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Messages - Crøwn

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16
General Discussion / Re: Glass' Trench Wars
« on: January 24, 2018, 01:54:32 PM »
Admins have a command that lets them dig/place blocks much faster than normal people. One if not more of the admins were definitely doing so when I was on. Not sure why you can’t just remove the command.

As for the FOV thing it’s absolutely ridiculous to expect us to change our FOV just because of your poorly coded server. It wouldn’t even be that hard to remove or even properly fix the issue.

17
Drama / Re: The goddamn stuffposters on Blockland glass
« on: January 23, 2018, 10:20:24 AM »
Removed the carrot stuff. I banned him and SCOOBERT DOOBERT#3731 (Spunky) for trolling.

The description of #general was created before #memes, I've edited the description to make it clear its for Blockland related content.

18
Modification Help / Re: GuiObjectView's mountObject
« on: January 09, 2018, 06:37:18 PM »
It seems like giving it a name just makes it crash? I wish this thing would give me errors instead of just quitting.

19
Modification Help / GuiObjectView's mountObject
« on: January 08, 2018, 11:24:29 PM »
I'm trying to use the following function:
GuiObjectView::mountObject(%this, %name, %model, %skin, %parentName, %nodeName, %detailLevel)

This is what I'm doing as a test:
Code: [Select]
function objViewTest()
{
if(isObject(objViewTest))
objViewTest.delete();

%this = new GuiObjectView(objViewTest)
{
position = "600 200";
extent = "300 600";

lightColor = "1 1 1 1";
lightAmbient = "0.5 0.5 0.5 1";
lightDirection = "0 0.707 -0.707";
orbitDiststance = "2";
};

MainMenuGui.add(%this);
%this.createBlockhead(-1, 1);
  %this.schedule(0, "setOrbitDist", 5.5);
  %this.schedule(0, "setCameraRot", 0.22, 0.5, 2.8);

  %this.schedule(1500, "mountObject", "", "Add-Ons/Gamemode_Jailbreak/datablocks/hats/TV/TV.dts", "", "", "head", 100);
}

The createBlockhead function is from Blockland Glass, it just loads the object like this:
%this.setObject("", "base/data/shapes/player/m.dts", "", 100); and sets the avatar.

The last line of my test function is where mountObject gets used, I've tried entering nothing for %lod as well as 100. It's possible I'm just not using the correct %nodeName, but using things like "head" or "rfoot" crashes me. Everything else gives an error.

If you want to try this out just have Glass on your client and run this code at the main menu. I tried out a few different models but maybe someone else knows how to use this?

20
Add-Ons / Re: Blockland Glass 4.1
« on: January 01, 2018, 06:05:21 PM »
are you sure it isn't just very faintly playing the beach boys song every time you click it

ot I loving love this client I don't know how I found out about it so late. wanted to ask is there a way to hide the messages of people joining/leaving chats? clogs up quickly
Yeah check out the settings window, there are toggles for pretty much everything.

21
Drama / Re: Buni and Slut advertising and spamming the BLG Chat
« on: December 29, 2017, 05:26:47 PM »
Banned them both from the chatroom, Slut's ID is 48487.

22
General Discussion / Re: Thoughts on Crown's CityRPG?
« on: December 26, 2017, 04:00:13 PM »
If it is supposed to be nostalgia Crøwn should have just hosted iBan's original CityRPG, not this dumpster fire.
Why should I? This is what was hosted years ago, I didn't touch the code. I just put it up due to a few people requesting it, and they're enjoying it. I'm not trying to revolutionize CityRPGs here. It's still the same flawed gamemode we all love and know.


23
The code you posted doesn't contain any syntax errors. My guess is that you're modifying a .cs file inside a zip. In order to execute an add-on inside a zip that has been modified you have to discoverFile() it. I suggest working in a folder until you're ready to release the add-on.

24
Help / Re: a quick way to get rid of all custom content
« on: December 17, 2017, 09:31:55 PM »
You could rename the Add-Ons folder to Add-Ons2 and run the launcher. It will re-download all the default ones and make the folder for you.

25
Your main issue is not knowing which variable type to use.
With your warning system when you're accessing %timeswarned[%target] it isn't saving after the function ends. You need to use a global variable to keep track like this.

$variable = "something";
Variables that start with a $ are global variables and can be used anywhere.
%variable = "else";
These are local, after the function ends they end.


Another thing I noticed is that sometimes you're using = when you should be doing ==. The first one is the assignment operator so whenever you run code inside your if loops it's just going to set those variables to true. You want == to check if they're equal.

With your item pickup announcements, you're calling serverCmdAdminChat which expects a client as a parameter instead of just a message. When you type "/ac hello" the server gets serverCmdAdminChat(%yourClient, "hello"); so if you wanted to use it you'd need a client to send that is an admin. I'd suggest just making your own message admin command.

Only other thing I'd suggest is adding some error checking with your commands to make sure the target.

26
Modification Help / Re: Hat Pack 5 - Development Topic
« on: December 14, 2017, 03:20:24 PM »
You don't need to have icons, you can load any model on the server you're on in a client GUI pretty easily. I do it for Jailbreak with hats:

When you mouse over they spin.

27
Help / Re: Blockland Doesn't Save my Preferences
« on: December 14, 2017, 01:36:38 PM »
Well did you try to do what the error said and ensure your Blockland directory isn't read only?

The reason it keeps prompting you for your connection type/other settings is because it can't save prefs properly.
Assuming you're using Steam still, right click on Blockland in your Steam library and select properties then go to the local files tab and click "Browse Local Files".
It should open the Blockland folder, navigate one directory above that so you can right click on the Blockland folder and click "Get info" or "Properties" depending on your OS and make sure all users have read/write access.

28
Games / Re: Land of Dran (Mipmapping) (Server and Client posted!)
« on: December 14, 2017, 10:35:22 AM »
I guess I can work on that now.
I'm just disappointed not many people came on to test. I got like 4 or 5 people hop on over the entire weekend ;c
Honestly it's because the game looks bad. I have no doubt that you put a lot of backend work into this but what it comes down to is how the game looks.

The grass textures, player model, and even the font used to label the player's name are absolutely disgusting and does not make me want to play. The chat GUI looks nice, which makes it weird because nothing else in that picture does. I don't mean to sound harsh here but I figured you should know.

There's a reason Ghost's game got so much attention/hype, everyone was focused on what the player would look like and all the graphical stuff.

29
Off Topic / Re: what song has the best guitar solo to you?
« on: December 12, 2017, 02:36:00 PM »
Pink Floyd has so many great ones I can't pick a favorite, Hey You is awesome but I also like the solos in:
Pigs
Time
Comfortably Numb
Have a Cigar

30
General Discussion / Re: Crown's Jailbreak [Christmas Event!]
« on: December 09, 2017, 06:23:40 PM »
Check out this year's Christmas Event!

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