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Messages - Trader

Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 139
166
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 09:39:16 PM »
Epic.

Yeah, rainbow + undulo minifig bricks FTW.

167
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 09:33:31 PM »
I'm much, much closer now.  Here's what you've been waiting for...


168
Gallery / Re: Brick to the Future
« on: September 07, 2009, 07:47:32 PM »
The effect is quite good.  The credits are a bit long compared to the main part of the video though.

169
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 05:20:34 PM »
Damn, I want to see it placed.

Soon.  I have something I need to improve on the converter first.

170
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 05:04:22 PM »
Show us the brick itself.

When it's done...

171
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 05:00:40 PM »
That would be cool to see fakekilled.

Yes, it is cool.

172
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 03:13:02 PM »
You have any plans on how you're going to handle UV mapping? That's always the biggie when it comes to .blbs

Yes, I have plans.

173
the file is always dev/blockland/trunk/engine/dg1/bitmappng.cc
 

its ALWAYS that file.

Please, somebody give me a solution or a download to that file!

Torque has some problems reading PNG files encoded in a certain way.  This shouldn't happen with any of the default PNG files, and any files you see causing this should be sent to Badspot for brown townysis.

174
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 02:19:25 PM »
It seems to be hovering above the ground. Brick grid failed.

Yeah, if you plant a brick on the bedroom floor, you'll notice the brick's bottom surface is actually above the bedroom floor.

175
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 02:07:58 PM »
For those of you still wondering about scale...


176
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 01:31:26 PM »
and you should make each part a separate brick >:D   That would also let you make a separate print for face and brick :D

Yes, I know. :cookieMonster:

177
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 01:26:08 PM »
isn't that kinda useless? :(
If it's just bot colors, then all it is is a brick instead of a bot. D:

Well, the entire point of this is to test my model to blb converter.  So no, it's not useless.  If I don't use bot colors, the whole thing would have to be a single color, unless I make each part its own brick.  I guess I could do that, but we'll see.  There are other issues with the conversion process that need to be sorted out first.

178
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 01:24:06 PM »
This topic seems to be giving actual information. Story, now.

Lol.  Space Guy, you're quite the character.

179
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 01:20:21 PM »
Ah, cool.  Any chance that we could change what it's doing?  Like sitting/standing/hugging and such?

No.

Make it compatible with the printer to set the face/decals/color/accesories. :cookieMonster:

Unlikely, but possible with the face OR the chest (one or the the other).

can you color it however you want, or will it just be bot colors.

Probably just bot colors, but I think I might eventually make a Trader brick and a Kaje brick.  We'll see.

180
General Discussion / Re: v12 -> v13 Vortex
« on: September 07, 2009, 01:03:56 PM »
Are those bots or bricks?

What you see there is a single brick.  When it's finished, it should look more or less like the bot you spawn at a vehicle spawn, and it should be colored the same way.

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