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Messages - Mr.Noßody

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13696
Modification Help / Projectile Emitter Nodes
« on: May 19, 2010, 06:32:28 PM »
Can you attach emitter nodes to a projectile itself?

13697
Modification Help / Re: Creating a .zip
« on: May 19, 2010, 06:26:23 PM »
Use WinRAR. It zips files.

13698
Suggestions & Requests / Re: Octogon Beam ( Came up with it. )
« on: May 19, 2010, 01:20:27 PM »
What is it? A giant Trash Can lid or somethin?

13699
Suggestions & Requests / Re: Client-sided music events.
« on: May 17, 2010, 10:33:01 PM »
I think they want Music, not sounds. Or is that what you meant.
None the less, this NEEDS to be made.

13700
Add-Ons / Re: New crosshair! DOES NOT SUCK!
« on: May 13, 2010, 04:59:10 PM »








13701
Add-Ons / Re: New crosshair! DOES NOT SUCK!
« on: May 12, 2010, 06:43:47 PM »
Default Crosshair, Like your picture asked.

13702
Modification Help / Re: Can a Projectile have a Dynamic light?
« on: May 06, 2010, 04:21:29 PM »
Tried it and No..... Damn.

13703
Modification Help / Can a Projectile have a Dynamic light?
« on: May 05, 2010, 09:20:25 PM »
Dynamic light like :
// Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 2;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";
:used for projectile explosions, can that be put into the:
hasLight    = True;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
:of the projectile?
 

13704
Suggestions & Requests / Re: Thermal Imager
« on: May 03, 2010, 05:25:08 PM »
Cant you edit how you see players? Is there no way to distinguish Map Objects from Player Objects?

13705
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 30, 2010, 08:52:16 PM »
Nice thanks.

13706
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 30, 2010, 04:43:42 PM »
So I take:
// Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 0";
   eyeOffset = "0.0 0.0 0.0";
   rotation = eulerToMatrix( "0 0 0" );

And make the "0" into...

13707
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 29, 2010, 07:33:34 PM »
Is the "Mount Image" how you set the mount point like Placid said? And what should the code look like?

13708
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 28, 2010, 09:30:28 PM »
..Derailed...

13709
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 28, 2010, 05:01:09 PM »
Ok, I got that. The Nodes are all good. But is the "Mount Image" how you set the mount point like Placid said? And what should the code look like?

13710
Modification Help / Re: Hiding Bodyparts/ Mounting modles to Bodyparts
« on: April 27, 2010, 06:57:30 PM »
All right. That helps.

Is the "Mount Image" how you set the mount point like Placid said? And what should the code look like?

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