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General Discussion / Re: Boss Battles - Four year anniversary!
« on: December 12, 2015, 08:07:32 PM »It wasn't nerfed /because/ of the shield attack. DS needed a nerf because you cannot chase her by any means, you cannot hit her while moving, and it's rare you'll even get a hit in if she's recharging. It does allow players to flank the boss, possible to take her by surprise and get some decent damage in. Of course, the mindset of almost every firebug is jump-jet and simply charge head on, so it won't be seen that often I'd wager. A slight increase in speed would mean nothing other than avoiding other bosses. DS moves at five times the speed of the infiltrator, or just about I believe. Could be wrong.
But I don't see how adding a nerf to DS in the respect of recharging would allow the Normals to be able to catch up at all. It just seems like a useless little quirk to the boss, imo. I would think that adding a speed bonus (slightly) would be better overall, although it could generate problems with other slower bosses. But making it so that the recharge particles can be taken by the Normal's doesn't really do /anything/ to the boss. On the off chance that Dark Samus is really up close and personal, yeah you could grab some. But to be able to grab a half is just really unlikely. Maybe I'm not grasping the idea correctly, but it seems utterly useless to me.