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Topics - austin615

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1
Games / Assassin's Creed 3 - New Story line/Main Character
« on: April 07, 2012, 11:41:15 AM »

Assassin's Creed III is an upcoming game developed by Ubisoft, and is set for release on October 30, 2012.  Ubisoft has claimed that the game will be bigger than its previous console installments and will complete the story of Desmond Miles.
The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.


Navigation

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.
Since there is going to be a lot more travel in the game, fast travel is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.

More varied methods of movement have been added as well, including climbing trees and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have you jumping through windows, to trees, then onto rooftops.

Combat


Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple take-downs," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blade.
Context sensitive actions, such as using enemies as human shields, will be included. The target locking system has been removed, and replaced by automated enemy selection, effectively changing the combat dynamics.

The combat system has been greatly improved, as there are thousands of new animations, none of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.


Memories


Desmond will use the new Animus 3.0, and will find himself reliving “significant events”. 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.
Activities completed within missions have their own value. The more in-synch you get, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you do not have to replay an entire mission to achieve 100% synch.

Other Stuff


Economy in the game will be different, as Connor can now hunt animals, and sell the resources found in them. The quality of the kill, such as the number of hits it takes, also increases the value of the resource. A new property system will be implemented as well.
Medicine can no longer be used in combat, and Connor will have to escape and rest to regain his health.

There will be puzzles similar to the Glyphs, but they will not be given by Subject 16.

Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. As stated by Corey May, "People like those. We like those. It's not something we'd remove."

Ubisoft Annecy (who developed multiplayer for Brotherhood and Revelations) has been tasked with bringing multiplayer back, though they are staying tight-lipped about it and its features.

"Assassin's Creed is the story of one man reliving the lives of his ancestors. Altaïr was the middle of a very very long time-line. There are still many places to explore.
Assassin's Creed has always been planned to be a trilogy, and Desmond is going back in time, using the Animus to eventually become the ultimate Assassin."
―Patrice Désilets, Creative Director of Assassin's Creed.


Pics





Video



More images and info to come!

2
Off Topic / Name Change
« on: April 07, 2012, 10:47:04 AM »
XXX

3
Suggestions & Requests / Name Change Request
« on: April 01, 2012, 09:41:32 AM »
Could a admin change my username to Rigid?  If that's taken, which I doubt it is unless someone creates a account right this second, then Rigid² or Rigid¹ would be fine :P.  I want to change it because I hate my damn username austin615 ಠдಠ

4
Off Topic / Name Ideas
« on: March 31, 2012, 02:26:07 PM »
Got any cool, beastly, or just plain original names?  Post them here!

The List
  • Zaxder
  • Fizz
  • Rgid
  • Zola
  • Gent
  • Tempest
  • Xenomorph

5
Help / ADMINISTRATOR - Could you delete my Blockland Forum account?
« on: March 21, 2012, 08:39:29 AM »
This is final, I seriously do want my account deleted...  I'm getting off the forums and my brother who just got into blockland wants to use my BL account and my BL forums account so I said yes.  I want this account deleted because you can't have the same Key linked to two forum accounts and deleting my account will erase all of my friendry so he won't have that kind of rep for using this account.  Thanks!

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Suggestions & Requests / Forum Request: Account Deleting
« on: March 18, 2012, 03:42:07 PM »
Would it be a possibility to delete accounts?  I know I want to right now... I hate my username >_<

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Help / Dedicated Server Help
« on: March 11, 2012, 01:22:49 PM »
How do I create a dedicated server these days :/

8
Drama / Jazz - The BADmin (And bitch)
« on: March 11, 2012, 12:39:16 PM »
Today I went in Boomerangdog's CityRPG and soon after Jazz starts killing/adding velocity to people and then fetches players and makes them click a Brick to kill everybody.  This kinda hides it so it says NORMAL PLAYER [Killed] VICTIM instead of Jazz [Killed] VICTIM.  I got pissed and so did many others so now many left.  Discuss!

Pics:

Jazz telling someone to click the floor that kills everyone.

The result of the floor.

Jazz Killing us.

And just something to show the game he's in, I dunno... (Plus some raging)

9
Modification Help / RPG Code
« on: March 06, 2012, 05:42:30 PM »
Soo... I was digging around in the CityRPG Bank brick code and i found a part where you could store your items... Is this fully functional?

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Help / moppy's addons link
« on: March 01, 2012, 05:42:21 PM »
Where would I find a link for Moppys farming mod and/or moppys drug mod for cityRPG

Please, if you're going to post, post helpful comments on where I can download the mod and not some halfassed comments on how stuffty you think the mods are.

Thanks!  :cookieMonster:

11
Modification Help / Chat command /
« on: March 01, 2012, 08:41:14 AM »
How would I integrate the chat command / (Ex. /fetch Badspot) Like when an admin says for instance /Killall then it would kill all (Example)

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Modification Help / Script for new player joined
« on: February 29, 2012, 10:06:41 PM »
What's the function for when a new player joined and when he joins how do I make a image appear on their screen?

13
General Discussion / find a add-on
« on: February 29, 2012, 09:52:46 PM »
Is there a addon that shows a picture on a new joined players screen.  Like on bans cityrpg it shows the logo of it when you join, but is there a individual mod for this

14
General Discussion / CityRPG [Just read it]
« on: February 29, 2012, 12:58:49 PM »
I've been on Psp's CityRPG and they now has Drugs on it so... Is that a mod, did he make it, where can I get it?  How would I make mods for CityRPG?

Note: CityRPG is a good mod, and if you flame it ill just suspect that you have been killed and lost all of you money while playing so now you flame it.

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Modification Help / Modeling Help
« on: February 21, 2012, 12:04:31 PM »
I'm new to this whole modeling thing and if you could, give me some pointers, what programs to use,sketchup?, how do I get started, packaging, etc...  All that junk :/

Thanks!

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