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Messages - BI0-Hazzard

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16
Help / Re: Problems running the Steam Version
« on: May 04, 2020, 03:52:28 AM »
i believe that is already known to be an RCE buffer overflow exploit
Yep - however there could be more to it. Just keep an eye out for further updates is my best advice here  :cookie:

Edit: Somehow submitted the post early - boomer mistake  :cookieMonster:

17
Development / Re: 2020/05/03 - Blockland r2005
« on: May 04, 2020, 03:48:31 AM »
any idea when key auth will be back up?
also what's gonna happen to the leaked keys
will new ones be sent and the old ones revoked?

Keys are always revoked in this instance, I'm sure we'll be told what will happen in the near future. Remember, this is a  business at stake and the first priority is to fix what is broken and ensure it can't happen again

18
Help / Re: Problems running the Steam Version
« on: May 04, 2020, 03:43:46 AM »
Not sure if you know or not, but everything going on at the moment - Badspot had to update the game quite promptly. A few users are reporting issues.

Keep an eye out on the forums for users reporting the same issues, also keep an eye on the latest development threads - if a lot of the user base are having the same issue, I'm sure Badspot will come up with a resolution in the near future, but priority 1 right now I can imagine is to figure out how these keys have been obtained

19
Drama / Re: Key Compromise
« on: May 03, 2020, 03:19:38 PM »
Steam blockland won't loving boot up it just crashes

Have a look in the latest dev thread, I think you've gotta get an MS 2015 feature for it to run

20
Drama / Re: Key Compromise
« on: May 03, 2020, 03:11:48 PM »
My 27k key and 230k key were both h4x0r'd, so it's all around

My key was fine but I still got that message, the non steam auth was turned off for everybody.

Yep, the auth server has been disabled (as in Badspots original post at the top of the thread) meaning anyone who plays the game and uses standalone blockland (ie not Steam) cannot play the game. (Meaning any hacker(s) that have stolen keys etc cannot use them either)

As Badspot said (I think in his dev post) he's working on something and more updates to follow

21
Help / Re: HasAddon-Relay Message
« on: March 30, 2017, 05:11:22 PM »
System_ItemStorage

Thanks, I'll have a look into it.

22
Help / HasAddon-Relay Message
« on: March 30, 2017, 04:32:02 PM »
I've just recently been getting this popup when I spawn on my own server.
I've recently installed a few add-ons and I'm not sure which is causing the issue.
Attached is my console log and a picture of what this messagebox displays.

Has anyone else had this issue before or knows a bit more about it?

Thanks in advance,
BI0.

23
Modification Help / Re: Where do I start with modelling?
« on: January 03, 2017, 07:36:24 PM »
Awesome, thank you.

I'll take a look at blender in the next couple of days.

24
Suggestions & Requests / Re: Looking for Kalphiter's Elevators Add-on
« on: January 03, 2017, 07:32:24 PM »
I found this within a few seconds of searching!

Also, if you know what the add-on filename is called, for example: Server_Elevators.zip

Do a google search with that and it'll pull it up, if it can.

https://forum.blockland.us/index.php?topic=237908.0

25
Suggestions & Requests / Re: Map Rotator (working link)?
« on: January 03, 2017, 05:25:51 PM »
Cool, also it appears to break named events. This is a big one for me.

Named events? Could you explain a little more?

Edit:
I think I've just found the problem with that, bare with me.

26
Suggestions & Requests / Re: Map Rotator (working link)?
« on: January 03, 2017, 04:54:42 PM »
Is there a way to save environments so that the rotator loads the map and it's environment?

Good idea, it is possible. I'll look into it soon and release an update on the add-on topic
(https://forum.blockland.us/index.php?topic=294277)

27
Modification Help / Where do I start with modelling?
« on: January 02, 2017, 09:43:36 PM »
Hello modellers!

I want to get into creating my own item content for the game, vehicles etc.

Where would be the best place to start and what software would you recommend to use?

Thanks in advance,
BI0.

28
Modification Help / Re: I want to get into torque scripting
« on: January 02, 2017, 09:36:01 PM »
I started to learn to code Torque a couple of years ago, as rggbnnnnn said in their earlier reply, by unzipping addons that have already been made and just take a look at the source code.

Add-Ons that are Script (add-ons) are quite useful to look at for beginners (Script_....), it does what it says in the name, they carry out server-side stuff and will help you understand the concept of functions and what they do.

Bricks and items are probably the most difficult to make purely because you will need to model and animate.

Send me a PM if you need any help, but rggbnnnnn has given you some great guides.

All the best,
BI0.

29
Suggestions & Requests / Re: Co-Host Rank
« on: January 02, 2017, 09:13:57 PM »
I'm pretty sure the player list GUI works with numbers, but I can't remember off the top of my head.

For example, admins are 1, supers are 2. Then compares host id to server id to get the host.

It converts that to S, A and H. Therefore, you'd have to update the client GUI to support the C in the player list.

I guess you could package something up to support the message sent, but it'd be like a cheat in a way.

Apologies for any syntax errors, I'm on a phone.
Code: [Select]
package coHost {
   function messageAll(%f,%msg) {
      strreplace(%msg, "has become SuperAdmin", "has become Co-Host");
      return Parent::messageAll(%f,%msg);
   }
};
activatePackage(coHost);

30
General Discussion / Re: post your blockland avatars
« on: January 02, 2017, 08:59:30 PM »

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