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Messages - Destiny/Zack0Wack0

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136
I just want to add this. If evolution has proof. where is it? have you suddenly found the missing link in the past 5 minutes? Have you found a skeleton? Or have you found more assumptions?
If evolution doesn't exist, then how do you think vaccines work?

137
im on a 3g flip phone, so i cant link. But Albert Einstein proved it
Just speaking with an open mind. I want to be a scientist, so like a scientist, i come up with theories. I want to combine faith with logic. I know it sounds stupid.
Oh wow, hahaha. Thanks for that, it made my night. 10 / 10, would read again.
Plus it doesnt directly state that non believers will go to hell. As long as you dont kill for no reason, steal, do things out of jealousy, cheat on your spouse, and if you do treat your parents with respect and do charitable things, and just overall being a good person, then i am sure that God will forgive you
Then that voids the entire point in following Christianity. I'm not going to waste time going to Church and instead go out there and live my life without a herd of richardhead bigots judging my every step and punishing perfect human beings based on what an out-dated, evil and hypocritical book says.

138
I messed around and couldn't get getState() to return anything other than "Move". Even if the client's player is dead, their player is "0". If they are loading, their player is "".
Yes, but it is the correct way to do it. Trust me, all of Torque's code is setup to check for that state change.

139
I don't understand how this line works
Magic.
An even better way to do it.
Code: [Select]
function getNumAlive()
{
for(%a = 0; %a < $Server::PlayerCount; %a++)
        {
%count += isObject(ClientGroup.getObject(%a).player);
}
return %count;
}
No, I corrected the code on purpose to include the getState part. There are occasions where a player object can still exist but not actually be alive.

140
Modification Help / Re: brick::onActivate Does Nothing
« on: June 27, 2012, 08:41:00 PM »
IIRC, the second argument to onActivate is the player, and the third might be the client. If it's not, just get the client from the player.

141
The "correct" way to do it:

Code: [Select]
function getNumAlive()
{
%count = 0;
%players = clientGroup.getCount();

for(%i = 0; %i < %players; %i++) {
%player = clientGroup.getObject(%i).player;
%count += isObject(%player) && %player.getState() !$= "Dead";
}

return %count;
}

142
Modification Help / Re: getmountedobject crap
« on: June 26, 2012, 09:13:19 AM »
See Lugnut's answer. It's probably an array of mounted objects, rather than a map of one mount point to an object. You might have to loop through all mounted objects and figure out what slot each single object is actually mounted to.

143
General Discussion / Re: Anyone think blockland is getting ruined?
« on: June 25, 2012, 11:29:40 AM »
there's not enough people to play, causing a cycle of nopes.

144
General Discussion / Re: Anyone think blockland is getting ruined?
« on: June 25, 2012, 11:25:57 AM »
Good luck with that :P
I hosted my Winter Jail Escape for about 4 hours yesterday.  I came back with 1 blockhead playing.  I checked the cmd, and it was pretty much empty.  :|
They didn't join because a) jail escapes are stuff or b) there's not enough people to play, causing a cycle of nopes.

145
Drama / Re: Permanently banned for cursing?
« on: June 24, 2012, 11:02:31 PM »
What K9 says: I find swearing offensive.

What he means: My fundie parents will ban me from playing if they see swearing.

146
Modification Help / Re: How would you delay something in a script
« on: June 24, 2012, 09:08:13 AM »
Why do I have to be an alt? You guys do realize there are other games out there that use this same engine right?..
NO, HOW DARE YOU HAVE KNOWLEDGE OF PROGRAMMING OUTSIDE OF BLOCKLAND

147
From what I'm reading, you're going to be giving remote access through your website's control panel rather than directly from the hosted server (which can still achieve everything you're suggesting). That's going to be immediately failbinned, unfortunately.

148
Modification Help / Re: phflack's thread of questions
« on: June 22, 2012, 01:06:09 AM »
Few things I need for a script
  • can an event tell if it was triggered with named brick or self?
  • can a bricks coordinates be modified or must it be duplicated and deleted to move?
  • can a brick be floating but have the float check be overridden to being grounded?

more might come later
1) Definitely. I don't know the code to do it, but if you muck around with trace you'll be able to find it.
2) It needs to be duplicated and deleted.
3) Yes. It will be fail binned if it's not a private mod.

149
Modification Help / Re: How would you delay something in a script
« on: June 21, 2012, 09:47:26 PM »
Knows all about the main thread...

someone's alt?
Yes, because it takes a computer scientist to realise that a program has a main thread...

150
Drama / Re: Zealot: Spamming the RTB IRC with links.
« on: June 20, 2012, 01:05:02 AM »
Yes, yes you can.
You can get viruses from loving text files.

Also he diddnt mean the screencap, he meant the link.
Not unless you're using internet explorer 6-. Browsers are incredibly secure these days. Downloading the image on the other hand, could result in you getting a virus.

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