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Messages - Amade

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271
1. SvH is still public but nobody hosts it (granted, it needs some fixing up)
2. The Craftsmen are currently working on dungons..... opf deth.....

Though I'd have to agree with you in general. A week or two ago one of the most popular servers was a "honor student" rp.

272
Clan Discussion / Re: The Craftsmen: Revenge of the Melvics
« on: April 01, 2015, 01:50:07 PM »
thanks I'll add it to the main post presently

273
Clan Discussion / The Craftsmen: Revenge of the Melvics
« on: April 01, 2015, 01:43:11 PM »

The Craftsmen: Revenge of the Melvics
New topic! Same great taste!

This is my favourite clan

Current members list
  • Amadé (10716)
  • Wizzeh (21192) (trapped in the deep south)
  • Tingalz (XXXX) (eaten by an orc)
  • Clockturn (XXXX) (stranded on death island)
  • _Sovereign (177XXX) (sovereign)
  • sockfish (9144) (trapped in the deep south)
  • Bisukottishefu (5893) (dutch)
  • Cheemo (XXXX) (trapped in the deep south)

Our clan tag is Cmen.

Active project: Reverie FortWars

A dreamer surveys the landscape from atop a vantage point.

Reverie Fort Wars is intended to combine elements from Fort Wars and fantasy RPG servers to create a team-oriented player-versus-player survival game. Players begin in a hostile world with nothing but their fists and their wits and must craft weapons and build a safe haven to ensure their survival. Groups of players can band together to form tribes and gain favor with religious deities which can be used to enhance their buildings or summon magical allies.

Legacy projects
dungons... opf deth...: Torn to shreds by the god of chaos himself
StalkerDM: Stolen by greedy archaeologists
Magicks: Imploded in a tragic alchemical accident
Escortquest: Escorted to the deepest depths of hell
Adventurething: Lost in a distant forest, declared dead in absentia
Zombie DM: Buried under the corpse of a whale

274
AMADE I THOUGHT YOU DIED
and linear algebra will kill me yet

276
is this guy an alt or something
Check out his ID

277
Haha! That does look fun! I am glad to see that my enthusiasm for Wedge's revolutionary forum game is contagious! However, I would appreciate it if everyone kept discussion relevant to Wedge's original game rather than advertising new ones. Sorry! Not trying to be a killjoy or anything  :cookieMonster:. I won't report either of you this time since I'm sure you didn't know any better.
god you're wacky

278
Gallery / Re: Mini Dubai
« on: March 20, 2014, 08:03:55 PM »
Seriously, nobody cares if you double-post, Baddy doesn't give two stuffs.
But why do people make such a big deal out of it for no reason?
people are really bad at minding their own business

279
CMEN LIVES!

280
Modification Help / Re: Bot Events II
« on: August 26, 2012, 10:17:09 AM »
I dunno why, but I got a copy of the BotEvents that still works o,o if it got CRC'd you'd think it wouldn't be working, but idunno :S
It's probably an outdated version and so has a different CRC.

281
Modification Help / Re: Bot Events II
« on: August 25, 2012, 06:23:03 PM »
  • Fork the repo
  • Get Git Extensions
  • Clone the fork
  • Edit the file
  • Commit
  • Push
  • Submit pull request
This all seems a little unnecessary

282
Modification Help / Re: Bot Events II
« on: August 25, 2012, 05:50:34 PM »
i think i'll make a converter that processes saves and moves them to new event systems

or no?
or you can just not change the event names

also I have no idea how this github thing works how am I supposed to edit files

283
Modification Help / Re: Bot Events II
« on: August 23, 2012, 10:56:09 PM »
I don't think I'm active enough for my say to really matter at this point but it would've been nice to have been notified directly of this.

Also I would've been able to fix bot events if I knew what was wrong with it (protip: RTB has a bug reports section, I just checked it and there were 0 helpful reports) but I guess it was so inherently flawed that starting from scratch was necessary and I can't end this sentence with a question mark because it comes off as accusatory.

Anyway I can help with this. Bug the craftsmen on steam or nothing will ever happen

284
Suggestions & Requests / Re: (Model request) Katamari Ball
« on: August 13, 2012, 02:56:33 PM »
With the bumps included or the just the sphere surface? You do realize that is 40 bricks in diameter right? Huge if you ask me.
With the bumps, please. I want it huge because I'm starting it at a very small scale and scaling up, since vehicle collision seems to work fine at small scales but bug up at scales bigger than 2.

285
Suggestions & Requests / Re: (Model request) Katamari Ball
« on: August 13, 2012, 02:43:26 PM »
Any size you want it to be. Spheres scale remarkably well.
Could you send one over that's 20 units in diameter?

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