16
Add-Ons / Re: Barber
« on: September 11, 2018, 02:05:53 AM »Hey, this really is cool!So are you!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Hey, this really is cool!So are you!
limited run games will still make them
More reason for the existence of recolorable bot hats. Having arbitrarily chosen colors that add several datablocks is dumbCould be done with a playertype, but it's a bit silly, works tho!
function NeedsMember::colorPlumbob(%this)
{
if(isObject(%this.player.getControllingClient().plumbob))
{
%needsSum = %this.hunger+%this.thirst+%this.energy+%this.fun+%this.hygiene+%this.toilet;
%r = 1-(%needsSum/60)*1.5;
if(%r>1)
%r = 1;
%g = %needsSum/60;
%color = %r SPC %g SPC "0.2 1";
%this.player.getControllingClient().plumbob.setNodeColor("plumbob",%color);
}
}
datablock PlayerData(PlumbobObject)
{
emap = true;
class = Armor;
shapeFile = "./plumbob.dts";
cameraVerticalOffset = 1.5;
};
does this include the hairs from all of nobody's packs?No idea, it was Jervan who selected these hairstyles back then.
i am super offended that this color doesn't let you dye your hair red or blueIt looks objectively bad.
you loveist pig
How does this work?
datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere)
{
shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict
mountPoint = $HeadSlot;
offset = "0 0 0.05";
eyeOffset = "0 0 -99";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = true;
colorShiftcolor = "0.2 0.2 0.2 1";
uiName = "hair name displayed in barber menu";
};
you should also do a basic events tutorial, that is what I had most trouble with when I first got the gameI'll look into this.
get rid of the instruments tab because instruments isn't essentialI've experienced countless new players bugging others about "how 2 install instament".
This looks useful.Ah, that's interesting thanks!
Also I was curious if the day of the week thing had been done before. It has.