Output Event - set2DCameraVersion 1.1.0
Way too many years after the initial release of this event, I decided to add a "yaw offset" parameter for all your isometric needs:
I've been wanting to add this for several years now, but I hadn't gotten around to it until today.
There are four parameters for this event:
Direction - North, South, East, West, and None (resets camera back to normal)
Pitch - Lowest is -360, highest is 360. Default is 5.
Distance - How far away the camera stays from the player (when not obstructed by an object). Farthest away is 25, closest is 5. Default is 10.
Yaw Offset - Lowest is -360, highest is 360. Default is 0.
This add-on comes with four different playertypes for each of the directions. The default pitch, distance, and yaw offset for these can be set with preferences.
There's also a
/resetCamera command for admins, which can be disabled via preferences or manually with
$Pref::Server::2DCameraUseCommands
>> DOWNLOAD <<