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Messages - gr8dayseth

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24271
Suggestions & Requests / Re: Lego Weapons
« on: October 26, 2012, 08:44:36 PM »
Could you all STFU for a moment?
Sheesh I didn't mean for 3 days!

le bump

24272
Suggestions & Requests / Re: BRICKCRIMINAL - No-Saving add-on
« on: October 25, 2012, 05:47:24 PM »

I knew I would use this avatar like this someday.


Also not to mention that Badspot will revoke someone's key if they made such a thing.
uh...right?

24273
Off Topic / Re: What will you remember 2012 for?
« on: October 23, 2012, 10:50:19 PM »
Proving everyone wrong about the apocalypse. :P

24274
Suggestions & Requests / Re: Lego Weapons
« on: October 23, 2012, 07:42:47 PM »
Could you all STFU for a moment?
'lego weapons, rifles, pistols'

if you don't want it, don't ask for it.
Those aren't the only weapons I want ya' know.
Also, I don't think the person who would model (if there will be one) will make the weapons the same style as those.
And I don't want those models anyway.
He wants brickarms weapons(scroll up pauls)AK47s, Lego-modeled guns, you're just shoving the blaster pack in his face and saying "edit it"
For the record, I DID say that I wanted both Brickarms and lego guns, but not just those 4.

24275
Help / Re: what happened to all the lights? (there's only 2 now)
« on: October 23, 2012, 04:26:06 PM »
I might know what the problem is.

You need to enable light_basic before starting a game.
For somereason, it was disable. It happend to me too.

24276
Suggestions & Requests / Re: Lego Weapons
« on: October 22, 2012, 09:00:10 PM »
Anyway, enough on that topic.

Is anyone here a good modeler who would do this?

If so, this might be the first suggestions and requests to EVER be completed!

24277
General Discussion / Re: DOORS: JVS or Rotondo's .blbs?
« on: October 22, 2012, 06:36:27 PM »
Also on the default doors:
They have proper collision when opened.
They can STAY opened.

24278
Suggestions & Requests / Re: Lego Weapons
« on: October 22, 2012, 05:50:29 PM »
Ammo and hands with reload and trigger pull animations.
I don't care much about the hands, but 90% of the community are like: "NOAH! NOAH HNDS ON WEPONZ! NO! NOOOOOOOOOOOOOOO-" So I perfer it having no hands animations. Or hands at all.
No. They're all legit.
You asked for LEGO weapons. They're there.
The basic LEGO gun and other LEGO weapons that perfectly fit your request are there.
Download them you gosh darn stuffpunk.
Ehhh no.
It would be nice if the round parts were sqaure =/
I suggested that.
Also, they would be a bit less round. To fit the blocko style.

24279
Suggestions & Requests / Re: Lego Weapons
« on: October 22, 2012, 05:11:32 PM »
http://forum.blockland.us/index.php?topic=169628.0
http://forum.blockland.us/index.php?topic=98757.0
http://forum.blockland.us/index.php?topic=87633.0
http://forum.blockland.us/index.php?topic=88270.0
http://forum.blockland.us/index.php?topic=87049.0
The top one is the only one that's legit, by StarWars weapons I also meant the blasters. Also the knight weapons aren't meh style. And I already knew about the crossbow. Both of them.
Also I just remembered, I think the rifle has a bug in it anyway.
Hands>Floating/one handed guns.
Ammo>Bullet Hose.
Infinite Ammo>T&T
Some people have differant opinions.
It doesn't have to be T+T, but some ammo system would be nice.

24280
Suggestions & Requests / Re: Lego Weapons
« on: October 22, 2012, 04:28:30 PM »
and i swear if someone makes these with a crappy hand animation...
Yeah, NO hand animations what so ever.

24281
Suggestions & Requests / Lego Weapons
« on: October 22, 2012, 04:23:01 PM »
/title
And no, I'm not talking about those Starwars weapons.

I mean just lego weapons in general.






Ya' know, lego weapons, brickarm weapons.

Grenades, rifles, RPGs, pistols, etc.
Stuff like that.

Also, they would be a bit less round. To fit the blocko style.

NO hand animations.

Maybe it could have a reload system like T+T.
/discuss

24282
Holy stuff.
I am a genius.

Anyway, I'm gonna test this without bot events running, just to be sure.

Damn. I was tricked.

Well I bet if I edit some stuff I might be able to get it working.
Screw that.

Someone that's good with scripting, here ya go.

24283
I still have bot events, so I'll see what I can do.
I'm no event addon expert, so don't get your hopes up.

So I assume it's edit bot appearance you want?

24284
Forum Games / Re: 2 Player 8-bit TBS game. (me vs. all of you)
« on: October 22, 2012, 12:41:07 PM »
25 units to 6
10 units to 4
if we can only do one do 25 to 6
How about this: When exploring (entering a new square) you can only do one per move. When you have captured that square, you can move soldiers between squares and it won't count as a turn.

Also as a bonus, if you get into a battle and win, you get an extra move. (up to 3)



You have earned the perk: Tanks! You get 5 tanks to help you in battle. Since they can move, it won't just apply in that square.

24285
Forum Games / 2 Player 8-bit TBS game. (me vs. all of you)
« on: October 22, 2012, 12:30:57 AM »
So I had this idea one day, so now I'm doing it.

The basic map.

The teams.

The advantages of the regions.

The number of peeps we have.

The numbers you will be referring to.
Dem paint.net sckilz

Anyway, let me explain this.

On your turn, you will choose where to go and how many are going.

Let me explain some more stuff.

There are special perks at every square, except your default base.
I won't tell where they are. :P Don't worry, you get a slight advantage, and I'll be fair.

You won't be able to see where I am and how many of my guys are on each square, unless:
1. You are 1 move away from it
2. You get the UAV perk (once again, not telling where)

Most of the perks only apply in that square, I'll tell you if it is or not.

Every 2 rounds, each square you own generates soldiers. They depend on the size.

2x2 5
3x3 10
4x4 (Your base) 20
6x6 50

If you don't leave any guys in a square, it'll become neutral, and any perks won't apply. And it won't generate soldiers.

The neutral team can't be allied. They will attack you if you provoke them. They also won't capture any squares.

You can walk past them without provoking them if you wish, but there is a chance that they will attack you anyway.

TIP: Remember, the more soldiers the better!


ANYWAY, Red team, it is your turn.
BTW I will select the first answer on all of them that is legit, so I won't have to pick.

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