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Off Topic / Persistent mouse acceleration in virtually all games - still.
« on: July 27, 2014, 04:26:02 PM »
I made a topic about this earlier, and I literally don't know what to do anymore. It has ruined my gaming life completely. #FirstWorldProblems
So far I have:
Turned off Enhance pointer precision
Turned on Enhance pointer precision
Set maximum pre-rendered frames in the Nvidia control panel to 1 (application specific to the game)
Put the sensitivity to 6/11
Tried Cyborg's own registry fix (multiple times, I read the instructions very carefully)
Tried CPL's fix (same as above)
Tried Cheese's fix (even though it's not even made for Windows 7)
Tried MarkC fix (multiple times, I read the instructions very carefully)
Tried installing the official driver
Tried installing the official software
...and virtually all the different combinations of above methods. Infact I've probably missed a few that I can't remember.
Mouse acceleration does not persist on the desktop, and interestingly neither does it in Blockland. But in all other games (Rome total war I, DEFCON, OpenSpades, Ace of spades classic, Gmod, CS 1.6, etc.) there is a constant, horrible acceleration which feels like moving a table spoon through a tub of honey.
I mean it's really dense. I have literally no idea where it can be coming from, but it obviously isn't due to the game since they all act this way (again, apart from Blockland.) I don't understand how it can be due to the mouse, since the mouse acceleration is not active in the desktop but is in games.
Games that feature a Raw input option slightly reduce the problem but is still unplayable. CS 1.6 doesn't work for stuff either, even with all the startup flags that should make it take raw input and sort out any acceleration-related shenanigans.
And the great thing is, I had none of these problems in Windows XP. So much for upgrading.
Any suggestions that aren't what I've already mentioned would be highly appreciated as I'm beginning to scratch the bottom of the barrel googling for new solutions.
Specs:
Rat 7 mouse
Windows 7 64 bit
A semi-decent computer
EDIT: Could it be because I'm launching 32 bit games and using the 64 bit fix and drivers?
So far I have:
Turned off Enhance pointer precision
Turned on Enhance pointer precision
Set maximum pre-rendered frames in the Nvidia control panel to 1 (application specific to the game)
Put the sensitivity to 6/11
Tried Cyborg's own registry fix (multiple times, I read the instructions very carefully)
Tried CPL's fix (same as above)
Tried Cheese's fix (even though it's not even made for Windows 7)
Tried MarkC fix (multiple times, I read the instructions very carefully)
Tried installing the official driver
Tried installing the official software
...and virtually all the different combinations of above methods. Infact I've probably missed a few that I can't remember.
Mouse acceleration does not persist on the desktop, and interestingly neither does it in Blockland. But in all other games (Rome total war I, DEFCON, OpenSpades, Ace of spades classic, Gmod, CS 1.6, etc.) there is a constant, horrible acceleration which feels like moving a table spoon through a tub of honey.
I mean it's really dense. I have literally no idea where it can be coming from, but it obviously isn't due to the game since they all act this way (again, apart from Blockland.) I don't understand how it can be due to the mouse, since the mouse acceleration is not active in the desktop but is in games.
Games that feature a Raw input option slightly reduce the problem but is still unplayable. CS 1.6 doesn't work for stuff either, even with all the startup flags that should make it take raw input and sort out any acceleration-related shenanigans.
And the great thing is, I had none of these problems in Windows XP. So much for upgrading.
Any suggestions that aren't what I've already mentioned would be highly appreciated as I'm beginning to scratch the bottom of the barrel googling for new solutions.
Specs:
Rat 7 mouse
Windows 7 64 bit
A semi-decent computer
EDIT: Could it be because I'm launching 32 bit games and using the 64 bit fix and drivers?