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Messages - The Corporation

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106
Suggestions & Requests / Re: X - Wing
« on: November 04, 2013, 07:27:49 PM »
Here's the link to the old X-Wing.
The problem with search is that nobody uses the "Choose a board to search in, or search all" which narrows down stuff.

107
Post your console log. You probably have a lot of add-ons or something.
Yeah, I do have a lot of addons.
Mostly bricks+weapons.
Thing is, I haven't started blockland in a while, so I'm wondering if that has anything to do with it.
Anyway, I'll get a singleplayer server started up for it, edit the console log on here.

108
Games / Re: League of Legends - Megathread
« on: November 04, 2013, 07:20:12 PM »
Just started LoL.
Section43 is the name.

109
Off Topic / Re: AdinX has leveled up! Wait... AdinX is evolving!!
« on: November 04, 2013, 07:17:38 PM »
Welcome to the club.
You in college yet?

110
Suggestions & Requests / Re: X - Wing
« on: November 04, 2013, 07:16:11 PM »
-snip-
X Wing from Star Wars. I don't know how this would work, because Blockland only allows low - poly models without getting a stuffload of datablocks.
go look at this: http://forum.blockland.us/index.php?topic=244485.0
The model has nothing to do with datablocks.
Datablocks come from the code, though the model would take up memory on the server because of how many polys the game has to render etc.

111
Modification Help / Re: [BETA RELEASE] Quake-Type Weapons & Energy Shields
« on: November 04, 2013, 04:57:49 PM »
Well, I now know where the weapon from No Time To Explain comes from.

112
glad i have my funky shirt auto kicker add-on.

114
Help / "Regenerating File Manifest" Takes forever when I start up a server.
« on: November 03, 2013, 07:14:16 PM »
Singleplayer or multiplayer, doesn't matter.
Takes about 2-5 mins or so.

115
Suggestions & Requests / Re: Super Smash Brothers type damage system
« on: November 03, 2013, 05:34:25 PM »
packaging is very easy
just put the code in a cs file named server and add a description.txt
put it in an appropriately named zip folder
wait, I thought packaging code was writing a couple lines of code that would allow it to run in blockland-
Oh wait, that's only if you're using blockland's hard-coded stuff or something, sorry, it's been a while.

117
Suggestions & Requests / Re: Half Life 2 Vehicles
« on: October 31, 2013, 01:22:42 PM »
Use milkshape, I might try it but I'm not sure I could complete it.


Bleeeender.
Higher learning curve, but much more rewarding.

118
Off Topic / Re: Have You Ever Been Banned?
« on: October 31, 2013, 01:07:53 PM »
Once.
Broke the don't care don't post rule.
Thought about contesting it, then I was like, whatevs.

119
What if food started eating us?

No, seriously, all my what when I first saw it.

Extra anims-Not exactly as messed up as the first one.
Posthuman

120
Games / Re: Grand Theft Auto Megathread - OP 2.1
« on: October 30, 2013, 04:04:38 AM »
ahem i believe this is the grand theft auto megathread not the grand theft auto 5 megathread

What? he provided an alternative topic to the one that is being discussed right now.

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