Nuclear Earth
In the year 2040, resources were running out. The oil tapped at Antarctica was running. Most of the new oil wells were big enough to power a small town, but not a entire nation. Iron, once considered the most abundant resource excluding dirt and humans, was actually running out. To gain resources, world powers were absorbing smaller countries to gain their resources. It eventually came to five nations: Australia and the Indonesian Islands, China and most of Asia, Europe and Russia, Antarctica and Africa, and North America and South America. Possessing nuclear weapons and running out of resources, they launched all of their nukes to attempt to destroy one another. This act just resulted in the nations destroying themselves. Now, bands of the surviving humans have risen out of the ashes.
Time: Year 2162.Every year is one day.MapRules:Keep the RP realistic, I don't want everyone saying "lol I have nukes now". No, bullstuff.
If you're going to start a war, you must check with me first.
Don't suddenly start off with 3,000,000 people in your country. The population of your country is 1/4 of your country's current pop plus the original population. This occurs every year.
*Alliances can't be formed until your population is atleast 5,000, then ask a country if it wants to form an alliance.
**Not a necessity.
*** You can create your own warning scales.
Guys, keep your gains realistic. You can't traverse an entire state within a year without dealing with the thousands of mutants, raiders, perils, natural disasters, and other bad stuff in Nuclear USA.
Also, I'm going to make a new rule that allows only two mines per year in a country. The amount of mines increases every year. You can sacrifice the two mines to get one mine that has a super-resource, like titanium, gold, oil, uranium, etc.
Things you may do:
Start a war, if you really need to. Contact me before you do. THIS IS ABSOLUTE. When you PM me, I will post in the topic allowing the war.
Form alliances. Contact the person you'd like to form an alliance with before you do so.
Establish trade routes. See above.
Terrorist attacks, covert operations. You don't need permission for these. The target country cannot retaliate until evidence is given that proves the attacking country's involvement beyond a reasonable doubt. Minimum is 1/2 of a year.
Whatever you can think of that's not below.
Things you may NOT do:
Suddenly claim you have 39492 nukes. You have to announce when you create new super weapons.
Nuke anything (Yet)
Have super weapons. (Yet)
Start a nuclear war once nuclear weapons are enabled.
Base your country off of a game.
No laser weapons. I will allow prototype laser weapons when one country reaches 10,000 people. Then you have to scavenge for research and parts, which takes a year, and build it/ throughly research it, which takes another year.
Use real world leaders to represent your country IE: Riddler, Stalin, Bush, etc.
Have really stupid and handicapped named like "SUPERGUNNATION" or "MINECRAFTLAND" or "NEW CALIFORNIA REPUBLIC." Be creative.
Anything you could think of that's completely stupid and unrealistic, use common sense.
What applies for robotics applies for laser weapons.
To create heavy industry and factories you need to build factories which takes at least 1/2 year for 2 factories.
Country Organization:Country name:
Flag(Make it with Paint.NET or a flag creating program):
Government type:
Ally(s)*:
Root City/State:
Population(Max is 15,000 for now, you start with 2,000.):
Capital:
Weaponry**:
Alert posture***/**:
Location (Number/Name):If someone would be kind enough to make a better map, please do so.
Country List:ColoradoChicago PhoenixNew MexicoMexicoThe United Order of UtahNew OhioReligionists of SeattleTerritorial Federation of FloridaSuper Countries:None yet.
Known Raider Bands:Pastor JohnsWar - Resolving armed conflict in the wasteland. Now that things are heating up, it's about time I explain the war system. Each side(s) will post the amount of forces taking participation in the battle, their training, etc. Weapons are not important. A mediator (usually me, sometimes a neutral country incase of conflict with my country) will determine the probabilities of both sides winning. There are a few types of resolutions to a battle (not wars. You may have won the battle, but not the war.) You can role-play out the battle/war as you go.
VICTORY/DEFEAT SCALE for BATTLES.
The more troops you put into a battle means there is a more likely chance of success, but means more casualties.
Major Victory - This results in a major loss for the opposing side. The other side is completely eradicated, with the surviving troops, if any, captured. The winner only loses 1/20 of his/her/it's army. The loser's morale is crushed. The winner's morale is at it's maximum point.
Victory - This results in a loss for the opposing side. The loser loses 1/4 of his troops in the battle, the rest retreating to fight another day. The winner loses 1/14 of his/her/it's army. Morale for the winner increases. Morale for the loser decreases rapidly.
Minor Victory- This results in a minor loss for the opposing side. The loser loses 1/8 of his forces. The winner loses 1/10th of his/her/it's army. Moral for the winner increases slightly, morale for the loser decreases slightly.
Stalemate - Nothing is gained, nothing is lost but men. Each side loses 1/12 of their forces. Morale on both sides deceases.
Ultimate Stalemate - This stalemate means that neither sides can break each other until something twists the tide of the battle. Both sides dig in and lose 1/16th of their forces each year.
Minor Loss- Loser loses 1/8 of his forces. Loser's morale decreases slightly.
Loss - Loser loses 1/4th of his forces. Morale decreases.
Major Loss - Loses loses all of his forces in the battle. Morale is crushed.
When you take casualties, subtract it from your population. I was tired of stuff by people in other Earths having the same population after a nuclear war that should've eradicated half of their population.