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Messages - Punchbuggy

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31
Off Topic / Re: Car thread
« on: January 07, 2015, 11:12:52 PM »
My Car.
All the photoshop filters.

32
Creativity / Re: The new and improved 3D model topic!
« on: December 12, 2014, 07:32:59 AM »

33
Creativity / Re: The new and improved 3D model topic!
« on: December 02, 2014, 05:29:25 AM »
My latest little project.

34
Creativity / Re: The new and improved 3D model topic!
« on: November 21, 2014, 10:53:46 PM »
Did some work on an old model of mine, finally getting closer to completion.

35
Creativity / Re: The new and improved 3D model topic!
« on: September 06, 2014, 10:12:46 PM »
Calling it finished still has issues, but I have already spent way to long on it.

36
Creativity / Re: The new and improved 3D model topic!
« on: August 30, 2014, 11:30:15 AM »
My current WIP.

Probably going to re-UV it, so completely redo the textures, and fix things in the process.

37
Creativity / Re: The new and improved 3D model topic!
« on: August 05, 2014, 08:19:00 AM »
I have seen someone on Polycount making one from the same reference, i'll try and dig it up for inspiration.

EDIT:
Yeah found it, again I stress this is not mine. Just posting it for espio100.
Image 1
Image 2
Original post

38
Creativity / Re: The new and improved 3D model topic!
« on: July 19, 2014, 06:59:50 AM »
Finally got around to getting some actual stills out.
3032 Triangles for those who are interested.

And here are some wires.

39
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2014, 08:10:20 AM »
Thats really odd, all I can suggest is clearing your browser cache and trying again, failing that, i'll just have to see if anyone else has the issue.

40
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2014, 08:08:33 AM »
uhhh, no.... The other 5 people who have looked at it, it worked fine. What browser are you using?

41
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2014, 07:58:59 AM »
Trying out a new way of presenting my work. If you are still rocking a potato PC you might experience poor performance.
M60 Machine Gun
The textures are designed with a PBR workflow in mind, and Unity doesn't support that yet, so I have botched together my own PBR shader. It isn't perfect, but at least it works.

42
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2014, 11:52:22 PM »
What pipeline are you using, how will you make your normal maps?

43
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2014, 07:40:29 PM »
Traditionally you start with the highest and just run a decimate or similar though?

44
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2014, 07:00:45 PM »
I still need to work on the high and low LOD models ;-;

Not sure I understand, why are you making a medium LOD?

45
Creativity / Re: The new and improved 3D model topic!
« on: July 04, 2014, 07:22:31 AM »
That is fair enough, but you should down res for presentation.

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