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Messages - Johnny Blockhead

Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 285
136
Modification Help / Re: Floating items?
« on: September 06, 2015, 10:47:30 PM »
Nope.



It spits out correctly, but it stops as if the ground plane is higher than it actually is.
Could it be because of the model? It's centered and everything in blender, so IDK. A similarly-made bomb is acting the same way.

137
Modification Help / Floating items?
« on: September 06, 2015, 10:16:04 PM »
Hey guys, I'm trying to create a teleporter system, where you can teleport between two points by walking into these meshes. I created an item and packaged the onCollision function. The only problem is that when I spawn the item, it floats ~2 feet above the ground. Any ideas? If I walk into it, sometimes it starts floating upwards.

The datablock:
datablock ItemData(TeleporterItem)
{
   category = "Weapon";
   className = "Weapon";
   
   shapeFile = "./models/teleporter.dts";
   mass = 3;
   density = 0.2;
   elasticity = 0.2;
   friction = 0.6;
   emap = true;
   
   doColorShift = true;
   colorShiftColor = "0 0.4 0.8 1";
   image = MetalImage;
   candrop = true;
   canPickup = false;
};


How I'm spawning it:
%teleporter = new Item()
{
   datablock = TeleporterItem;
   canPickup = false;
   position = %client.player.getHackPosition();
   client = %client;
};
%teleporter.allegiance = %client.slyrTeam.name;
%v = %client.player.getVelocity();
%teleporter.setVelocity(vectorAdd(%v,getRandom(-8,8) SPC getRandom(-8,8) SPC 10));
%client.chatMessage("\Teleporter placed!");

138
Modification Help / Re: Trigger attached to a player
« on: September 06, 2015, 09:56:30 PM »
-nvm i should post this in modification help-

139
Add-Ons / Re: Film Bots v1.0
« on: September 06, 2015, 04:25:38 PM »
When I press R, it makes a dummy. How do I turn that off?
that's from my add-on. do /disableHotkeys

140
General Discussion / Re: What are your motivations for playing blockland?
« on: September 06, 2015, 04:24:44 PM »
content creation

141
Hey guys, I'm making a thing where you can have different auroras around you, and the people within that area experience different effects. When I first tried something like this a long while ago, I just did a containerRadiusSearch starting from the player's position. The problem with this is that the player can move away, and the aurora will stay behind. Is there any way to make a trigger/zone/whatever that is always attached to the player's position?

142
Gallery / Re: [Video] Blockland School Project
« on: September 05, 2015, 02:03:53 PM »
actually a lot of the people in my class play blockland, and all of them know about it. you're probably right though, but it beats making a poster or something. a lot of the people saw me filming the video, so they have an idea of what to expect. not too concerned what others think, it was just fun to make.

143
Gallery / Re: [Video] Blockland School Project
« on: September 05, 2015, 02:37:19 AM »
You didn't seriously used that music did you? Lol

I can't imagine the reaction of your classmates once you played the video.
We'll see, I'll be playing it on Tuesday. :p

144
Gallery / [Video] Blockland School Project
« on: September 05, 2015, 02:26:15 AM »
Hey guys, I had a fairly simple assignment for school, being to make a poster explaining the five themes of geography. Instead of doing that, I decided to probably quadruple my workload and make a blockland video of it. I've spent ~10 hours straight editing it, and for the life of me I can't figure out why it took that long. Anyways, here's the link:

https://youtu.be/WqZmIox59qY

145
I'll never release an abandoned project, mostly on the premise that one day I'll either remake it, or there'd be nothing to learn from it and nothing would fully work.

146
Creativity / Re: The new and improved 3D model topic!
« on: August 30, 2015, 10:25:38 PM »
jesus forget i thought that was a BDSM harness at first
aghh wtf
i really wish i didn't do an image search on that


Winged Hussar
(there's a bit of a grey tip at the ends, hardly visible though)

147
Off Topic / Re: Tales from the Friendzone
« on: August 30, 2015, 09:35:20 PM »
hillkill if you're not even friends with the girl you're going to ask out, there's no point. in order for someone to like you, you have to have a meaningful relationship with that person.

148
Creativity / Re: The new and improved 3D model topic!
« on: August 30, 2015, 09:21:49 PM »


i modelled a thing
im probably going to have to get rid of the wires and split the head and the body part into two seperate models, so that way the model doesn't get forgeted when you move your head / free-look

149
Off Topic / Re: Joshua Moon Caught Filming researchographic Material
« on: August 30, 2015, 07:41:16 PM »
Whatever, that's Not Important.

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