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Messages - Gravity Cat

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136
Modification Help / Re: Gravity Cat's Add-On Dump - Shooting Target Events!
« on: September 02, 2013, 02:53:07 PM »
Neat! And, thanks man!
No problem.

Since RTB is taking it's time:
Endless Zombies Download

137
While the two add-ons wait for RTB approval I decided to get the old tutorial target events to work.

138
What weapons will zombo gamemode use?
It's a Slayer gamemode if you mean that.

139
The Endless Zombies gamemode is on its way to RTB, and so is the Flintlock pack.

140
So this is a bug I've encountered a couple times
You can mount onto a horse when it has no zombie on it, and ride it around.
This happened twice, and after I was killed I noticed I had about 3000 points.
Yeah I know about that.

How is that cutlass doing?
I think I'll put it in the Flintlock pack.

The Endless Zombies gamemode is pretty much done. I'll fix one last thing and release it tomorrow together with an update for the Flintlock pack and maybe some other stuff.

141
Right, so in anticipation for the release of this mod, I've decided to make a Blocko MVM sort of thing. I'll be finishing my old MVM project I never completed, called mvm_frostbot (pending name), for a horde of custom robot 'zombies' in this gamemode. In light of this I have a question to ask:
You can remove/customize the default zombies, right?
I'll post pictures once it's pic-worthy.
You can enable/disable zombie types via Slayer settings and easily add new enemies and bosses.

142
so uh

http://forum.blockland.us/index.php?topic=239891.0

somebody should make these weapons work exactly like gravity cat's default weapon pack. they have aiming and everything already, so the only real thing left to do is make them use the same ammo system and the projectiles. i always try to do these things and they end up never working, so i'd rather have somebody else do it that knows how to do it if they feel like it.
It's up to him what ammo mod he wants to use, I'm not going to change his stuff. If he wants to use my ammo system he can do that, my default weapon pack comes with an explanation of how it works.

143
Ahem, it passed. Progress?
The bugs it had are mostly fixed now, only some small ones remain.

144
*continues to wait anxiously for the zombie mod to release*
EDIT:
What happened to this?Did something go wrong?
It also had some other problems but I think I fixed most of them. Then my attention shifted to other things and I forgot about it. I'll take another look at it this weekend.

145
Could you make a cutlass re-skin of the sword to go with your flintlock weapon pack Please?
I just have to redo the blocking system of my cutlass and maybe add one or two more weapons and I could release it.

In fact I'll do that now.

146
The bullet impact sounds? aren't those from your weapon pack?
Yes.

no, although taking a little more than googling "ricochet sound free" would be nice so i'm not hearing the same sound twenty times a day in different things, not to mention it would just reflect well on the work overall
I did more than just googling for sounds, I made them myself - except for the two ricochet sounds.

147
Also, I hear recycled sounds, but that's okay
Uhm no.

148
Games / Re: Wargame European Escalation and Airland Battle Megathread
« on: August 01, 2013, 04:57:11 PM »
Gear, Bithead, F-22, Alexblob and I decided to play a match with WWII stuff only. Everyone against Bithead.



Turns out Bithead didn't like that idea and grabbed all the good, non-WWII stuff.



Now, over an half hour later we mostly have run out of units and are trying to kill his command vehicle(s).



In the end Gear managed to kill his last command vehicle, ending it with a minor victory.

149
I probably should've placed an example in the RTB description :)

I hope you don't mind me adding you on Youtube, Shell.

150


I might do some updates on add-ons soon.

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