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Messages - Whirlwind~

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121
u cheater

Lol at least I wasn't afk on the server for 40 hours straight :p
(Im looking at you senpai mat)

122
I wrote a script to see who likes Falling Tiles:
http://pastebin.ca/raw/3048074

Here's the top 20
Code: [Select]
Total Players: 1230

Whirlwind 8429 4 days, 11:29:14
Ravencroft 2229 2 days, 8:06:28
senpai mat 107221 1 day, 21:07:01
Lord_Of_Admirals 86619 19:15:54
Tumbleweed 30828 12:50:23
Khaz 2973 11:15:51
Dwight 18077 11:02:20
Betelgeuse 54160 10:46:43
Honno 42358 10:30:00
You 29056 10:27:12
The Realistic 10296 9:45:13
Biotracks 15866 8:17:03
Evolutionize 35704 8:14:59
Faraday 1481 8:14:01
Nicholaus04 48846 7:31:37
Redconer 33688 7:20:54
Sugar 34476 7:20:25
Brickitect 24378 6:57:02
Setro 43991 6:31:48
god123 179461 6:29:32

1200 players isn't half bad

123
4th of July Tiles

Celebrate your independence by playing an internet game and ignoring your family!

In celebration of all the people setting themselves on fire today, the fireman hat is free!

There's also fireworks! So join now!

124
"How to dominate" by Ravencroft


I'm a bit curious on how you can do the color swap with VCE. Can you provide events?
Code: [Select]
# Event Saver v0.1 - 06/28/15 05:54:55
X 0ms onProjectileHit Self disappear -1
X 0ms onProjectileHit Self VCE_modVariable Minigame swap Set <var:br:colorid>
X 0ms onProjectileHit Self VCE_modVariable Minigame swapped Add 1
X 0ms onProjectileHit Self VCE_ifValue <var:mg:swapped> == 0 4 7
X 0ms onVariableTrue ID ti_1 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_1e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_1m VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 1 8 11
X 0ms onVariableTrue ID ti_2 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_2e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_2m VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 2 12 15
X 0ms onVariableTrue ID ti_3 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_3e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_3m VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 3 16 19
X 0ms onVariableTrue ID ti_4 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_4e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_4m VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 4 20 22
X 0ms onVariableTrue ID ti_5 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_5e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 5 23 25
X 0ms onVariableTrue ID ti_6 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_6e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 6 26 28
X 0ms onVariableTrue ID ti_7 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_7e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 7 29 31
X 0ms onVariableTrue ID ti_8 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_8e VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 8 32 34
X 0ms onVariableTrue ID ti_9 VCE_modVariable Brick colorid Set <var:mg:swap>
X 0ms onVariableTrue ID ti_9e VCE_modVariable Brick colorid Set <var:mg:swap>
X 300ms onProjectileHit ID z_swap1 spawnProjectile 0 0 15 Radio Wave 0 0 0 0.2

This time 9. Then just fire projectiles randomly at the 9 colored bricks.

125
What does the client teleport to? What type of brick is it on the ground?

no its a plate up

126
hey it's me!

From the entrance gateway -> Center of the playing field, what teleport event do you use? It feels a little rough, and I recommend using doplayerteleport to make it smooth.


127
Ok the server is finally back!

it would be nice if you get credited for work you do

We gotcha man


129

the ddr master

Lol you know I cleared my high scores cuz they were too high XP

130
There should be more traps/buttons where the controller interacts more with the players. For instance, the controller could be teleported into the arena, made really small and fast with a butterfly knife or push broom.

But then the controller could just pick who he wants to win.

131
Server is up! Now with a Dance Dance Revolution Minigame!



Both sides can play the game independently and a duel mode is coming soon.

132
Gallery / Re: Evented Pixel Art
« on: June 06, 2015, 12:49:35 AM »
Can somebody please explain into further detail?
I used DEC format and 262K color to get a bunch of numbers
10,6,5,10,6,5,11,6,6,11,6,6,11,6,6,11,6,6,11,6,5,10,6,5,10,6,5,10,6,5,10,6,5,10,6,6,10
Every 3 numbers is one pixel with RGB color value.

Then I just wrote a script that finds the closest color to the pixel in the colorset and return a colorid.

133
Suggestions & Requests / Re: Moving Brick Ships?
« on: June 06, 2015, 12:31:58 AM »
https://www.youtube.com/watch?v=-XsDHyeYlhM

This is the closest I've seen to do this with events.

134
Gallery / Evented Pixel Art
« on: June 02, 2015, 02:44:20 AM »




Before you ask, this is not img2brick
But it follows the same procedure as img2brick.

I saw some cool pixel art on DragonoidSlayer's server (seen on the left) and wanted to make my own, but then I realized I suck at making pixel art. So I just decided to cheat.

I got a picture, used this site to convert each pixel into a color value, changed the values into colorid, then used vce and relays to load the picture pixel by pixel.

This took about 14 hours total to do. It is close to 100,000 bricks.

These are the pixel events:
Code: [Select]
X 0ms onRelay Self VCE_modVariable Brick a Set <var:cl:a>
X 0ms onRelay Self VCE_modVariable Brick a Words <var:cl:b>
X 0ms onRelay Self VCE_modVariable Brick colorid Set <var:br:a>
X 0ms onRelay Self VCE_modVariable Client d Subtract 1
X 0ms onRelay Self VCE_ifValue <var:cl:d> == 0 5 10
X 0ms onVariableTrue Client VCE_modVariable b Add <var:cl:size>
X 0ms onVariableTrue Client VCE_modVariable c Multiply -1
X 0ms onVariableTrue Client VCE_modVariable d Set <var:cl:size>
X 0ms onVariableTrue Self fireRelayNorth
X 0ms onVariableFalse Self VCE_modVariable Client b Add <var:cl:c>
X 0ms onVariableFalse Self VCE_ifValue <var:cl:c> == 1 11 12
X 0ms onVariableTrue Self fireRelayWest
X 0ms onVariableFalse Self fireRelayEast

and then about 15,000 events that look like this:
Code: [Select]
X 33ms onActivate Self fireRelay
X 0ms onActivate Client VCE_modVariable a Set
X 0ms onRelay Self fireRelayUp
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>8 18 18 18 18 18 18 46
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 37 37 54 54 55 55 55
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 56 56 56 56 56 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 56 56 56 56 57 57 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 57 57 57 57 57 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 56 56 56 56 56 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 56 56 56 56 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 57 57 57 57 57 57 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>60 60 60 60 60 60 59 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>9 59 59 59 59 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 59 59 59 59 59 26 26
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>25 27 28 28 27 61 61 6
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>1 27 61 61 61 60 61 61
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 61 61 61 61 61 61 61
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>27 27 27 56 27 27 27 2
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 27 27 62 60 62 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 25 25 25 25 55 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>57 57 57 57 57 57 57 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 57 57 41 41 57 60 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 60 40 40 40 40 60 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>59 59 59 59 59 40 49 4
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>8 40 60 57 57 57 57 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 56 55 55 54 54
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>54 37 37 37 37 36 18 1
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>8 18 18 18 18 36 37 37
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 37 37 37 37 54 54 54
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>54 55 55 55 55 56 55 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>5 56 55 55 54 54 37 37
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 37 46 18 18 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>18 18 18 18 18 18 18 1
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>8 18 46 46 46 46 37 37
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 54 56 27 27 60 60 60
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>60 61 59 52 52 59 59 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>9 59 60 60 27 27 27 60
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 55 46 18 18 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>18 18 18 18 18 18 46 3
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 37 54 54 55 55 55 55
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 56 56 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 56 56 57 57 57 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 57 57 57 57 57 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 56 56 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 56 56 56 56 56 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 57 57 57 57 60 60 60
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 60 60 60 60 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>59 59 59 59 59 59 59 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>9 59 59 59 59 26 26 26
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 27 28 61 27 61 61 27
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>27 61 61 61 61 61 61 6
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>1 61 61 61 61 61 27 27
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 27 62 27 27 27
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>62 62 57 56 25 25 55 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 57 60 60 60 58 62 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 57 58 60 60 57 57 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>57 57 60 59 60 40 40 4
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>0 40 60 59 59 52 52 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 59 59 51 40 49 48 40
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>60 57 57 57 57 57 56 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 56 56 55 55 54 54 54
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 54 37 37 37 36 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>18 18 18 36 36 37 37 3
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 37 37 54 54 54 55 55
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 55 55 55 55 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 56 55 55 54 37 3
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 46 18 18 18 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 18 18 18 18 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>46 46 46 46 37 37 37 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>4 27 27 27 60 60 60 61
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 59 52 52 52 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>60 60 27 27 27 60 55 4
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 18 18 18 18 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 18 18 18 18 18 18 46
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>37 37 54 54 55 55 55 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>5 56 56 56 56 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 56 57 57 57 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>57 57 57 57 57 57 56 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>6 56 56 56 56 56 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 56 56 56 56 57 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>57 57 57 57 57 60 60 6
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>0 60 60 60 59 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 59 59 59 59 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>59 59 59 59 36 36 26 2
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 28 61 61 62 61 61 61
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 61 61 61 61 61 60 61
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>61 61 61 62 27 27 56 2
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 62 62 27 27 27 27 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 56 25 56 57 60 61 52
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>61 60 62 60 60 61 60 6
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>0 60 60 60 60 60 60 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 60 60 60 59 59 59 59
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>52 52 52 52 52 52 52 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>9 59 40 49 47 50 60 57
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 57 57 57 57 57 56 56
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>56 56 55 55 25 54 54 3
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>7 37 37 37 36 18 18 18
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a> 18 18 46 37 37 37 37
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>37 37 54 25 55 55 55 5
X 0ms onRelay Self VCE_modVariable Client a Set <var:cl:a>5 55 55 55 56 56 56 56

Interesting little tidbit I found: Theres no limit to the size of a VCE variable. <var:cl:a> was about 315,000 characters long.


"That's not real pixel art! You are a cheater!"

Thank you random heckler for your insightful commentary. Just because I didn't feel like spraypainting a 100,000 pixel pixture, doesn't mean it's not cool.

135
Suggestions & Requests / Re: Mass wrenching/Fill wrench
« on: June 02, 2015, 01:43:16 AM »
So apparently this is a thing:
http://forum.blockland.us/index.php?topic=174107.0

It's pretty awesome. I wish I had found this earlier.

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