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Messages - jbskier13

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16
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 16, 2009, 06:13:19 PM »
The ACR (Magpul Masada ) is more or less just a Magpul style SCAR. They'd look the same in blockland.
no, not really, the magazine and rail systems are different and so is the stock and iron sight, they would look different if done right

17
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 07:37:11 PM »
ok, well i have one idea for this weapon pack that would be wicked awesome to have.
the  Bushmaster ACR (Adaptive Combat Rifle) its fire rate is 650 rounds per minute. if reloading animation is done it has 30 round mag. here is the best picture i could find but here is what i think other wise: it would be fine without the attached sight in the model, the coloring should be as show in the second image, and the same with the rail system  



18
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 06:33:42 PM »
we dont have an MP5K, do we??

19
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 01:01:17 PM »
how about an MP5K it is a good weapon and modeling it shouldnt be that hard

and you could ask stratofortress about reloading animation

20
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 12:07:52 PM »
Is the SPAS-12 automatic? Like in MW2
no it is not

21
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 10:43:36 AM »
They're nice but, some things I'd like to point out.

1.) The guns have an overall lack of detail, they're good but, they're not great in terms of models.
2.) The famas and SCAR magazines are noticeably different, IRL they use the same type of magazine.
3.) Triggers and pistol grips are just rectangles, not detailed at all.
4.) SCAR magazine blends with the gun too well.
5.) SCAR has lack of color variation, it's just one shade of tan and one blueish gray.

There are some other slight problems but, I don't really need to point them out because, they're so small. The weapons are overall good but, could use improvement.

Real gun and your models comparison below.



yes those two  guns do sort of need more high def models. that would be really cool, also if they had a reload animation, 30 rounds on the famas, and 20 rounds on the scar, maybe if after shooting those rounds (this next part may be hard), the weapon turned sideways and the first magazine dropped out and the second got put in

22
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 10:41:19 AM »
Make a Barret 50cal
this has already been made

23
Add-Ons / Re: Gravity Cats Firearms UPDATE V2!
« on: November 15, 2009, 10:32:58 AM »
I modified the FN Scar with my own high def model. :3
link for the high def model please


24
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 15, 2009, 10:13:59 AM »
i think you should make this because i hav a airsoft 1 and it is gread for (close combat wink.wink.) it also has a rpm of 5600...
no this should not be made a SAW is a very cheep weapon, and people would do a lot of spamming in minigames if it was enabled

25
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: November 14, 2009, 11:08:43 PM »
These Weapons are great, but you should add some reloading animation to the guns. that would be very nice to have, for the famas and scar maybe thirty rounds and then reload, for the browing hp, 10 rounds and then reload

26
Add-Ons / Re: FIXED: Bazooka
« on: October 29, 2009, 02:15:28 PM »
It was the one that was already made a couple Add Ons ago, It was just repackaged.
exactly

27
Add-Ons / FIXED: Bazooka
« on: October 29, 2009, 10:59:56 AM »
Someone submitted a bazooka weapon and it did not work properly, i have fixed it so that it does work here is the link:
http://www.mediafire.com/download.php?lj3vzz2zzyn

28
Add-Ons / Re: Terrain Build Rules (64x grid and baseplate enforcement)
« on: October 01, 2009, 06:55:05 PM »
i hate this addon it is so annoying if you dont want to build a town, i deleted it

29
Add-Ons / Re: M1 Garand
« on: September 29, 2009, 09:42:51 PM »
FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--
up yours

30
Add-Ons / Re: M1 Garand
« on: September 29, 2009, 04:46:34 PM »
the model is great, but when you fire the whole rifle should not move up like a pistol. it is not right

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