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Messages - Uxie²

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1066
Off Topic / Re: Forum challenge: count to ten
« on: May 28, 2012, 12:13:35 AM »
1

1067
Off Topic / Re: Forum challenge: count to ten
« on: May 27, 2012, 11:28:26 PM »
2

1068
Off Topic / Re: What is the above user best known for?
« on: May 27, 2012, 11:25:58 PM »
Having a stupid looking avatar.

1069
Off Topic / Re: Forum challenge: count to ten
« on: May 27, 2012, 11:22:32 PM »
1

1070
Modification Help / Re: Playertype animation wont play
« on: May 27, 2012, 10:26:51 PM »
-removed-

1071
Modification Help / Playertype Animation Priority (Solved)
« on: May 27, 2012, 10:19:08 PM »
I was making a cute lil caterpillar playertype, when I started blockland and tested it. None of It's animations play. When I Self Delete the test the death animation, the server crashes. I get torque showtool and try the thing out. Only the death animation plays. I look through milkshape's animatiom settings comparing them to death's. But nothing is different. Have any of you experienced this OR know why thic could have happened?

Ok that was solved. Most of it anyways. But the game crashes when I Self Delete. What can cause this?

Did some tests. I took away death animation from the script completely, so it shouldnt be the animation that is causing this.


Now that is fixed. But when it walks, it mixes with root. When it dies, it mixes with root. Activate is just fine though.

Code:
// Load dts shapes and merge animations
datablock TSShapeConstructor(CaterpillarDts)
{
   baseShape  = "./shapes/caterpillar.dts";
   sequence0  = "./shapes/CAT_root.dsq root";

    sequence1  = "./shapes/CAT_run.dsq run";
    sequence2  = "./shapes/CAT_root.dsq walk";
    sequence3  = "./shapes/CAT_root.dsq back";
    sequence4  = "./shapes/CAT_root.dsq side";

    sequence5  = "./shapes/CAT_root.dsq crouch";
    sequence6  = "./shapes/CAT_root.dsq crouchRun";
    sequence7  = "./shapes/CAT_root.dsq crouchBack";
    sequence8  = "./shapes/CAT_root.dsq crouchSide";

    sequence9  = "./shapes/CAT_root.dsq look";
    sequence10 = "./shapes/CAT_root.dsq headside";
    sequence11 = "./shapes/CAT_root.dsq headUp";

    sequence12 = "./shapes/CAT_root.dsq jump";
    sequence13 = "./shapes/CAT_root.dsq standjump";
    sequence14 = "./shapes/CAT_root.dsq fall";
    sequence15 = "./shapes/CAT_root.dsq land";

    sequence16 = "./shapes/CAT_root.dsq armAttack";
    sequence17 = "./shapes/CAT_root.dsq armReadyLeft";
    sequence18 = "./shapes/CAT_root.dsq armReadyRight";
    sequence19 = "./shapes/CAT_root.dsq armReadyBoth";
    sequence20 = "./shapes/CAT_root.dsq spearready";  
    sequence21 = "./shapes/CAT_root.dsq spearThrow";

    sequence22 = "./shapes/CAT_root.dsq talk";  

    sequence23 = "./shapes/CAT_death.dsq death1";
   
   sequence24 = "./shapes/CAT_root.dsq shiftUp";
    sequence25 = "./shapes/CAT_root.dsq shiftDown";
    sequence26 = "./shapes/CAT_root.dsq shiftAway";
    sequence27 = "./shapes/CAT_root.dsq shiftTo";
    sequence28 = "./shapes/CAT_root.dsq shiftLeft";
    sequence29 = "./shapes/CAT_root.dsq shiftRight";
    sequence30 = "./shapes/CAT_root.dsq rotCW";
    sequence31 = "./shapes/CAT_root.dsq rotCCW";

    sequence32 = "./shapes/CAT_root.dsq undo";
    sequence33 = "./shapes/CAT_root.dsq plant";

    sequence34 = "./shapes/CAT_root.dsq sit";

    sequence35 = "./shapes/CAT_root.dsq wrench";

   sequence36 = "./shapes/CAT_activate.dsq activate";
   sequence37 = "./shapes/CAT_root.dsq activate2";

   sequence38 = "./shapes/CAT_root.dsq leftrecoil";
};    

datablock PlayerData(Caterpillar : PlayerStandardArmor)
{
   cameraVerticalOffset = 0.5;
   cameraMaxDist = 4;
   shapefile = "./shapes/caterpillar.dts";
   canJet = 0;
   runSurfaceAngle = 1;
   jumpSurfaceAngle = 0;
   maxBackwardSpeed = 0.0;
   maxBackwardCrouchSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxSideSpeed = 0.05;
   maxSideCrouchSpeed = 0;
    maxUnderwaterSideSpeed = 0;
    maxUnderwaterBackwardSpeed = 0;
      
   showEnergyBar = false;

   minJumpSpeed = 0;
   maxJumpSpeed = 200;
   
   rideable = true;
   canRide = false;
   paintable = true;
   
   boundingBox            = vectorScale("2.5 2.5 2.4", 4); //"2.5 2.5 2.4";
   crouchBoundingBox      = vectorScale("2.5 2.5 2.4", 4); //"2.5 2.5 2.4";
   proneBoundingBox      = vectorScale("2.5 2.5 2.4", 4); //"2.5 2.5 2.4";

   maxItems   = 5;
   maxWeapons   = 5;
   maxTools   = 5;

   lookUpLimit = 0.80;
   lookDownLimit = 0.80;
   upMaxSpeed = 4;
   upResistSpeed = 3;
   upResistFactor = 0.6;

   maxDamage = 150;
   jumpForce = 0; //8.3 * 90;
   jumpsound = "";
   uiName = "Caterpillar";
   BrickKillRadius = 0.5;

};


Alright that stuff is fine. But now I need to know what 'Priority' I need to make my animations.

root
run
activate
death

1073
Add-Ons / Re: BlockOS 6.1 - Building Up To 7
« on: May 27, 2012, 03:24:29 PM »
I believe the appstore GUI and client code has been finished.
Make a quick launch app please.

1074
Suggestions & Requests / Re: Build & Paint Gun
« on: May 27, 2012, 03:10:14 PM »
Pro.

1075
Modification Help / Re: SkateBoard Park Bricks
« on: May 27, 2012, 10:20:48 AM »
Packer made these once. but you can't download them. the collision on them was horrible though.

I was on the server where he was playing around with them.
Yeah you have to make the ramps just right angle wise.

1076
Modification Help / Re: Tron Light Bike
« on: May 26, 2012, 11:37:00 PM »


Oh right this is Hydra's new model.

1077
Modification Help / Re: Tron Light Bike
« on: May 26, 2012, 09:00:26 PM »
The model is ugly.

1078
Creativity / Re: That Falling Box Game - v0.7
« on: May 26, 2012, 04:47:13 PM »
Thats an awesome game there.

1079
Creativity / Re: Makin' Animated Avatars
« on: May 26, 2012, 04:34:37 PM »
I want one :)

As long as i like it.

1080
General Discussion / Re: Keybinding 'Error'
« on: May 26, 2012, 03:09:21 PM »
You should either use an actionmap for your GUI or you should allow for direct text input through a GuiTextEditCtrl. The second option is the better one.
Nah I already got my gui down, but I'm saying that when you press - on your numpad to set a keybind, it sets the one on your keyboard, 'MINUS', instead of 'NUMPADMINUS'.

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