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Suggestions & Requests / Help! DESPERATELY need anti-air weapon tech!
« on: July 22, 2008, 09:25:22 PM »
So here's the deal: I host air combat games with the bi-planes and primarily the minigun. Miniguns and sniper-rifles are the most effective at shooting down planes, except by 'most effective', I mean the best that our crappy weapon selection has. Admit it, every weapon we make is tailored for anti-infanty roles: slow, powerful, and bad accuracy (on the more balanced guns). Granted, we don't need insta-hit weapons for soldiers, even at long range; they're slow. But if we want to shoot down aircraft, we need bullets that travel faster than an airsoft round. Don't believe me? Use wrench events to set a brick to fire scatter bullets at an angle at five rounds a second and fly past it in a plane. The plane is going faster than the bullets. AT LEAST the game implements relative physics so bullets shot forward from a plane WILL fly faster than the plane, but with the crappy controls (http://www.blockland.us/smf/index.php?topic=38106.0) dogfighting is not easy with slow bullets.
So, what do I need?
1. An anit-air minigun. At the worst (easiest) we just speed up the bullets. Something about 7 or 8 / 10ths the speed of a sniper round (Sniff's sniper weapon, for example). At the best (hardest) we add a scatter effect (like the better assault rifles - Sniff's G36) of about 5 degrees and re-vamp the model to look more intimidating. What's important with this weapon is it's powerful fire rate. It makes it easy to hit a target, but doesn't do massive damage. MAYBE double the damage rate, but maybe not. Oh, and cut down the rev-up time by a bit. Not completely. An how about a better sound effect?
2. Anti-air Cannons. Something around the size of the minigun, but a bit faster travel rate, like one more tenth of the sniper rifle speed than the minigun. It should resemble a device that looks like it's dual-weilding Sniff's Barret rifles. It's fire rate should be about 4 rounds per second, and it should sound powerful. About 4-5 hits should take out a bi-plane and no rev-up time. Should cause moderate brick damage, like Sniff's G36. (I like his weapons, he does great work. Thanks)
So obviously these will be rediculously powerful against soldiers, but they are not intended for that, now are they?
So how 'bout it? Sniff? Peaceful War? Space Guy? Kaje? Anyone?
So, what do I need?
1. An anit-air minigun. At the worst (easiest) we just speed up the bullets. Something about 7 or 8 / 10ths the speed of a sniper round (Sniff's sniper weapon, for example). At the best (hardest) we add a scatter effect (like the better assault rifles - Sniff's G36) of about 5 degrees and re-vamp the model to look more intimidating. What's important with this weapon is it's powerful fire rate. It makes it easy to hit a target, but doesn't do massive damage. MAYBE double the damage rate, but maybe not. Oh, and cut down the rev-up time by a bit. Not completely. An how about a better sound effect?
2. Anti-air Cannons. Something around the size of the minigun, but a bit faster travel rate, like one more tenth of the sniper rifle speed than the minigun. It should resemble a device that looks like it's dual-weilding Sniff's Barret rifles. It's fire rate should be about 4 rounds per second, and it should sound powerful. About 4-5 hits should take out a bi-plane and no rev-up time. Should cause moderate brick damage, like Sniff's G36. (I like his weapons, he does great work. Thanks)
So obviously these will be rediculously powerful against soldiers, but they are not intended for that, now are they?
So how 'bout it? Sniff? Peaceful War? Space Guy? Kaje? Anyone?