d10 and get under their intelligence minus how many structure points they lost by. If they fail this roll, they retreat and lose the battle, but if they succeed, another round of combat ensues. If a player loses all of their ships, of course, then they lose autmatically. If both players lose all of their ships or lose an equal amount of structure points, then it is a draw and another round ensues unless there are no more ships.
Planets: There are several types of planets.
“Earth” planet: A planet with oxygen, water, and a fair amount of minerals, much like Earth.
Iron planet: Contains many of the “workhorse” metals such as iron. It also has carbon and other strong metals.
“Copper” planet: Has heavy metals such as gold, silver, and copper essential for electronics.
Gas planet: Has a variety of gases, such as hydrogen, methane, helium, etc.
Dust planet: Total wasteland, uninhabitable.
Forming/Scorched planet: A planet either forming or recently destroyed. It’s surface is covered with molten rock.
Dead planet: Fragmented and broken into shards of rock and metal, this pre-Event derelict is full of technological goodies. Unfortunately that also means that it’s hard to obtain, and that no people live on it, and they’re few and far between.
Element planet: Contains one “element”, such as water, ice, stone, etc.
Sectors:
Sector 1:
Evird - “Earth” planet (CLAIMED) a.k.a. "Home of huge friends T'au."
Tiglif - Gas planet
Tutamen - “Iron” planet
Custos - “Copper” planet
Caelus - “Iron” planet
Princeps - Dead planet
Vorto - Gas planet
Praelium - “Earth” planet (CLAIMED)
Decus - “Earth” planet (CLAIMED)
Asinum - Dust planet
Sector 2:
Morkilus - “Iron” planet (CLAIMED)
Nayokim - “Earth” planet (CLAIMED)
Gallico - Ice planet (CLAIMED)
Teutonicus - Water planet
Crux - “Copper” planet
Hasta - Dead planet
Solum - “Earth” planet
Contagia - “Copper” planet
Hera - Dust planet
Terandi - “Earth” planet.
Sector 3:
Terra - Dead planet (CLAIMED)
Aeus - Dust planet
Enduva - Dust planet
Secas - Dust planet
Mars - Dead planet
Jupiter - “Gas” planet
Venus - Dust planet
Stranum - “Iron” planet
Xnor - “Copper” planet
Daedevus - Dead planet
You can choose anyone, or make your own. They’re spaced far apart, it will take a while to find each other. You can’t attempt a colonization until your population is over 5 million.
Rules:1. You can start a war, if you really need to. Contact me before you do.
2. You can form alliances. Contact the person you'd like to form an alliance with before you do so.
3. You can establish trade routes. See above.
4. You can commit terrorist attacks, covert operations. You don't need permission for these.
5. You can whatever you can think of that's not below.
6. No stupidity.
7. No stupidity.
8. No godmodding.
9. Don't magically find stuff unless you explore a dead world.
10. NO STUPIDITY.
Okay, start.
OrkzDecian ConfederacyEmpire of MannfeldFriaaCrimsonaTau EmpireShadovia IVSuimanjaris